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The sabre is one of the three weapons of modern fencing, and is alternatively spelled saber in American English. The sabre differs from the other modern fencing weapons, the épée and foil, in that it is possible to score with the edge of the blade; for this reason, sabreur movements and attacks are very fast. For the other two weapons, valid touches are only scored using the point of the blade. Like foil, sabre uses the convention of right-of-way to determine who acquires the touch.
The term sabreur refers to a male fencer who fences with a sabre. Sabreuse is the female equivalent.
Sabre was the last weapon in fencing to make the transition over to using electrical equipment. This occurred in 1988, 31 years after Foil and 52 years after Épée. In 2004, immediately following the Athens Summer Olympics, the timing for recording a touch was shortened from its previous setting, dramatically altering the sport and method in which a touch is scored.
The cross-section of the sabre blade is Y- or V-shaped, unlike the quadrangular shape of the foil, but not as stiff as the épée. Adult (Size 5) blades are 88 cm (35 inches) in length. At the end of the blade, the point is folded over itself to form a "button", although no actual button exists. The bell guard of the sword is curved around the handle, giving the fencer hand protection. On electrical sabres, a socket for the body wire is found underneath the bell guard. A fastener known as a pommel is attached to the end of the sword to keep the bell guard and handle on. The handle of a sabre is standardly a straight saber grip, as other grips are incompatible with the bell guard. The entire weapon is generally 105 cm (41 inches) long; the maximum weight is 500g, but most competition swords are closer to 400g. It is shorter than the foil or épée, and lighter than the épée, making it easier to move swiftly and incisively. Many equate the sabre's blade to a matchstick, in that they are easy to snap but relatively cheap to replace.
Unlike the other two weapons, there is very little difference between an electric sabre and a steam or dry (non-electric) one. The blade itself is the same in steam and electric sabres, as there is no need for a blade wire or pressure-sensitive tip in an electric sabre. An electric sabre has a socket, which is generally a 2-prong or bayonet Foil socket with the two contacts shorted together. Early electric sabres were equipped with a capteur socket. The capteur was a device that was intended to detect a parry by use of an accelerometer. If a parry was detected, the electronics were supposed to invalidate any subsequent closing of the scoring circuit due to the flexible blade whipping around the parry. This device never worked as intended and was quickly discarded, and the whipover effect was greatly mitigated when the FIE mandated stiffer sabre blades in the S2000 specification. The electric sabre also has insulation on the pommel and on the inside of the guard to prevent an electrical connection between the sabre and the lamé. This is undesirable because it effectively extends the lamé onto the sabre, causing any blade contact to be registered as a valid touch.
The target area for sabre consists of the torso above the waist, as well as the arms and head (excluding both hands). When fencing with electric equipment, a manchette, or sabre cuff, is used in conjunction with the lamé and electrically conductive mask to ensure that the entire target area forms a single circuit.
Because touches can be scored using the edge of the blade, there is no need for a pressure-sensitive head to be present on the end of the blade (thus having the button). When fencing "electric" (as opposed to "steam" or "dry") a current runs through the sabre blade. When the blade comes into contact with the lamé, the electrical mask, or the manchette, the current flows through the body cord and interacts with the scoring equipment.
Sabre uses two lights (red and green lights, known as primary or scoring lights) on the scoring device (generally referred to as the box). A red or green light shows a positive touch, red being a touch from the left fencer and green being a touch from the right fencer. A sabre action has three possible outcomes. Either one of the scoring lights turns on, both turn on, or the referee stops the action before either turns on.
A lockout is when only one of the scoring lights turns on even though both fencers have hit each other. This occurs because the scoring apparatus measures the time between the earlier fencer's hit and the later fencer's hit and if the time delay is over a prescribed threshold, the later fencer's hit is not registered.
The lockout time for sabre was originally 300 to 350 milliseconds (varying by the reliability of the machine used). In 2005, however, the FIE voted 51-33 to decrease the lockout time. They then proceeded to vote 50-32 to decrease it to the specified time of approximately 120 milliseconds.
Changing the lockout timing effectively changed the way sabre is fenced, perhaps equivalent to if a piece used in chess had a different movement pattern assigned to it - although the essential nature of the game would remain the same, the strategies for attack and defense would need to be rethought.
The timing change was initially greeted with a degree of controversy, as many fencers were accustomed to having the longer timings. This made the techniques currently employed vulnerable to fast stop-cuts (a hit made by the defender that lands whilst the attacker is still beginning an attack) or remises (a second attack made by the original attacker after the first has technically finished). It was commonly regarded that the shorter timings would only encourage poor technique and an 'attack only' mentality, negating much of the art of the sport.
Remises and stop-cuts would not normally score a point as a hit by the attacker would take priority. However the hit made with priority may arrive too late under the shorter timings to register, and so the stop-cuts and remises would indeed score.
As a result of the narrower timings, the efficacy of attacks into preparation was increased, meaning that it was now more critical that the preparing fencer must already have begun an attack by the time the two fencers were in hitting distance of each other.
The techniques of how to parry and riposte have been extended. The solid parries, used extensively before the change of timings, would be supplemented by an additional step back by the defender to avoid the attacker remising (continuing to push their blade after their attack has technically done) or else the defence to be performed as a beat-attack, an extending arm that deflects the oncoming attack halfway through the extension before hitting the original attacker's target area.
With hindsight, the shorter timings seem to have encouraged a tightening and refinement of the original techniques with smaller, neater moves so that, on the whole, sabre became faster and more precise than it had ever been before.
Right of way
When both lights turn on, it rests upon the referee to decide which fencer scores the point. The decision is based on the concept of Right of Way (RoW) which gives the point to the fencer who had priority, i.e. the attacking fencer. As with Foil, the other RoW weapon, priority is gained in many ways, which can be broken down into active, passive, and defensive categories:
- Attacking the opponent. (In fencing the word "attack" is defined as: the initial offensive action made by extending the arm and continuously threatening the opponent‘s target, preceding the launching of the lunge or flèche--the flèche is illegal in sabre as a "crossover". In sabre the threat may be established with the point or the cutting edge, and the end of the attack coincides with the moment the front foot touches the strip). Hitting with the blade after the front foot has landed constitutes a remise of the attack, and so an opponent's attack delivered at the same time would take the RoW in this case.
- Executing an attack which is preceded by a beat on the opponent's weapon.
- Establishing a point in line prior to the opponent initiating an attack. The hit must be completed with the point. It should be noted that while derobement of the opponent's attempts to beat are allowed, but the point must continue to threaten the target, and a derobement when there is no attempt to beat also loses the RoW.
- If an attack is executed against an opponent who has point in line, the attacker must remove the point in line (i.e., with a beat, etc.). Simply making contact with the blade is insufficient and the blade must actually be moved aside.
- If an attempt to beat the blade is made, and missed (because of a derobe), the opponent maintains the right of way.
- Executing an immediate return offense following the opponent's failed attack; the failed attack can be the result of a parry (i.e., parry-riposte), or because it has fallen short of the target (commonly termed a "get-away-go"), or in any other way missed.
If neither fencer has RoW in a double touch situation (typically, if both initiate the attack simultaneously in so far as the director can determine), the action is called a "simultaneous attack" and no point is awarded.
RoW rules were initially established to encourage fencers to use parries and other techniques in order to hit without being hit, as they would logically desire to do if they were using sharp swords. Subsequently the rules of RoW have been altered simply to keep the strategy and technique of sabre interesting and (relatively) easy to understand.
The referee may halt the action for reasons such as a safety hazard, fencer injury, or violation of the rules. When the referee says "halt", no further action may score a point. For cases of rules violation, the referee may choose to either warn the offender or show him or her a penalty card. A warning has no scoring implication. Cards, on the other hand, have further penalties:
- Yellow Card: Offender's touch is usually annulled
- Red Card: Offender's touch usually annulled, point awarded to opponent
- Black Card: Offender is removed from the tournament and the building.
At sabre, it is generally easier to attack than to defend (for example, the timing favours remises) and high-level international sabre fencing is often very fast and very simple, although when required, top sabreurs do display an extended repertoire of tactical devices. In response to the relatively high speed of sabre fencing, the rules for sabre were changed to prohibit the forward cross-over (where the back foot passes the front foot) - it is now a cardable offence. Thus, the flèche attack is no longer permissible, so sabre fencers have instead begun to use a 'flunge' (flying lunge). This attack begins like a flèche, but the fencer pushes off from the ground and moves quickly forward, attempting to land a hit before their feet cross over. Similarly, "running attacks" — consisting of a failed flèche followed by continuous remises — have also been eliminated.
Sabre defense comprises the three primary parries:
- Tierce, high outside
- Quarte, high inside
- Quinte, head
and three secondary parries:
- Prime, generally taken in a sweeping motion to cover the entire inside line - often used instead of quarte when moving from quinte
- Seconde, either guarding the low outside line - often used instead of tierce when moving from a "point-in-line"
- Sixte, Blade up and to the outside, wrist supinated. This parry can be Lateral or Circular. There is great debate over whether this guarde actually exists, or whether it is just a slightly extended tierce, just as in foil and épée parry nine is viewed by some to be just a high sixte.
It follows from the nature of sabre parries (they block an incoming attack rather than deflecting it as in foil and épée) that they are static and must be taken as late as possible to avoid being duped by a feint attack, committing to a parry in the wrong line and being unable to change parry (which often involves completely altering the orientation of the blade while moving and rotating the wrist and forearm) to defend against the real attack quickly enough.
Each fencing weapon has a different tempo, and the tempo for épée and foil is rather slow with sudden bursts of speed. Sabre is fast throughout the entire touch.
- Amberger, J. Christoph (1998). The Secret History of the Sword: Adventures in Ancient Martial Arts. Burbank, California: Unique Publications. ISBN 1-892515-04-0.