Sahuagin

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Sahuagin
Sahuagin.JPG
Sahuagin, from the original Monster Manual (1977).
Characteristics
Type Monstrous humanoid
Image Wizards.com image
Stats Open Game License stats

In the Dungeons & Dragons fantasy role-playing game, the sahuagin are a fish-like monstrous humanoid species that live in oceans, seas, underground lakes, and underwater caves. Sahuagin speak their native tongue ("Sahuagin"). With higher intelligence scores, they can also speak two bonus languages, usually Common and Aquan.

Sahuagin is pronounced sah-HWAH-gin.[1] There are said to be two other ways of pronouncing Sahuagin[1]: "Sah-hoo-ah-gin" and "sah-ha-gwin". The "G" is never pronounced as a "J".[citation needed]

Publication history[edit]

Sahuagin were created by Steve Marsh, a gamer who invented many of the game's early aquatic monsters (Gygax 1977, p. 4.) before becoming an employee of TSR. Marsh claims that an episode of the Justice League cartoon was the original inspiration for the creatures.[citation needed]

Dungeons & Dragons (1974–76)[edit]

The first published version of the sahuagin appeared in the 1975 Dungeons & Dragons supplement, Blackmoor by Dave Arneson. Here, they are known as the "Devil Men of the Deep", voracious creatures that are a constant threat to humans.[2]

Advanced Dungeons & Dragons 1st edition (1977–1988)[edit]

The sahuagin appears in the first edition Monster Manual (1977),[3] where they are described as "seadevils" that dwell in warm salt water depths, and are predatory in the extreme and kill for sport and pleasure as well as food.

The sahuagin appeared in the first set of Monster Cards in 1982.

Three related adventures which formed an underwater campaign set in the town of Saltmarsh that utilized the Sahuagin heavily. These modules were U1 The Sinister Secret of Saltmarsh (1982), U2 Danger at Dunwater (1982), and U3 The Final Enemy (1983).[4]

Dungeons & Dragons (1977–99)[edit]

This edition of the D&D game introduced the shark-kin in AC9 Creature Catalogue (1986),[5] which was reprinted in DMR2 Creature Catalog (1993).[6]

The shark-kin were presented as a playable class in PC3 The Sea People, in "The Sea People's Book" (1990).[7]

Advanced Dungeons & Dragons 2nd edition (1989–1999)[edit]

The sahuagin appears first in the Monstrous Compendium Volume One (1989),[8] and is reprinted in the Monstrous Manual (1993).[9]

The book The Sea Devils (1997),[10] along with the accompanying article in Dragon #239, "Sneaky Sea Devils",[11] and the Monstrous Arcana module series that accompanies it, greatly develops the sahuagin further.

An article in Dragon #250 (August 1998), "Heroes of the Sea", presented the sahuagin as a player-character race.[12]

Dungeons & Dragons 3.0 edition (2000–2002)[edit]

The sahuagin appears in the Monster Manual for this edition (2000).[13]

Dungeons & Dragons 3.5 edition (2003–07)[edit]

The sahuagin appears in the revised Monster Manual for this edition (2003).

Dungeons & Dragons 4th edition (2008–)[edit]

The sahuagin appears in the Monster Manual for this edition (2008).[14]

Description[edit]

Sahuagin are usually green skinned, darker on the back and lighter on the belly. Many have dark stripes, bands, or spots, but these tend to fade with age. An adult male Sahuagin stands roughly 6 feet (1.83 m) tall and weighs about 200 pounds (91 kg). Sahuagin are highly fish-like, with webbed feet and hands, gills, and a finned tail. There is additional webbing down the back, at the elbows and, notably, also where human ears would be. One in 216 specimens are a mutation with four usable arms instead of two. These four-armed mutations are usually black, fading to gray in color.

The appearance of the Sahuagin has changed somewhat since its inception in 1975. Originally the Sahuagin frame was more like that of the aquatic elf not possessing a tail and having a similar skeletal structure to humans. This early interpretation of the Sahuagin is apparent in sources like the first edition Monster Manual (page 84), various images throughout the AD&D Module U3: The Final Enemy, "Monster Cards" illustrated by Erol Otus and in the sculptures of early lead miniatures from several companies. With the advent of AD&D second edition and such products as The Sea Devils, the Sahuagin changed its appearance greatly. Newer artwork now depicts the sea devils with long finned tails and a skeletal structure more fish-like (long slender webbed fingers and toes, and a large dorsal fin) and much less humanoid. The exact origins and reasons for this inconsistency is unclear but it may have its origins in the Sahuagin's swimming speed and artist's concerns with producing a viable creature to fit the swimming speed of its RPG game stats.

Society[edit]

Sahuagin society closely resembles some aspects of Aztec society. It is claimed that the Aztecs were part of the inspiration for these creatures.[2]

Sahuagin are the natural enemies of aquatic elves. The two cannot coexist peacefully: wars between them are prolonged, bloody affairs that sometimes interfere with shipping and maritime trade. Sahuagin have an only slightly less vehement hatred for tritons. Precisely why the two races hate each other so much is unknown, but what is known that the presence of an aquatic elf community within several miles of a sahuagin community occasionally causes some sahuagin to be born as malenti; mutants who resemble aquatic elves.

They also hate the Kuo-toa, another fish-like race, though the two races have been known to ally.

Multiple births are frequent among them. Sahuagin deal very harshly with offspring who are not robust or aggressive enough—they are eliminated by compulsory fighting to the death between young sahuagin. Sahuagin seem fixated on all aspects of consumption, and are eager to weed out anything they see as weak or unworthy to compete for resources. Savage fighters, sahuagin ask for and give no quarter. When swimming, a sahuagin is able to tear with its sharp feet, using them as weapons. About half of any group of sahuagin are also armed with nets. Since there are many illustrations of sahuagin wielding spears, these would seem to also be favored weapons.

Religion[edit]

Sahuagin worship Sekolah, the lawful evil god of sharks, as their patron deity and the father of their race. They also perceive him as the ultimate adjudicator and incarnation of punishment, officiating over an endless struggle between mythic figures. These figures are the hunter "He Who Eats" and the hated "It That Is Eaten", with the struggle between them reflected in every aspect of life. Because of this, sharks are seen as holy creatures to them, and dolphins are hated for their friendship with aquatic elves. The Sahuagin make regular, living sacrifices to Sekolah by feeding the sacrificed being to the sharks that follow every sahuagin priest. In the first edition of the Monster Manual mention of being "devil worshipers" is likewise made on page 84. This also suggests there may be fiendish cults that venerate other diabolical gods not yet known.

Sahuagin in Greyhawk[edit]

In the World of Greyhawk campaign setting, sahuagin are known to inhabit the Azure Sea, and once threatened the Keoish coastal town of Saltmarsh in the 570's CY. The sahuagin laid siege to a lair of lizardfolk and drove them out of their home. The sahuagin converted this lair into a base of operations from which to launch an attack on Saltmarsh. The buildup of sahuagin forces caused an alliance to be formed between the citizens of Saltmarsh, an aquatic elf tribe (the Manan), a tribe of mermen, a tribe of locathah, and the original lizardfolk who were driven from their home.

References[edit]

  1. ^ "Dungeons & Dragons FAQ". Wizards of the Coast. Archived from the original on October 3, 2008. Retrieved October 3, 2008. 
  2. ^ Arneson, Dave. Blackmoor (TSR, 1975)
  3. ^ Gygax, Gary. Monster Manual (TSR, 1977)
  4. ^ Browne, David J, and Don Turnbull. The Sinister Secret of Saltmarsh (TSR, 1982); Danger at Dunwater (TSR, 1982); The Final Enemy (TSR, 1983)
  5. ^ Morris, Graeme, Phil Gallagher and Jim Bambra. Creature Catalogue (TSR, 1986)
  6. ^ Nephew, John. Creature Catalog (TSR, 1993)
  7. ^ Bambra, Jim. The Sea People (TSR, 1990)
  8. ^ Cook, David, et al. Monstrous Compendium Volume One (TSR, 1989)
  9. ^ Stewart, Doug, ed. Monstrous Manual (TSR, 1994)
  10. ^ Williams, Skip. The Sea Devils (TSR, 1997)
  11. ^ Williams, Skip. "Sneaky Sea Devils". Dragon #239 (TSR, 1997)
  12. ^ Wyatt, James. "Heroes of the Sea". Dragon #250 (TSR, August 1998)
  13. ^ Cook, Monte, Jonathan Tweet, and Skip Williams. Monster Manual (Wizards of the Coast, 2000)
  14. ^ Mearls, Mike, Stephen Schubert, and James Wyatt. Monster Manual (Wizards of the Coast, 2008)

Further reading[edit]