Sam Loyd

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Sam Loyd
Samuel Loyd.jpg
Born Samuel Loyd
(1841-01-30)January 30, 1841
Philadelphia, USA
Died April 11, 1911(1911-04-11) (aged 70)
Known for Chess, puzzles, mathematical games

Samuel Loyd (January 30, 1841 – April 10, 1911),[1] born in Philadelphia and raised in New York, was an American chess player, chess composer, puzzle author, and recreational mathematician.

As a chess composer, he authored a number of chess problems, often with interesting themes. At his peak, Loyd was one of the best chess players in the U.S., and was ranked 15th in the world, according to chessmetrics.com.

He played in the strong Paris 1867 chess tournament (won by Ignatz von Kolisch) with little success, placing near the bottom of the field.

Following his death, his book Cyclopedia of 5000 Puzzles[2] was published (1914) by his son. His son, named after his father, dropped the "Jr" from his name and started publishing reprints of his father's puzzles.[3] Loyd was inducted into the U.S. Chess Hall of Fame.

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Reception [edit]

Loyd is widely acknowledged as one of America's great puzzle-writers and popularizers, often mentioned as the greatest—Martin Gardner called him "America's greatest puzzler", and The Strand in 1898 dubbed him "the prince of puzzlers". As a chess problemist, his composing style is distinguished by wit and humour.

However, he is also known for lies and self-promotion, and criticized on these grounds—Martin Gardner's assessment continues "but also obviously a hustler", Canadian puzzler Mel Stover called Loyd "an old reprobate", and Matthew Costello calls him both "puzzledom's greatest celebrity...popularizer, genius," but also "huckster...and fast-talking snake oil salesman."[4]

He collaborated with puzzler Henry Dudeney for a while, but Dudeny broke off the correspondence and accused Loyd of stealing his puzzles and publishing them under his own name. Dudeney despised Loyd so intensely he equated him with the Devil.[5]

Loyd claimed from 1891 until his death in 1911 that he invented the fifteen puzzle, for example writing in the Cyclopedia of Puzzles (published 1914), p. 235:

The older inhabitants of Puzzleland will remember how in the early seventies I drove the entire world crazy over a little box of movable pieces which became known as the "14–15 Puzzle".

This is false as Loyd had nothing to do with the invention or popularity of the puzzle, in addition to the fact that the craze was in the early 1880s, not the early 1870s:[6]

Sam Loyd did not invent the 15 puzzle and had nothing to do with promoting or popularizing it. The puzzle craze that was created by the 15 Puzzle began in January 1880 in the US and in April in Europe. The craze ended by July 1880 and Sam Loyd's first article about the puzzle was not published until sixteen years later, January 1896. Loyd first claimed in 1891 that he invented the puzzle, and he continued until his death a 20 year campaign to falsely take credit for the puzzle. The actual inventor was Noyes Chapman, the Postmaster of Canastota, New York, and he applied for a patent in March 1880.

An enthusiast of Tangram puzzles, Loyd published a book of seven hundred unique Tangram designs and a fanciful history of the origin of the Tangram, which was presented as true and has been described as "Sam Loyd's Most Successful Hoax".[7]

Chess problems [edit]

Excelsior problem [edit]

Solid white.svg a b c d e f g h Solid white.svg
8 black knight black rook black bishop 8
7 black pawn black pawn black pawn 7
6 black pawn 6
5 white rook white king 5
4 4
3 black pawn black pawn white pawn white knight 3
2 white pawn white pawn white rook 2
1 white knight black king 1
Solid white.svg a b c d e f g h Solid white.svg
Sam Loyd's "Excelsior". Mate in 5, 2nd prize, Paris Tourney, 1867. See "Excelsior" for the solution.

One of his best known chess problems is the following, called "Excelsior" by Loyd after the poem by Henry Wadsworth Longfellow. White is to move and checkmate black in five moves against any defense:

Loyd bet a friend that he could not pick a piece that didn't give mate in the main line, and when it was published in 1861 it was with the stipulation that white mates with "the least likely piece or pawn".

Steinitz Gambit problem [edit]

Solid white.svg a b c d e f g h Solid white.svg
8 black rook black bishop 8
7 black pawn white bishop 7
6 black pawn white knight black pawn white rook 6
5 white rook white bishop black king 5
4 white pawn white knight black pawn 4
3 black pawn black bishop 3
2 black knight white pawn black pawn black rook 2
1 white king black knight 1
Solid white.svg a b c d e f g h Solid white.svg
Sam Loyd's "Steinitz Gambit". Mate in 3 moves. First Prize, Checkmate Novelty Tourney, 1903

One of the most famous chess problems by Loyd. He wrote on this problem: "The originality of the problem is due to the White King being placed in absolute safety, and yet coming out on a reckless career, with no immediate threat and in the face of innumerable checks".[8]

Puzzles [edit]

Trick Donkeys problem [edit]

Sam Loyd's trick donkeys problem.

Another of Loyd's notable puzzles was the "Trick Donkeys". It was based on a similar puzzle involving dogs published in 1857. In the problem, the solver must cut the drawing along the dotted lines and rearrange the three pieces so that the riders appear to be riding the donkeys.

Back from the Klondike [edit]

A modern rendering of the "Back from the Klondike" puzzle.

This is one of Sam Loyd's most famous puzzles, first printed in the New York Journal and Advertiser, April 24, 1898 (as far as available evidence indicates). Loyd's original instructions were to:

Start from that heart in the center and go three steps in a straight line in any one of the eight directions, north, south, east or west, or on the bias, as the ladies say, northeast, northwest, southeast or southwest. When you have gone three steps in a straight line, you will reach a square with a number on it, which indicates the second day's journey, as many steps as it tells, in a straight line in any of the eight directions. From this new point when reached, march on again according to the number indicated, and continue on, following the requirements of the numbers reached, until you come upon a square with a number which will carry you just one step beyond the border, when you are supposed to be out of the woods and can holler all you want, as you will have solved the puzzle.

Books [edit]

See also [edit]

References [edit]

  1. ^ Harry Golombek, Golombek's Encyclopedia of Chess, 1977, ISBN 0-517-53146-1
  2. ^ Sam Loyd's Cyclopedia of 5000 Puzzles, Tricks and Conundrums with Answers ISBN 0-923891-78-1
  3. ^ Martin Gardner's Mathematical Puzzles and Diversions Chapter 9 Pg 79
  4. ^ Costello, Matthew J. (1996-09-16), The Greatest Puzzles of All Time, Courier Dover Publications, p. 45 (Sam Loyd and the Vanishing Puzzle), ISBN 978-0-486-29225-0 
  5. ^ Alex Bellos, Alex's Adventures in Numberland (2010)
  6. ^ The 15 Puzzle (ISBN 1-890980-15-3): by Jerry Slocum and Dic Sonneveld
  7. ^ Sam Loydʼs Most Successful Hoax
  8. ^ Alain C. White, Sam Loyd and his chess problems, 1913, p. 125

Further reading [edit]

External links [edit]

Chess [edit]

Interactive puzzle [edit]

Books [edit]