Samorost
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| Samorost | |
|---|---|
| Developer(s) | Jakub Dvorsky |
| Publisher(s) | Amanita Design |
| Designer(s) | Jakub Dvorsky |
| Platform(s) | Flash |
| Release date(s) | 2003 |
| Genre(s) | Adventure game, Art game |
| Media | Download |
Samorost is an adventure/puzzle Flash game created by Jakub Dvorsky while he was a student at the Academy of Arts, Architecture and Design in Prague, department of Graphic Design and Visual Communication in 2003. Although short and simplistic in its gameplay, its surreal graphics and memorable score make the game stand out.
Its sequel, Samorost 2, has been nominated in 3 categories (Best Game, Best New Character and Best Visual Effects) in the GameShadow Innovation in Games Awards. It also won a 2007 Webby in the games category.
Contents |
[edit] Gameplay
The player interacts with the world with simple mouse clicks directing a small, white-clad humanoid with a little cap and brown boots (called simply "gnome" by Dvorsky). The object of the game is to avert a collision of the gnome's home planet and a large incoming spaceship. The name means "driftwood" in the Czech language.
The game has surrealistic organic scenarios that mix both natural and technological concepts (often featuring manipulated photographs of small objects made to look very large), creative character designs and unique musical atmosphere. Music tracks are available through iTunes.
Dvorsky's freelance Flash and web design agency, Amanita Design, based in his hometown of Brno, Czech Republic, has since produced a sequel, Samorost 2 with similar gameplay in which the gnome goes on a longer quest to save his kidnapped dog and return safely home. The first part of this game can be played online for free. The second part can be played online too, but there is a full edition with five more levels which cost $6.90 until the price was later lowered to $5.00.[1]
Dvorsky's explanation of the name: "'Samorost' in Czech means a root or piece of wood which resembles a creature; but it is also a term for a person who doesn't care about the rest of the world."[2]
[edit] Screenshots
[edit] See also
[edit] References
- ^ "Amanita Design". http://www.amanitadesign.com/.
- ^ Allin, Jack (2005-12-17). "Interview: Amanita Design - Jakub Dvorsky". Adventure Gamers. http://www.adventuregamers.com/article/id,593/. Retrieved 2009-12-12.
[edit] External links
- Samorost
- Amanita Design Website
- Official Samorost 2 (Sequel) Website
- Samorost Fan Club: Game, forum, troubleshooting and music
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