Samorost was created by Jakub Dvorský while he was a student at the Academy of Arts, Architecture and Design in Prague, department of Graphic Design and Visual Communication in 2003. Although short and simplistic in its gameplay, its surreal graphics and memorable score made the game stand out. The object of the game is to avert a collision between the gnome's home planet and a large incoming spaceship.
Samorost was nominated for the Webby Award in 2004 and the Top Talent Award in 2003.
The player interacts with the world with simple point and click interface directing a small, white-clad humanoid with a little cap and brown boots (called simply "gnome" by Dvorsky). The goal of the Samorost games is to solve a series of puzzles and brain teasers. The puzzles are sequentially linked forming an adventure story. The game contains no inventory or dialogue, and the solving of puzzles mainly consists of clicking onscreen elements in the correct order. Solving a puzzle will immediately transport the player character to the next screen.
The games feature surrealistic organic scenarios, that mix both natural and technological concepts (often featuring manipulated photographs of small objects made to look very large), creative character designs and unique musical atmosphere. Music tracks are available through iTunes. Samorost means driftwood.
A soundtrack for the video gameSamorost was "selected by Amanita Design's founder Jakub Dvorský from various sources". It wasn't officially released on any format; however, it was ripped from the game by a fan and uploaded to the Internet.