San Francisco Rush: Extreme Racing

From Wikipedia, the free encyclopedia

  (Redirected from San Francisco Rush)
Jump to: navigation, search
San Francisco Rush: Extreme Racing
San Francisco Rush Extreme Racing Cover.jpg
Developer(s) Atari Games (Arcade)
Midway Games (Nintendo 64)
Climax (Sony Playstation)
Publisher(s) Atari Games (Arcade)
Midway Games (Consoles)
Designer(s) Ed Logg
Platform(s) Arcade, Nintendo 64, PlayStation
Release date(s) Arcade
1996
Nintendo 64
NA November 8, 1997
EU December 12, 1997
PlayStation
NA February 28, 1998
EU April 2, 1998
Genre(s) Racing
Mode(s) Single-player
Multiplayer
Rating(s) ESRB: K-A (Kids To Adult)
Input methods Steering wheel
Cabinet Sit-down
Upright
Arcade system Flagstaff
Display Raster
Horizontal Orientation

San Francisco Rush: Extreme Racing is a video game developed by Atari Games and published by Midway Games. This game was first released in the arcades in 1996 and it was ported to Nintendo 64 in 1997, then it was ported to the Playstation in 1998. San Francisco Rush: Extreme Racing is the first game in the Rush series, and it led to several sequels.

Contents

[edit] Gameplay

[edit] San Francisco Rush: Extreme Racing

Released in 1996, the original San Francisco Rush: Extreme Racing features three unique tracks that takes place in San Francisco, California and eight selectable cars based on real-life cars. San Francisco Rush: Extreme Racing is the first game to use Atari Game's Flagstaff engine.

San Francisco Rush: Extreme Racing combines an unparalleled level of realism, racing excitement and game depth that provide an experience unlike that found in any other driving game. Experience the excitement and challenge of racing up and down the scenic air-catching hills of San Francisco.

Feel the race as the force-feedback steering wheel simulates the challenge of real racing conditions. Spectacular explosions and crashes are punctuated by an 8-inch woofer placed in your seat.

A clutch pedal accompanies the four speed shifter to provide another dimension of racing challenge. Each of the eight race cars has one of four unique handling characteristics. Everything from a simple and forgiving driving game to a full blown Extreme simulated race car. Jump across rooftops, through sewers, and falling off suspended freeways... that's right, San Francisco Rush: Extreme Racing offers spectacular and novel hidden shortcuts buried in each track. These shortcuts offer a challenging way for players to get an edge over their opposing drivers.

[edit] San Francisco Rush: The Rock

Released in 1997, the second installment of San Francisco Rush: Extreme Racing brought four unique tracks, including the infamous Alcatraz track, four new cars was introduced.

[edit] San Francisco Rush The Rock: Wave Net

Released in 1998, the third and final installment of San Francisco Rush: Extreme Racing brought online muiltiplayer to the series. It's an updated version of San Francisco Rush The Rock: Alcatraz Edition with and add wide-area-network support and support for tournaments with cash prizes.

[edit] Tracks

[edit] San Francisco Rush: Extreme Racing

Difficulty Track Name Description
Beginner Golden Gate Started out on the outskirts of San Francisco beyond the Golden Gate Bridge and as soon you cross the bridge you will be part of San Francisco with easy turns and noticeable short-cuts.
Advanced Embarcadero Started out in a part of town where you see the Palace of Fine Arts, then jump on an off the highway to see the Seaport with easy and hard turns and some noticeable short-cuts.
Extreme Market Started out in the Downtown area of San Francisco, then drive through the parks of San Francisco and then it's back on the highway again. Then drive through the urban areas of San Francisco such as Chinatown before you get to the finish line.

[edit] San Francisco Rush The Rock: Alcatraz Edition

Difficulty Track Name Description
The Rock The Rock Started out on the main course of Alcatraz then take crazy turns around Alcatraz, then jump over the prisons of Alcatraz or go on the loop-de-loop. Then take more crazy turns all over again.
Advanced Downtown Started out near a park, then take a drive to San Francisco's Downtown Area, then take two different routes to reach for the finish line.
Extreme Heights Started out by a near by Seaport and then to the parks of San Francisco, then all the back to the start.
Extreme Sunset Drive through the roads of the beachside of San Francisco, take a drive into one of the parks and then started back when the race was started to go into the Northern Area of the track and take a circle around it.

[edit] Ports

San Francisco Rush: Extreme Racing was ported to the Nintendo 64 in 1997. This conversion contains six tracks, plus one hidden track from both San Francisco Rush: Extreme Racing and San Francisco Rush The Rock: Alcatraz Edition. These tracks have an option to go neither in Reverse or Mirrored, similar way to play these tracks in the Arcade Version. Some of the tracks has been modified for certain mode and added hidden keys throughout the track. Most of the original cars appeared in this conversion, but some from San Francisco Rush The Rock: Alcatraz Edition are not present. In this conversion all the music tracks from the original versions are available, but they have been toned down a bit due to Nintendo 64's sound quailty. This conversion contains two new modes known as Practice Mode where the player must practice their skills on any track within the time limit, and the Death Race, if the player crashes aleast once, the game is over. San Francisco Rush: Extreme Racing also includes a Circuit Mode where the player must compete in 24 races, which unlocks a new track known as Alcatraz. This conversion also contains a save system where the player must save their Fast Times, countine their progress on the Circuit Mode, and save the amount of hidden keys that the player can find.

San Francisco Rush: Extreme Racing was originally going to be ported to the Gameboy Color, but the project was cancelled because the publishers didn't find the developer for the conversion.[1]

San Francisco Rush The Rock: Alcatraz Edition was planned to be ported on the Nintendo 64 and it was planned to be released in 1998, but despite the adversitements that came with the Nintendo 64 version, the adversitement is false and mean't to adversite the arcade version. The Nintendo 64 version of San Francisco Rush The Rock: Alcatraz Edition was originally going to all have the tracks from the Nintendo 64 version, plus a new Alcatraz Track.[2]

San Francisco Rush: Extreme Racing was ported to the Sony Playstation in 1998. This conversion contains three tracks, plus an exclusive track by the developers. The music in this conversion has been changed due to the CD Quailty Soundtrack and none of the original music from the original versions where present. The announcer has been modified, but some of his speech is still in the game. Some of the modes from the Nintendo 64 port has return, the Death Race mode was renamed Extreme Race, circuit mode remained the same, but fewer tracks. There are two exclusive modes like GP Mode and an Explosive Mode. This conversion has all the eight original cars, but none of the San Francisco Rush The Rock: Alcatraz Edition cars are included. This conversion is very different compared to the Original Version, the gravity is higher than the original to make it impossible to do big-air jumps like in the original version, the steering has been modified.

San Francisco Rush The Rock: Alcatraz Edition was originally going to be ported to the PC around 1998. It's originally going to be an Arcade-Perfect conversion of the Arcade Version of San Francisco Rush The Rock: Alcatraz Edition and it's originally going to add Online Muiltiplayer, but many problems occur during development, so the project was cancelled.

San Francisco Rush The Rock: Alcatraz Edition got ported to Midway Arcade Treasures 3 for the Gamecube, Playstation 2, and Xbox also it got ported to Midway Arcade Treasures Deluxe Edition for the PC. It's an arcade-perfect conversion of the original game, but changes where made with the sound. The announcer has been changed, the music got altered or remixed, and the sound effects where changed for a more realistic feel.

[edit] Trival

[edit] References

[edit] External links