|Author||George R. R. Martin|
Simon Kress, a wealthy playboy on the planet Baldur, loves to collect dangerous, exotic animals. When most of his pets die after being left alone during a long business trip, he ventures into the city to find replacements. He is unsatisfied by the offerings in the stores he has patronized in the past, but eventually he comes across a mysterious new establishment called Wo & Shade.
Inside, he meets one of the owners, Jala Wo. She shows him a terrarium filled with four colonies of creatures called sandkings. Each colony consists of a large female called the maw, and numerous insect-like mobiles. The maw is immobile, but controls the mobiles through telepathy. The mobiles hunt, forage, and build, and bring food back to the maw, which digests it and passes it on to the mobiles. Each colony has constructed a castle out of sand around the maw, and fight coordinated wars and battles with one another. Wo also shows Kress how she has beamed a hologram of herself into the tank, and how the sandkings have decorated their castles with her likeness. Kress is mildly intrigued, but disappointed at the small size of the creatures. Wo assures him that they will grow to fill whatever environment they are kept in. Kress then agrees to purchase them. Wo assures him that they are easy to care for, and will eat anything.
Kress observes the installation of his sandkings and watches his four colonies (colored white, black, red, and orange) begin to build their castles. There is little intrigue or fighting, however, so a bored Kress begins to starve them. After that, they consistently war over the food he does provide. He also beams a hologram of his face, and they begin to decorate their castles appropriately.
After a time, Kress invites his friends, including Jala Wo, to view a war fought by his new pets. The guests are suitably impressed, but Jala Wo worries that he is not feeding the sandkings adequately. She assures him that if they are kept comfortable, they will engage in intrigue and wars that are endlessly more entertaining than if they are made to squabble over food. Kress dismisses her complaints and resolves not to invite her any more. Cath m'Lane, a former lover, leaves in disgust.
Kress throws a series of parties and takes bets on the outcome of the sandking battles. At one, a guest brings a dangerous alien creature and suggests pitting it against the sandkings. The sandkings quickly dispatch it. This begins a series of matches: the sandkings emerge victorious in all of them.
Eventually, Kress learns that Cath has reported the sandkings to the animal control authorities. He then films himself feeding a puppy to the sandkings and sends it to her. As he goes to bed, he notices that his face on the castles has become twisted and sinister. Outraged, he pokes a sword into the white maw. He can feel that he has injured it, but it isn't dead. He then goes to bed.
Cath arrives the next day with a sledgehammer, and tries to smash the sandkings' terrarium. Trying frantically to stop her, Kress kills her. In dying, she finally breaks the plastic, releasing the sandkings. Kress flees the house in a panic. By the time he returns, the sandkings have taken over: the black and red have built castles in the garden, while the whites have taken over the basement and eaten Cath. He is unable to find the oranges. Freed from their container, the sandkings grow larger. Kress tries to exterminate them himself, then hires blackmarket assassins to assist him, but he is only able to destroy the blacks and the reds, and the whites trap him in the house. Panicking, he empties his pantry to appease the sandkings, then invites several guests and locks them in the basement, where the sandkings devour them.
The next morning, the mobiles are comatose. Kress finally decides to contact Jala Wo, who explains that as the sandkings grow larger, the maw becomes more intelligent, and eventually reaches sentience. At that point, the mobiles evolve into their next stage of evolution, which include opposable thumbs and the ability to manipulate technology. She reveals that her partner, Shade, is an evolved sandking himself. Because of Kress's mistreatment, however, the white maw is dangerous. Wo tells Kress to flee, and assures him that she will take care of the sandkings.
Kress runs into the wilderness around his estate in a blind panic, trying to follow Wo's directions for a pickup. After traveling all day, he finally comes across a house, with children playing outside. Thinking he has found salvation, he calls out to them. As he comes closer, however, he realizes that he has reached the castle of the evolved orange sandkings. As they surround him and drag him to the waiting mouth of the maw, he screams: all of them have his face.
Martin says that the story was inspired by a fellow student at Northwestern University who had a piranha tank and would sometimes throw a goldfish into it in between horror film screenings. He had intended it to be part of a series, with Wo and Shade operating shops on many different planets, but that did not pan out.
Adaptions and anthologies
Sandkings was made into a graphic novel, adapted in episodes of The Outer Limits (The Sandkings) and The Twilight Zone, and parodied in The Simpsons (Treehouse of Horror VII), South Park, and Futurama.
- Stevens, Dominic (2012-09-17). "Dreamsongs: A Retrospective – Book One by George R. R. Martin". Fantasy-Faction.com. Retrieved 2013-11-13.