Saturn Bomberman

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Saturn Bomberman
Saturn Bomberman.jpg
European Saturn cover art
Developer(s) Hudson Soft
Publisher(s) Hudson Soft
Composer(s) Jun Chikuma
Series Bomberman
Platform(s) Saturn
Release date(s)
  • JP July 19, 1996
  • EU 1997
[1]
Genre(s) Action
Mode(s) Single player, 10-player multiplayer
Distribution CD-ROM

Saturn Bomberman (サターンボンバーマン Satān Bonbāman?) is a video game in the Bomberman series developed and published by Hudson Soft for the Sega Saturn. It is best known for its multiplayer functionality for up to ten players.

Story[edit]

As from the instruction manual:

The Fuse Is Lit
It was just another seemingly routine day for Bomberman. While flying on patrol, looking for threats to the sanctity of peace that the world so enjoyed, Bomberman stumbled upon something that could potentially throw it all into shambles. Deep in the tangled underbrush of the rainforest, a glint caught Bomberman's keen eye. Rising from the green depths, the Crystal Tower loomed. But the crystals which held the horrible monster Crator inside the tower were missing, and so was Crator. Then a radio message crackled into the cockpit. It was Dr. I...
"Bomberman, Mr Meanie (Mujoe in Japan) has unleashed Crator and is using his powers to conquer the world! You must get the crystals back before it's too late! The MeanieLand Amusement Park is their secret base. Please hurry!"
It is up to Bomberman to regain control of the crystals and restore order to a crumbling planet, crushing the evil Mr. Meanie along the way. With that, a new chapter in the fight between good and bad begins...

Gameplay[edit]

Saturn Bomberman start screen

Like most Bomberman games, Saturn Bomberman features a battle mode as well as a story mode. Along with them is a master mode in which the player races to finish a series of levels after which the player is given a rank based on time taken. This time is then saved to memory and kept on a scoreboard for future reference. The game also features several new powerups.

Saturn Bomberman utilizes Dinosaur helpers, which are initially found as eggs released upon the destruction of a soft block. Dinosaurs come in three levels: babies (the weakest), adolescents, and adults (the strongest). Dinosaurs can only take one hit no matter how large they are. If a player is riding a dinosaur when this happens, the dinosaur takes the hit instead of the player. As powerups are collected, a special meter at the top of the screen slowly builds up. Once this meter is full, the dinosaur will grow one level, from baby to adolescent or adolescent to adult. However, in battle mode this system works differently. Whenever a player collects an egg while riding on a dinosaur, the dinosaur will grow. The player can jump off of the dinosaur at any time.

Story mode[edit]

Saturn Bomberman has a story mode which can be played single player or two-player.

The story mode levels involve blowing up poles with glowing red orbs on the top (which are known as Zarfs) while avoiding (or destroying) enemies, blowing up blocks and collecting powerups. Once all the Zarfs on a level have been destroyed, an exit appears. Upon entering the exit, Bomberman will do a victory pose, then a short cut scene takes place. The cut scene shows a piece of scenery moving out of the way, then Bomberman walks through, and something closes up the way he came from. After the cut scene, the next level begins.

Battle mode[edit]

Saturn Bomberman supports up to ten human players on battle mode with 2 Multi-taps, 7 players with just one Multi-tap, or only two players without any multi-taps.

If the number of players in a game exceeds eight, the game is played on a widescreen arena, shrinking the characters and blocks to tiny proportions, making the playing field very large. This also disables many of the powerups including dinosaurs.

Online Play[edit]

The Japanese version of Saturn Bomberman also supported online play via SEGA and Xband's SEGASATURN NETWORKS prepaid-card-based pay-per-play service that utilized the SEGASATURN NETWORKS 14k modem. Players ran prepaid cards with credits for specific SEGASATURN NETWORK-enabled games through the grayish unit's built-in card reader which would then provide access to the SEGASATURN NETWORKS service and online play against others.

The North American release was significantly delayed to include support for the very different NetLink modem, a 28k modem released for the SEGA Saturn in North America that used direct-dial technology to connect players directly to one another as opposed to a server-based system. As with all NetLink games players dial one another directly over telephone lines and as such battle 'online' with surprisingly little lag time; and as with all NetLink games it remains as such 'online forever', outlasting all other console-based online Bomberman titles including Bomberman Online for the Saturn's successor, the SEGA Dreamcast.

The European PAL version of Saturn Bomberman included no online support of any kind, no modem for the SEGA Saturn having been released in Europe (save alleged test-market units in Finland).

References[edit]

External links[edit]