Scaleform
| Type | Subsidiary of Autodesk |
|---|---|
| Industry | Computer and video games Game Middleware Game development tool |
| Founded | Laurel, Maryland, U.S. (2004) |
| Headquarters | Greenbelt, Maryland, U.S. |
| Owner(s) | Autodesk, Inc. |
| Employees | 30 |
| Website | Scaleform Official Site |
Scaleform Corporation is a developer providing middleware for use in the video game industry. Their most recent software, Scaleform GFx, is a vector graphics rendering engine used to display Adobe Flash-based user interfaces, HUDs, and animated textures for games[1] for Microsoft Windows, Mac OS X, Linux, as well as Xbox 360, PlayStation 2, PlayStation Portable, PlayStation 3,[2] and Wii[3] console and handheld game systems.
The Scaleform GFx SDK includes:
- Scaleform 3Di[4] - 3D interface rendering system that can be used to tilt and rotate any 2D Flash element in 3D space including changing the Z and X/Y rotation. Adds stereoscopic 3D UI support to give the appearance that they're floating.
- Scaleform CLIK (Common Lightweight Interface Kit) - easily customizable Flash UI component framework, including buttons, list boxes, drop down menus, sliders, trees and windows, architected by gskinner.com.
- Scaleform UI Kits - prebuilt customizable Flash-based UI templates for high-performance HUD, front end Menu and Multiplayer Lobby that are used to get started quickly.
- Scaleform AMP (Analyzer for Memory and Performance) - profiler tool used to analyze memory and performance of Flash content inside a game or 3D application while running on PC, console or mobiles. AMP gives detailed stats for CPU usage, rendering, and memory, and includes a complete ActionScript profiler with function and per-line timing.
In addition to Scaleform GFx, the company provides two add-on modules:
- Scaleform Video - fully integrated video codec for Flash Video workflow support (currently powered by CRI Movie).
- Scaleform IME - fully integrated Input Method Editor (IME) for Asian chat support.
Contents |
[edit] Technology
[edit] Scaleform GFx
Scaleform GFx contains several core systems: a vector-to-triangle tessellation engine with a patent-pending, edge anti-aliasing algorithm that uses subpixel triangles to smooth the edges; mesh cache to manage tessellated triangle data; vector-graphic based font system that uses a single texture to dynamically cache glyphs on demand; optimized ActionScript 3[5] and ActionScript 2 virtual machines with garbage collection; memory and performance analyzers; audio support via a wrapper with FMOD, Wwise and other audio engines; and XML and CSS support.
[edit] Games using Scaleform
[edit] 2005 / 2006
[edit] 2007
| Game | Developer | Publisher | Format |
|---|---|---|---|
| Ben 10: Protector of Earth | High Voltage Software | D3 Publisher | PS2, Wii |
| Unreal Tournament 3 | Epic Games | Midway Games | PS3, Windows |
| Crysis | Crytek | Electronic Arts | Windows |
| Mass Effect | BioWare | Microsoft Game Studios | Xbox 360 |
| Naruto: Rise of a Ninja | Ubisoft Montreal | Ubisoft | Xbox 360 |
| Power Rangers: Super Legends | Artificial Mind and Movement | Disney Interactive Studios | Windows, PS2 |
| Sega Rally Revo | Bugbear | SEGA | PSP |
| Sid Meier's Civilization IV: Beyond the Sword | Firaxis | 2K Games | Windows, Mac |
| FreeStyle Football | JC Entertainment | JC Entertainment | Windows |
| Tom Clancy's Ghost Recon Advanced Warfighter 2 | Ubisoft Paris | Ubisoft | PSP |
| Viva Piñata: Party Animals | Krome Studios | Microsoft Game Studios | Xbox 360 |
| Dragonball Online | NTL | CJ Internet | Windows |
| JanRyuMon | NCsoft | NCsoft Japan | Windows |
| Super Dadada | KB Online | High One Entertainment | Windows |
[edit] 2008
[edit] 2009
[edit] 2010
[edit] 2011
[edit] Integrated technology partners
Game Engines
- Epic Unreal Engine 3 (UE3)[9] and UDK[10]
- Crytek CryEngine 2[11] and CryEngine 3
- Emergent Gamebryo[12] and LightSpeed[13]
- Sony PhyreEngine
- Infernal Engine
- BigWorld
- HeroEngine
- Trinigy Vision Engine
- Instinct Technology
- Touchdown Entertainment
Other Middleware
[edit] References
- ^ "Games Central: "Masthead Licenses Scaleform for Earthrise"". http://www.gamescentral.com/story-564-Masthead-Licenses-Scaleform-for-Earthrise-.html.
- ^ Brandon Boyer (2007-04-19). "Scaleform GFx Comes to PSP, PS3". Gamasutra. http://www.gamasutra.com/php-bin/news_index.php?story=13606. Retrieved 2008-07-21.
- ^ Ed Fear (2007-09-28). "Scaleform Arrives For Wii". Develop. http://www.developmag.com/news/28539/Scaleform-arrives-for-Wii. Retrieved 2008-07-21.
- ^ Kris Graft. "New Scaleform Supports 3D Menus". Gamasutra. http://www.gamasutra.com/view/news/27995/New_Scaleform_Version_Released_Supports_3D_Menus_For_Console_Games.php. Retrieved 2010-04-07.
- ^ Kris Graft. "Scaleform GFx 4 Supports Flash 10 AS3". Gamasutra. http://www.gamasutra.com/view/news/30745/New_Scaleform_GFx_40_Supports_ActionScript_3_Flash_10.php. Retrieved 2010-10-01.
- ^ "Planet Civilization: Firaxis Games Uses Scaleform’s GFC Complete UI Engine for Sid Meier’s Civilization IV". http://planetcivilization.gamespy.com/View.php?view=PressReleases.Detail&game=5&id=8.
- ^ Brian Ashcraft (2008-08-27). "Gundam Musou Is Back For More Gundam Musou". Kotaku. http://kotaku.com/5042314/gundam-musou-is-back-for-more-gundam-musou.
- ^ "Gamers Chill Out Online with WildTangent's Polar Pool". Reuters. 2008-04-03. http://www.reuters.com/article/pressRelease/idUS138146+03-Apr-2008+MW20080403.
- ^ "Unreal Engine in major Scaleform UI deal". Develop. http://www.develop-online.net/news/34521/Unreal-Engine-in-major-Scaleform-UI-deal. Retrieved 2010-05-15.
- ^ "Scaleform to be free for UDK". Develop. http://www.develop-online.net/news/34537/Not-just-UE3-Scaleform-to-be-free-for-UDK. Retrieved 2010-05-15.
- ^ "CryEngine 2 Uses Scaleform GFx". GameSpot. http://www.gamespot.com/pages/unions/read_article.php?topic_id=24836156&union_id=6917. Retrieved 2008-07-21.
- ^ "Emergent Fully Integrates Scaleform and SpeedTree in Gamebryo Under Company's Growing Partner Program". Reuters. 2008-02-05. http://www.reuters.com/article/pressRelease/idUS153025+05-Feb-2008+MW20080205. Retrieved 2008-07-21.
- ^ Will Freeman (2009-03-21). "Key middleware providers pledge support for Gamebryo LightSpeed". Develop. http://www.develop-online.net/news/31624/Key-middleware-providers-pledge-support-for-Gamebryo-LightSpeed. Retrieved 2009-08-14.
- ^ Chris Remo (2009-03-12). "Scaleform announces CRI video codec partnership". Gamasutra. http://www.gamasutra.com/news/design/?story=22691. Retrieved 2009-08-14.
- ^ "Scaleform and GameSpy Launch Comprehensive In-Game Lobby Solution". IGN. 2008-02-13. http://pc.ign.com/articles/852/852010p1.html. Retrieved 2008-07-21.