Scott Miller (entrepreneur)

From Wikipedia, the free encyclopedia
  (Redirected from Scott Miller (programmer))
Jump to: navigation, search

Scott Miller (born 1961 in Florida)[1] is an American entrepreneur best known for founding Apogee Software, Ltd. (dba 3D Realms Entertainment) in 1987.

Contents

[edit] Personal life

Growing up, Miller lived with his father, Boyd Miller, an engineer at NASA who worked on the Apollo and Gemini programs.[1]

[edit] Career

Miller started as game programmer, but now handles primary business duties of 3D Realms, as well as producing and co-designing all third-party games associated with the company, including Wolfenstein 3D, Raptor: Call of the Shadows, Terminal Velocity, Max Payne and Prey.

Miller also authors one of the industry's leading blogs, www.GameMatters.com, where his views show him to be a strong proponent of studio independence, and of studios and publishers creating original brands rather than licensing brands from other media sources.

Miller is noted in the industry for his integration of marketing and gameplay hooks within a game's central concept and design. He pioneered the shareware method of game distribution where one episode of a game is released freely through digital distribution, and the follow-up episodes are sold through the company. In effect, the free episode is the carrot-on-a-stick; an advertisement to purchase the remaining, commercial episodes. Kingdom of Kroz, in 1987, was the first game to use this method, which Miller refers to as the "Apogee Model."

Upon success with this model with the seven Kroz episodes, Miller left his full-time job in mid-1990 and devoted full efforts into growing Apogee. As a side note, it was at this time that Miller contacted key members at Softdisk (a monthly software magazine delivered on floppy disks to subscribers) who later formed id Software, and convinced them to make Commander Keen as a shareware game to be released through Apogee, which proved to be an outstanding success, and led id Software to become an independent studio.

Miller began writing computer games in 1975 on a Wang 2200[2] while living in Australia. He wrote several DOS games that circulated widely on BBS file bases:

Miller was also a professional industry writer in the '80s, having co-authored a book on beating video games, Shootout: Zap the Video Games, and writing a weekly column for The Dallas Morning News for four years ('82-'85), titled "Video Vision", and later changed to "Computer Fun". He's also written for COMPUTE!'s PC & PCjr and other now defunct national game industry magazines.

Miller was later instrumental in the formation of Gathering of Developers in 1998, a new publisher created with the aid of several leading game studios, and later sold to Take-Two Interactive. He later helped found the Radar Group.

[edit] References

[edit] External links

Personal tools
Namespaces
Variants
Actions
Navigation
Interaction
Toolbox
Print/export
Languages