Scrolls (video game)

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Scrolls
Scrolls (Mojang game) logo.png
Developer(s) Mojang
Publisher(s) Mojang
Designer(s) Jakob Porsér[1][2]
Måns Olson[2]
Artist(s) Markus "Junkboy" Toivonen
Writer(s) Jerry Holkins
Composer(s) Mattias Häggström Gerdt, Josh Whelchel
Engine Unity
Platform(s) Microsoft Windows, OS X, Android, iOS
Release date(s) Microsoft Windows
June 3, 2013 (beta)[3]
December 11, 2014
Android, OS X
December 11, 2014
iOS
TBA 2015
Genre(s) Tactical collectible card game
Mode(s) Single-player, multiplayer

Scrolls is a strategy collectible card game, independently developed by Mojang, which aims to combine elements from trading card games and traditional board games. Scrolls was originally conceived and developed by Jakob Porsér, who along with Mojang founder Markus Persson, intended to create a type of game that was currently missing from the market. The game is being developed using the Unity game engine,[4] allowing it to run on multiple gaming platforms. Scrolls was announced on 2 March 2011, as Mojang's third game.[1]

Gameplay[edit]

The game revolves around the use of cards, or "scrolls", to work toward destroying three of the opposing player's five idols, which are static objects on either end of the battlefield. There are four different types of scrolls in Scrolls: creatures, structures, spells and enchantments. Creatures are played on the board and can attack to destroy enemy creatures and idols. Structures are also played on the board and, unlike creatures, are immobile. Spells have a wide range of effects, but are often played against creatures or structures. Enchantments are played on creatures and usually provide a lasting effect to that creature.

Statistics[edit]

Each unit (creature or structure) has three basic statistics associated with it: Attack, Countdown, and Health. Attack specifies how much damage the unit will deal (some units do not attack and instead have a "-" for that stat). Countdown specifies how many turns the unit waits before it attacks. Each time it is your turn, all units (with some exceptions) count down by 1. If a unit counts down to 0, then the unit will attack at the end of your turn. When the unit is finished attacking, its countdown will reset to its base countdown, which is typically 2 but can range from 1 to 4 or 6. Health is the amount of cumulative damage a unit can take before it is destroyed. As a basis for comparison, all idols in a standard mach start with 10 health.[5]

A turn[edit]

Once it becomes your turn, you either have 90 seconds to perform your actions (in multiplayer) or unlimited time (in singleplayer). At any time during your turn, you may move creatures to adjacent, empty spots, up to once per creature per turn. Structures cannot be moved without the help of specific spells or enchantments. You may also, once per turn, "sacrifice" a scroll in your hand. You may either sacrifice it to draw two new scrolls or to gain a resource point (see below). It is a good idea to sacrifice your scrolls before playing any. You may play as many scrolls as your resources or hand allow. A turn is finished when the hourglass icon at the bottom left is clicked. You draw one new scroll each turn.[6]

Resources[edit]

Resource points are used towards playing scrolls: each scroll has a "cost" (1-8 resources). There are four different resources in the game: Energy, Order, Growth, and Decay; and one "super-resource", Wild, which can be used in place of any resource but has limitations on when you can sacrifice for it. Each scroll belongs to a different resource, or faction. For example, the scroll Cannon Automaton costs 6 Energy to play. When you sacrifice a scroll for a resource, your maximum resource goes up. Thus there are two values per resource: current resource and maximum resource. Your current resource is depleted when you play scrolls, but at the beginning of your turn your current resource is filled back up to your maximum resource.[7]

Development[edit]

Markus "Notch" Persson, the creator of Minecraft and Jakob Porsér were inspired by a missing genre; they wished to make a new type of game missing from the market. They envisioned a game which included elements from collectible card games as well as traditional board games, which "would be a strategic game with a strong foundation in tactical game play".

In July 2012, Scrolls moved into a closed alpha phase, with a small portion of those who signed up given full access to the game. Additional invites will be given out, as the testing period expands into an open beta phase.[8] As of June 2013, the game has entered its open beta stage, with the game now being available for public purchase.[3]

On 11 July 2013, it was announced that Scrolls would implement crafting. This will not change individual Scrolls, it will only cause them to appear differently.[9]

In October 2013, Scrolls announced 'Judgement Mode', which would be a mode where players drafted cards into a new deck from a card pool, then plays several games with those cards. After these games, the player gets to keep an amount of cards proportionate to how well they did in their matches.[10][11]

On December 10, 2014, Mojang announced that Scrolls would be leaving its beta phase to officially release the next day, Thursday, December 11, 2014.[12]

Bethesda lawsuit[edit]

Mojang was involved in a legal disagreement with Bethesda Softworks, who claimed that the use of the name Scrolls would cause confusion with its own The Elder Scrolls series. Mojang won the interim injunction regarding the issue with the name "Scrolls", and is allowed to continue using that name for future development.[13] In March 2012, Mojang and Bethesda reached a settlement, in which Mojang would not trademark Scrolls, but Bethesda would not contest the naming of Scrolls, so long as it would not be a competitor against The Elder Scrolls.[14]

References[edit]

  1. ^ a b Porsér, Jakob (2 March 2011). "Introducing our New Game: Scrolls". mojang.com. Retrieved 14 May 2014. 
  2. ^ a b Olson, Måns (6 February 2014). "Team changes". Tumblr. Retrieved 14 May 2014. 
  3. ^ a b Hill, Owen (3 June 2013). "We’ve hit open beta! Scrolls is now on-sale!". scrolls.com. Retrieved 12 July 2013. 
  4. ^ "Scrolls: Mojang To Release Game On Multiple Platforms". Game Bandits. 23 November 2011. Retrieved 2 February 2012.  Archive from 13 February 2012.
  5. ^ Description of Scrolls on official website.
  6. ^ Description of Scrolls on official website.
  7. ^ Description of Scrolls on official website.
  8. ^ Schramm, Mike (6 July 2012). "Mojang's Scrolls moves into closed alpha". Joystiq. Retrieved 8 July 2012. 
  9. ^ Hill, Owen (11 July 2013). "Introducing… crafting!". scrolls.com. Retrieved 12 July 2013. 
  10. ^ Hill, Owen (14 October 2013). "Judgement Week is almost upon us…". scrolls.com. Retrieved 14 May 2014. 
  11. ^ Hill, Owen (21 October 2013). "The Judgement Update is live!". scrolls.com. Retrieved 14 May 2014. 
  12. ^ Hill, Owen (December 11, 2014). "Watch our launch trailer! One day to go…". scrolls.com. Retrieved December 31, 2014. 
  13. ^ Rossignol, Jim (18 October 2011). "Mojang Can Still Use 'Scrolls' For Now". Rock, Paper, Shotgun. Retrieved 14 March 2012. 
  14. ^ Graft, Kris (11 March 2012). "Bethesda, Mojang settle 'Scrolls' trademark lawsuit". Gamasutra. 

External links[edit]