Sean K. Reynolds

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Sean K. Reynolds
SKR2012Ennies.jpg
Occupation Writer, game designer
Nationality United States
Genres Role-playing games

Sean K. Reynolds is a professional game designer who has worked on and co-written a number of D&D supplements for Wizards of the Coast, as well as material for other companies.

Background[edit]

Sean Reynolds was born in Chula Vista, California, and grew up there.[1] He was introduced to the Dungeons & Dragons game (with the red Basic Set and the blue Expert Set) in 1980 by his cousin, and soon began playing the AD&D game.[1]

Reynolds began working for Time Warner Interactive in 1994, to develop their America Online and websites.[1] Reynolds first entered the role-playing game industry in 1995, when he was hired by TSR as their online coordinator,[1] beating out Bruce Cordell for the same position.[2] According to Reynolds, "I had two goals: to get TSR a website, and to change the company's then-restrictive online policy to something more reasonable."[1] When TSR was bought out by Wizards of the Coast, Reynolds moved to Washington and worked on Wizards' pre-existing website.[1] Reynolds considers one of his greatest achievements of this time to be the fact that he got TSR/Wotc to relax its "draconian" online policy—enforcement of which in the past was the cause of much bad blood between the company and fans.[2] Wizards of the Coast had a much more open online policy, so Reynolds applied for a job in the company's R&D division as a game designer. He designed such products as The Scarlet Brotherhood for AD&D, Beyond Science: A Guide to FX for the Alternity game, and The Green Goblin's Guide to Crime for the Marvel Super Heroes Adventure Game.[1] Reynolds also did some design work such as writing RPGA adventures and contributing to Children of the Night: Ghosts.

By 1998, Reynolds had left his web position and was working full-time for WotC as a designer as part of "Team Greyhawk," the creative team tasked with revitalizing TSR/WotC's oldest campaign setting.

Reynolds also contributed to the 3rd edition D&D Monster Manual, introducing some new creatures such as the krenshar.[1] Reynolds was laid off from WotC in 2002, and afterwards formed his own self-publishing company, "Sean K Reynolds Games." He continued to freelance in the d20 industry while working as an IP developer at Upper Deck. In July 2008, Paizo hired Reynolds as a developer on the Pathfinder Roleplaying Game.

Publications[edit]

Books he has worked on for the d20-based 3rd edition include the Living Greyhawk Gazetteer, Forgotten Realms Campaign Setting, Savage Species, and Ghostwalk (co-written with Monte Cook).

The Forgotten Realms Campaign Setting won the Origins Award for Best Role-Playing Game Supplement of 2001.[3] It made the Amazon.ca bestseller list at number 47 in September 2002.[4] In May 2003 his book Races of Faerun (co-authored with Matt Forbeck, James Jacobs, and Eric L. Boyd) landed on the same bestseller list at number 42.[5]

References[edit]

  1. ^ a b c d e f g h Kenson, Stephen (April 2000). "ProFiles: Sean Reynolds". Dragon (Renton, Washington: Wizards of the Coast) (#270): 20–21. 
  2. ^ a b Sean K Reynolds: How I Got A Job At TSR.
  3. ^ "Origins Award Winners (2001)". Academy of Adventure Gaming Arts & Design. Archived from the original on 2008-02-02. Retrieved 2007-12-12. 
  4. ^ (September 2002). "Amazon.ca/Books in Canada bestsellers lists", Books in Canada 31 (6): 11.
  5. ^ (May 2003). "Amazon.ca/Books in Canada bestsellers lists", Books in Canada 32 (4): 12.

External links[edit]