Septerra Core: Legacy of the Creator

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Septerra Core: Legacy of the Creator
Septerra Core - Legacy of the Creator Coverart.png
Developer(s) Valkyrie Studios
Publisher(s) Monolith Productions
Designer(s) Brian Babendererde
Composer(s) Martin O'Donnell
Engine Terrabuilder (proprietary)
Platform(s) Microsoft Windows, Steam
Release date(s) October 31, 1999
Genre(s) Role-playing video game
Mode(s) Single player

Septerra Core: Legacy of the Creator is a role-playing video game developed by Valkyrie Studios and published by Monolith Productions.

The game takes an unusual approach to the genre, by using elements most commonly associated with console video games, such as the Final Fantasy series. Battles in Septerra Core implement a variant of Active Time Battle, with the only substantial difference being that the strength of a character's attacks is defined by how long a player allows the time gauge of said character to be charged. Other notable features include fully recorded dialogue, CGI cutscenes, and a flexible magic system based on cards similar to those of tarot. Professional voice actors supplied the voices for the main characters, while Valkyrie employees and friends voiced the minor characters.


In the beginning the creator brought forth the shining jewels of the universe and their secrets. One such jewel was the world known as Septerra, its secret hidden within its core. Seven distinct layers of continents called world shells orbit the planet, each connected to the other by a giant bio-organic spine. At the center lies the core, an enormous bio-computer regulating the movements of the shells. The creator fashioned into this world a way in which man would one day inherit his power. He created twin keys that can be used to unlock the secrets and grant access to the kingdom of heaven. Every 100 years the alignment of the upper continents creates a beam of light which penetrates to the depths of the core, activating it for a short period. At this time the keys may be used to unlock its secrets. Many men have attempted to possess these relics, but the world was not yet ready. Then there was one that the creator and the host of angels could not destroy, a fallen seraphim named Gemma, who captured the keys to the core. In desperation, the creator sent Marduk, his only begotten son, to Septerra to be crucified, and then left the affairs of men forever. After a battle that raged for 100 days, Marduk defeated Gemma and retrieved the keys. Teaching that the world was not yet ready for such power, he hid the ancient relics but prophesied that one day, many millennia in the future, when the world was in grave danger, they would once again be found. The power they could unlock could save the world from destruction.

That time is now. A powerful Chosen named Doskias wishes to fulfill this legacy with force. This will be a disaster for all the other people who live on Septerra. In the meantime a young woman named Maya, an orphaned Junker, finds herself in the middle of the conflict, as it was Doskias who orphaned her and her friends. What begins as a quest of revenge unfolds into a plot to save the Legacy of the Creator and Septerra itself from falling into the wrong hands. Without help she will not stand a chance against the Chosen and other enemies. But who can she trust in a world ravaged with war, a world on the brink of ruin...?


The player is given the choice of composing his or her party with three characters out of nine, but certain characters might at times become unavailable due to plot events. However, as there is only one event in the game in which the player can have a team without the main character Maya, the choice of a team is limited to two characters plus Maya.

  • Maya: Female main character from Shell 2. A rifle-wielding adventuress whose village was wiped out ten years ago by Doskias's men.
  • Araym: Male bounty hunter from Shell 4. Formerly a Jinam explosives expert from Shell 5 before losing both arms to a war injury, now a mercenary with mechanical rocket arms and a knowledge of explosives.
  • Badu: Underlost from Shell 7. A knife-wielding blind savage who 'sees' with an organic radar
  • Corgan: Swordsman from Shell 3. He is in love with Layla, daughter of Bowman, the late Holy Guard captain. He swore to destroy Selina after her men wiped out his hometown.
  • Grubb: Male mechanic from Shell 2. A staff-wielding inventor who built the constantly-abused Workbots for the town that he and Maya grew up in.
  • Led: Female mechanic from Shell 5. A wrench-wielding Ankaran engineer. A training injury left her with mechanical lower legs; her father has been very protective of her ever since. She grows to be very fond of Grubb.
  • Lobo: Cyborg Jinam pirate from Shell 6. Once a slave-soldier of Jinam, his limitation device was removed after he was abandoned, allowing him free will.
  • Runner: A giant mechanical dog loyal to Grubb, its inventor.
  • Selina: A Chosen Swordswoman from Shell 1. Corgan's enemy and former lover of the Chosen leader Doskias. Even though Doskias left her for another due to her poor lineage, it is apparent she still cares deeply for him.
  • Doskias: A powerful Chosen and direct descendant of Marduk. He destroyed Maya's hometown ten years ago while fighting with another Chosen and is bent on fulfilling the Legacy of the Creator at any cost.


The gameplay area has two different depths - the world map and the location maps. On the location maps, the player is given the opportunity of interacting with other characters, visiting stores, fighting battles, and so forth, while the world map serves the purpose of transporting the player from one location map to the other. At some points in the story, such as the beginning, the game is linear on the world map; at other times the player can move to battlefields to gain more experience for the characters. Within dungeons there is a choice of movement to pick up the required magic items in any order, but one cannot rest to full health within.

Each combat sequence is accompanied by a random battle-music track, during which the player characters and their opponents leap to their stations on an isometric grid. The player cannot alter their location during the game, not even if the villain directly in front of one is defeated. There is a "dial" for each of the three player characters, which moves past two break points, and ultimately to a maximum power level, as time goes along. After the first break point, the player may choose to have that player attack at a low level, or join with another character for a combined attack. Spells, either for a given character or combo, may be set up and cast at low, medium, or maximum power level as well. While the player chooses to wait until the characters are powered-up, the enemy attacks.


Septerra Core was developed by Valkyrie Studios and released by Monolith Productions in October 1999 for the PC.

The game was scored by Marty O'Donnell, and featured minor voice work from Steve Downes. When O'Donnell was asked to score Halo: Combat Evolved, he suggested Downes for the voice of Master Chief, which has brought Downes great fame and critical acclaim.


In 2006, version 1.04 was released, addressing compatibility issues with the game and newer versions of Windows operating systems.[1] Unfortunately, the developer Valkyrie Studios is no longer in operation and their website ( no longer hosts the patches necessary to run Septerra Core. Both the 1.02 and 1.04 patches can be found at mirrors and archives on the web, for instance on the SC fan-site Junker's Paradise or the Internet Archive.[2] There is also an additional unofficial patch available which was created by the fan community to address remaining bugs and operating system incompatibilies.[3]

In 2009, the digital distributor released a version of the game pre-patched to v1.04.

In 2013, the game was also released on Steam.



  1. ^ FSA valkyrie studios (2007, archived)
  2. ^ Patches on Junker's Paradise (accessed 2013)
  3. ^ timeslip (2011-10-04). "Unofficial Patch". Retrieved 2013-09-14. It fixes windowed mode for non-16 bit desktops, allows movies to run without needing to use the compatibility settings, gets rid of resolution switching in fullscreen, and (optionally) stops it hogging so much cpu time. 

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