Serious Sam: The Second Encounter
| Serious Sam: The Second Encounter | |
|---|---|
| Developer(s) | Croteam |
| Publisher(s) | Gathering of Developers |
| Engine | Serious Engine |
| Version | 1.07 |
| Platform(s) | Microsoft Windows, Linux, Xbox Live Arcade |
| Release date(s) | February 2002 |
| Genre(s) | First-person shooter |
| Mode(s) | Single player, multiplayer |
| Rating(s) | |
| Media/distribution | Optical disc |
Serious Sam: The Second Encounter is the second game in the first-person shooter Serious Sam series, created by Croteam. It was released in 2002 as the sequel to Serious Sam: The First Encounter.
Contents |
[edit] Gameplay
Other than the more varied locations, The Second Encounter features some additional weapons — a chainsaw, a flamethrower, a sniper rifle, and the powerful Serious Bomb — and a number of new monsters that Sam has to face.
The Second Encounter soundtrack featured three instrumental songs from the Croatian heavy-metal band Undercode.
[edit] Plot
The Second Encounter starts where the previous game left off, with Sam travelling to Sirius on the "SSS Centerprise". Unfortunately the starship is accidentally hit by the "Croteam crate-bus" and plummets down to Earth's surface. As the starship falls, Sam reads the coordinates and frets about crash-landing into Egypt again, but instead he crashes into Central America in the Mayan age, with the starship now heavily damaged upon impact. However, not all hope is lost, since the Sirians left a "back-up starship" on Earth, which was a fail-safe in case if anything ever happens to the "SSS Centerprise". However, since this "back-up starship" is located in a different time and age than where and when Sam is currently in, he will have to uncover the locations of the other Sirian Time-Locks that will help him reach his destination. With this new objective, Sam storms through Mesoamerica, then travels to Mesopotamia and finally to Medieval Europe where the "back-up starship" is located. On his journey, Sam battles two of Mental's Time-Lock guardians: a powerful spirit named Kukulkan the Wind God and a biomechanical creature called the Exotech Larva. Finally, in front of the Cathedral of Sacred Blood, Sam confronts the last obstacle to overcome on his path to the Holy Grail, Mordekai the Summoner. After a glorious battle with Mordekai and his spawning minions, The Summoner is finally silenced forever. In the Cathedral, Sam lifts the Holy Grail in the palms of his hands, followed by his confession of his sins in a booth...to Mental, during which he reassures Mental that "he's coming to get him." During the end credits, Sam activates the "back-up starship" and makes a long journey into space toward his next adventure...
The story then continues on to Serious Sam II.
[edit] HD Remake
The game was remade using Serious Engine 3. It features updated visuals, models, and lush environments in high definition. Along with improved textures and character models, the remake features 16-player online co-op (4-player in the XBLA version), deathmatch, dedicated servers, and achievements.
The remake of the game, titled Serious Sam HD: The Second Encounter was released on April 28, 2010 for Windows PC and on September 22, 2010 for Xbox Live. On January 14, 2011. The Fusion DLC for the game which merges The First Encounter levels into The Second Encounter was released on February 23, 2011, this DLC is free for those who own both encounters on the PC.
[edit] External links
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