The Settlers II

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The Settlers II: Veni, Vidi, Vici
Settlers 2 cover.jpg
Developer(s) Blue Byte Software
Publisher(s) Blue Byte Software
Designer(s) Thomas Häuser
Series The Settlers
Platform(s) MS-DOS, Mac OS, Nintendo DS
Release date(s) August 31, 1996 (MS-DOS)[1]
September 24, 1997 (Mac)[2]
August 21, 2007 (Nintendo DS)[3]
Genre(s) Real Time Strategy
Mode(s) Single-player, Multiplayer
Rating(s) OFLC: PG

The Settlers II: Veni, Vidi, Vici (original German title: Die Siedler II: Veni, Vidi, Vici) is a real-time strategy computer game, released by Blue Byte Software in 1996. Its gameplay is very similar to that of its predecessor, The Settlers, albeit with a Roman theme and improved graphics. It is the second game in The Settlers series.

Many fans of the franchise consider this the best game of the Settlers series, primarily because future installments changed the transport management aspect considerably.[citation needed] This popularity more recently boosted Blue Byte's decision to publish a remake of the game, The Settlers II 10th Anniversary for Windows and Nintendo DS port.

Contents

Gameplay

In-game screenshot of Settlers II (PC)

Settlers II can be played in either campaign mode or through individual scenarios defined by the user. The user can also engage in a split screen match with a human opponent on the same computer with a second mouse.[4] The player's main objectives are building a diverse economy and conquering every computer opponent. The player begins each map with a warehouse and a set amount of materials and tools. The economy is driven by serfs who transport goods through a network of roads and also populate a building once its completed, if the necessary tool to perform the building task is present in the warehouse. The economy is based on gathering raw materials which include food, rock, lumber, and ores. The player has control over what percent of a materials is transported to each building for processing. All raw materials are used to enable different economic functions such as food enables miners to mine, rock and lumber are used as material to construct buildings and other tasks while different ores are used to construct tools and war material.

The player has a limited territory (area of land) upon which he can construct buildings and roads. During the start of the game, the main warehouse is the main building granting territory around a specific radius. Territory can be expanded by creating one of four military complexes (Barracks, Guardhouse, Watchtower and Fortress) near the present territory border. Each complex must have at least one soldier garrisoned to receive the added territory bonus. Soldiers can be created by manufacturing a sword and shield, and using them to upgrade a serf. One "unit" of beer is also required to upgrade a serf to a soldier. Gold coins can also be added to raise the rank of a soldier making him stronger in combat. The player can send any amount of available soldiers to an enemy military complex where the soldier(s) must defeat all enemy soldiers housed in the building. If the player's units defeats all housed soldiers then the military complex is taken over by the player with the accompanying territory of the buildings radius.

The catapult can only attack an enemy's military buildings, such as Fortress, Watch tower, Guard house, or Barracks. As long as stones are supplied, the catapult will fire automatically. The probablility of a successful attack is about two thirds.

The player wins the scenarios once he defeats all opponents by occupying all their military complexes including the main warehouse or, in campaign mode, when he gains control of a specific area of the map that allows access to the next level. At this point, the game gives an option to either quit the game or continue playing even when all opponents have been destroyed.

Notes

See also

External links

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