History of video game consoles (seventh generation)

From Wikipedia, the free encyclopedia
  (Redirected from Seventh generation consoles)
Jump to: navigation, search
Video game history icon.svg
Part of a series on:
History of video games

In the history of video games, the seventh generation includes consoles released since late 2005 by Nintendo, Microsoft, and Sony Computer Entertainment. For home consoles, the seventh generation began on 22 November 2005 with the release of Xbox 360 and continued with the release of PlayStation 3 on 17 November 2006, and Wii on 19 November 2006. Each new console introduced a new type of breakthrough in technology. The Xbox 360 offered games rendered natively at HD resolutions, the PlayStation 3 offered HD movie playback via a built-in 3D Blu-ray Disc player, and the Wii focused on integrating controllers with movement sensors as well as joysticks.[1]

Joining Nintendo in the motion market, Sony Computer Entertainment released the PlayStation Move in September 2010. The PlayStation Move features motion sensing gaming, similar to that of the Wii. Microsoft joined the scene in November 2010, with its Kinect (previously announced under the working title "Project Natal" in June 2009). Unlike the other two systems (PlayStation 3 and Wii), Kinect does not use controllers of any sort and makes the users the "controller." Having sold 8 million units in its first 60 days on the market, Kinect has claimed the Guinness World Record of being the "fastest selling consumer electronics device".[2][3] While the Xbox 360 offers wired controllers as a standalone product, all PlayStation 3 controllers can be used in wired and wireless configurations. Starting with handheld consoles, the seventh generation began on 21 November 2004 with the North American introduction of the Nintendo DS as a "third pillar", alongside Nintendo's existing Game Boy Advance and GameCube consoles.[4]

The Nintendo DS (NDS) features a touch screen and built-in microphone, and supports wireless IEEE 802.11 (Wi-Fi) standards.[5] Additionally, the revised version of the NDS, the DSi, features two built in cameras, the ability to download games from the DSi store, and a web browser. The PlayStation Portable, or PSP, released later the same year on 12 December 2004, followed a different pattern. It became the first handheld video game console to use an optical disc format, Universal Media Disc (UMD), as its primary storage media.[6][7] Sony also gave the PSP robust multi-media capability,[8] connectivity with the PlayStation 3, PlayStation 2 (only on some games) and other PSPs, and Internet connectivity.[9][10] The Nintendo DS likewise has connectivity to the internet through the Nintendo Wi-Fi Connection and Nintendo DS Browser, as well as wireless connectivity to other DS systems and Wii consoles. Despite high sales numbers for both consoles, PlayStation Portable sales have consistently lagged behind those of the Nintendo DS; nevertheless, the PlayStation Portable has the distinction of being the best-selling non-Nintendo handheld gaming system.[11]

Home consoles[edit]

Wii[edit]

The Wii and the Wii Remote
Main article: Wii

Nintendo entered this generation with a new approach embodied by its Wii. The company planned to attract current hardcore and casual gamers,[12] non-gamers,[13] and lapsed gamers by focusing on new gameplay experiences and new forms of interaction with games rather than cutting edge graphics and expensive technology.[14] This approach was previously implemented in the portable market with the Nintendo DS.[15] Nintendo expressed hope that the new control schemes it had implemented would render conventionally controlled consoles obsolete, leading to Nintendo capturing a large portion of the existing market as well.[16]

This strategy paid off, with demand for the Wii outstripping supply throughout 2007.[17] Since Nintendo profited on each console right from the start unlike its competitors,[18] it achieved very positive returns.[19] With only a few exceptions, monthly worldwide sales for the Wii were higher than those of the Xbox 360 and PlayStation 3,[20][21][22] eroding Microsoft's early lead and widening the gap between its market share and Sony's.[15] On 12 September 2007, it was reported by the British newspaper Financial Times that the Wii's sales surpassed those of the Xbox 360, which had been released one year previously, and became the market leader in worldwide home console sales for the generation.[23]

As in previous generations, Nintendo provided strong support for its new console with popular first-party franchises like Mario, The Legend of Zelda, Metroid, and Pokémon, among others. To appeal to casual and non-gamers, Nintendo developed a group of core Wii games, consisting of Wii Sports, Wii Play, Wii Fit,[24] and Wii Music,[25] where players make use of the motion-sensing abilities of the console and its peripherals to simulate real world activities.[26] With the exception of Wii Music, the games and their sequels have all been highly successful.

Publishers such as Ubisoft, Electronic Arts, Capcom, and Majesco continued to release exclusive titles for the console, but the Wii's strongest titles remained within its first-party line-up. Analysts speculated that this would change in time as the Wii's growing popularity persuaded third-party publishers to focus on it;[21][27] however, some third party developers expressed frustration at low software sales.[dated info] Goichi Suda, developer of No More Heroes for the Wii, noted that "only Nintendo titles are doing well. This isn't just because of the current situation in Japan, as this is happening outside Japan. I am very surprised about the reality about Wii, because before I was making this game, I wasn't expecting that Wii would be a console targeted only for non-gamers. I expected more games for hardcore gamers. The reality is different to what I expected."[28] Conversely, the PAL publisher of No More Heroes Rising Star Games were greatly impressed with the game's sales.[29] Goichi Suda later retracted his comment, saying his "point was that No More Heroes, unlike a lot of Nintendo Wii titles currently available is the kind of product that will attract a different kind of consumer to the hardware, i.e. gamers who are looking for a different genre to the products that have been successful on this platform thus far."[30]

In early 2008, the NPD Group revealed sales data showing that, while the Wii's life-to-date attach rate was low, in December 2007, it reached 8.11—higher than the attach rates for the Xbox 360 and PlayStation 3 in that month.[31] The Wii's low overall attach rate could be explained by reference to its rapidly increasing installed base, as financial analysts have pointed to the Xbox 360's high attach rates as indicative of an unhealthy lack of installed base growth, and warned that what actually benefits third-party developers is “quicker adoption of hardware and a rapidly growing installed base on which to sell progressively more game units,” which tends to lower the attach rate of a product.[32]

On 23 September 2009, Nintendo announced its first price drops for the console. In the United States, the price was reduced by fifty dollars, resulting in a new Manufacturer's Suggested Retail Price (MSRP) of $199.99, effective 27 September 2009.[33] For Japan, the price dropped from ¥25,000 to ¥20,000, effective 1 October 2009.[34] In Europe (with the exception of the United Kingdom), the price of a Wii console dropped from €249 to €199.[35] On 3 May 2010, Nintendo announced that Wii consoles sold in the Americas now would include Wii Sports Resort and Wii MotionPlus, effective 9 May 2010.[36] Since 15 May 2011, the Wii Console is US$149.99 and comes bundled with Mario Kart Wii.

Xbox 360[edit]

Main article: Xbox 360

Microsoft Xbox 360 gained an early lead in terms of market share, largely due to its established Xbox Live online gaming system, and its early launch date, which was one year before its rivals. Sales in North America and Europe have continued to be strong, even after the release of the Wii and PlayStation 3. Like its predecessor, the Xbox 360 received a muted reception in Japan,[37] attributed to the lack of content aimed at Japanese gamers.[38]

This early launch did come with some trouble, as technical problems appeared in a portion of Xbox 360 units sold. The most well-known problem is the "red ring of death" and Error E74, which received (and still receives) a great deal of attention due to some users having to replace their consoles multiple times. Microsoft attempted to address this by offering a three-year warranty on all affected consoles and repairing them free of charge.[39] It also retroactively reimbursed owners of affected systems who paid for repairs.[39] According to The Mercury News, new models of the console featuring 65-nanometer technology will address this and other issues; the new technology is expected to reduce heat production, which will lower the risk of overheating and system failures; although, this has never been officially confirmed by Microsoft.[40]

As they share many cross-platform games and compete for the same audience as their predecessors, frequent comparisons are made between the Xbox 360 and PlayStation 3.[41] The PS3 uses the Blu-ray format, while the Xbox 360 uses a standard DVD9. The Xbox 360 is less expensive to produce, and analysts expect that a mid-revision will allow Microsoft to break-even on manufacturing costs,[42][43] while industry consensus is that the Xbox 360's conventional architecture is easier to develop for.[44][45]

At the end of first half of 2007, the console stabilized at 11.6 million units shipped as sales dropped 60% while its rival, Wii, gained momentum and Sony announced a competitive price drop on the PlayStation 3.[46][47] Microsoft's strategy to boost sales with the release of the highly anticipated Halo 3 in September 2007 paid off, outselling the Wii that month in North America.[20] Microsoft's Entertainment and Devices Division experienced a huge increase in revenue, largely driven by the release of Halo 3, and posted a quarterly profit for the first time in two years.[48]

The Xbox 360's advantage over its competitors owes itself to the release of high profile games, such as additions to the Halo franchise. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform.[49][50] By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft.[51] At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year.[52] The Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry,[53] Ace Combat,[54] Virtua Fighter,[55] Grand Theft Auto IV,[56] Final Fantasy XIII,[57] Tekken 6,[58] Metal Gear Solid : Rising,[59] and L.A. Noire.[60]

In August 2007, the first price drop was announced for all Stock Keeping Units (SKU's) of the Xbox 360.[61] The Core system's price was reduced in the United States by $20, the Premium by $50, and the Elite model by $30.[61] Also, the HDMI port, previously exclusive to the Elite system, was added to new models of the Premium and Arcade systems; the Core system was discontinued.[62] Note: the "premium" system is sold in Australia as the "pro", Arcade and Elite systems retain the same names.

At E3 2010, Microsoft revealed a new US$299.99 Xbox 360 SKU known officially as the Xbox 360 S and referred to as the "Slim" by various media outlets. It replaced the Elite and comes with an integrated 802.11n WLAN adapter, integrated TOSLINK port, 5 USB ports and a 250 GB HDD. It also does not require an additional power supply to make use of Microsoft Kinect motion control accessory. A US$199.99 version was released on 3 August 2010 in the US which replaced the Arcade model. It has 4 GB and a 250 GB model of internal memory, it has a matte or glossy finish and it comes with a headset. At E3 2013 Microsoft revealed the Xbox 360 E, the final iteration of the Xbox 360 series, to be succeeded by Xbox One. The Xbox 360 E was originally priced at US$199.99 for a 4GB model, and US$299.99 for the 250GB model.[63] The 360 E featured a new square design with a simplified exterior akin to the Xbox One.

PlayStation 3[edit]

Main article: PlayStation 3

Sony Computer Entertainment PlayStation 3 was released on 11 November 2006 in Japan and 17 November 2006 in the US and Canada. The system's reliance on new technologies such as the Cell microprocessor and Blu-ray format caused difficulties in manufacturing, especially the Blu-ray diode, leading to shortages at launch and the delay of the PAL region launches; however, by early December 2006, Sony announced that all production issues had been resolved.[64] Market analysts[65] and Sony executives noted that the success of the PlayStation 3 and the Blu-ray format were dependent on each other; Rich Marty, VP of New Business Development at Sony Pictures Home Entertainment stated that the “PS3 is critical to the success of Blu-ray,"[66] while Phil Harrison stated that the PlayStation 3's success would be ensured because "the growth of the Blu-ray Disc movie market ... is a positive factor which will play more into the consumer psyche ... as more consumer electronics firms launch standalone disc players, as more Blu-ray Disc movies become available, and as more shelf space is dedicated to the category at retail."[67]

Sony would provide support for its console with new titles from acclaimed first-party franchises such as Gran Turismo, Team Ico, and God of War, and secured a number of highly anticipated third-party exclusive titles, including Metal Gear Solid 4: Guns of the Patriots, Yakuza 3, Valkyria Chronicles, and Tekken 5: Dark Resurrection ONLINE on the PlayStation Store. Titles that were originally exclusive or recognized with the platform, such as Devil May Cry,[53] Ace Combat,[54] Virtua Fighter,[55] and Monster Hunter,[68] have been released on other platforms. The previous Grand Theft Auto titles were originally timed exclusives on the PlayStation 2, before making their release on other platforms, such as the Xbox, months later; however, Grand Theft Auto IV, the latest installment, was released simultaneously on the Xbox 360 and PlayStation 3.[56] Announced exclusives titles for the PlayStation 3 such as Assassin's Creed;[69] Bladestorm: The Hundred Years' War, and Fatal Inertia were released on Xbox 360 as well, with the latter making its release on Xbox 360 before the PlayStation 3 version.[70] The Katamari series, which has long been PlayStation 2 exclusives, found one of the more recent installments, Beautiful Katamari, exclusive to Xbox 360.[71] These releases fueled rumors and fear that Final Fantasy XIII and Tekken 6, two highly anticipated exclusive PlayStation 3 games at the time, would also be available for Xbox 360, the PlayStation 3's primary competitor[72][73][74][75][76] and at E3 2008, it was announced that Final Fantasy XIII would be simultaneously released on the Xbox 360 in Europe and North America;[57] later on 8 October 2008, it was announced that Tekken 6 would also be releasing on the Xbox 360.[58][77] After the multiplatform releases of these games, the fifth installment of the Metal Gear series, Metal Gear Solid: Rising, has also been announced for the Xbox 360; L.A. Noire, which was announced as an exclusive since the beginning of its development, has also been released for the Xbox 360; Dark Souls, the spiritual successor to Demon's Souls, has also been released on Xbox 360; the Persona series, which has a long history of being PlayStation exclusive, found the seventh generation installment, Persona 4 Arena multiplatform; however, Metal Gear Solid 4, Valkyria Chronicles, Yakuza 3, Tekken 5: Dark Resurrection ONLINE, and Disgaea 3: Absence of Justice still remain PlayStation 3 exclusives.[78][79][80][81][82] Sony has blamed lower-than-expected sales, loss of exclusive titles in the PlayStation 3 software library, its higher price, and stock shortages.[83][84][85]

In July 2007, Sony announced a drop in the price of the console by $100.[86] This measure only applied to the 60 GB models and was exclusive to the United States and Canada, where those models are no longer in production.[87] On 18 October 2007, Sony announced a US$100 price drop for the 80 GB model and a new US$399 40 GB model to launch on 2 November 2007[88] with reduced features such as the removal of backward compatibility with PS2 games. Within weeks, Sony announced that sales of the 40 GB and 80 GB models by major retailers had increased 192%.[89] In November 2008, Sony launched a $499 160 GB model,[90] and on 18 August 2009, Sony announced the PS3 Slim. The PS3 slim sold 1 million in under a month. It was then announced that a 250GB slim model was to be released. It was released on 1 September (or 3 depending on country) and costs $299, £249 and €299.[91] In Australia the console will cost A$499, which is A$200 less than the standard PS3.[92] In September 2009, a $299 120 GB Slim Model was released. A $349 250 GB Model was later released later in 2009. In August 2010, the 160 GB Slim Model was released for $299. The same price for a 120 GB PS3 slim Model. In Japan, the 160GB slim model is also available in white.[93] On 17 September 2010, Sony released the 320 GB Slim Model, but it only sold with the PlayStation Move for US$399.99.

In September 2012, Sony announced a new slimmer PS3 redesign (CECH-4000), commonly referred to as the "Super Slim" PS3. It was released in late 2012 it became available with either a 250 GB or 500 GB hard drive. The "Super Slim" model is currently the only model in production.

Comparison[edit]

Name Xbox 360 PlayStation 3 Wii
Manufacturer Microsoft Sony Computer Entertainment Nintendo
Image

Xbox 360 Elite, Xbox 360 S with controller

60 GB PS3, 120 GB "slim" PS3 with controller

Wii with Wii Remote

Release dates
  • NA 22 November 2005
  • EU 2 December 2005
  • JP 10 December 2005
  • AUS 23 March 2006
More...
  • JP 11 November 2006
  • NA 17 November 2006
  • PAL 23 March 2007
More...
  • NA 19 November 2006
  • JP 2 December 2006
  • AUS 7 December 2006
  • EU 8 December 2006
More...
United States launch prices

US$299.99 (Core) (discontinued)
US$399.99 (Premium – 20 GB) (discontinued)
US$249.99 (Premium – 60 GB) (discontinued)
US$479.99 (Elite) (120 GB) (discontinued)
US$299.99 (Arcade – 256 MB internal memory) (discontinued)
US$199.99 (Arcade – 512 MB internal memory) (discontinued)
US$299.99 ("Super Elite") (250 GB) (discontinued)
US$399.99 (Xbox 360 S – 250 GB + Kinect)
US$299.99 (Xbox 360 S – 250 GB)
US$299.99 (Xbox 360 S – 4 GB internal memory + Kinect)
US$199.99 (Xbox 360 S – 4 GB internal memory) (discontinued)
US$199.99 (Xbox 360 E – 4 GB internal memory)

US$499.99 (20 GB)[94] (discontinued)
US$599.99 (60 GB)[94] (discontinued)
US$499.99 (2nd gen 80 GB)[95][96] (discontinued)
US$399.99 (40 GB)[97] (discontinued)
US$399.99 (3rd gen 80 GB) (discontinued)
US$499.99 (160 GB) (discontinued)
US$299.99 (120 GB "Slim") (discontinued)
US$249.99 (160 GB "Slim")[98]
US$349.99 (250 GB "Slim")[99] (discontinued)
US$299.99 (320 GB "Slim") (discontinued)
US$199.99 (Slim – 12 GB internal memory)

US$249.99 (white console with Wii Sports included) (discontinued)
US$199.99 (white console or black console with Wii Sports, Wii Sports Resort and Wii MotionPlus included; red console packaged with Wii Sports and New Super Mario Bros. Wii)[36] (discontinued)
US$149.99 (white console or black console with Mario Kart Wii and Wii Remote Plus, removes GameCube support) (discontinued)
US$99.99 (Wii Mini, black and red console with red Wii Remote and Nunchuk, no pack-in game, removes online game support)[100]

Japan launch prices

¥27,800(Arcade 256 MB internal memory) (discontinued)
¥27,800 (Arcade 512 MB internal memory) (discontinued)
¥29,000 (Core) (discontinued)
¥39,795 (Premium) (20 GB) (discontinued)
¥29,800 (Premium) (60 GB) (discontinued)
¥47,800 (Elite) (discontinued)

¥49,980 (20 GB)[94] (discontinued)
¥59,980 (60 GB) (discontinued)
¥39,980 (40 GB)[101] (discontinued)
¥49,980 (80 GB) (discontinued)
¥39,980 (3rd gen 80 GB)[94] (discontinued)

¥25,000 (white console)
¥25,000 (black console)[102]
¥33,000 (black console with Monster Hunter Tri and Classic Controller Pro included)[103]

Europe launch prices

€179/ £199.99 (Arcade 256 MB internal memory) (discontinued)
€179 / £199.99 (Arcade 512 MB internal memory) (discontinued)
€299.99 / £209.99 (Core) (discontinued)
€399.99 / £279.99 (Premium) (discontinued)
£299.99 (Elite) (discontinued)
€249.99 / £199.99 (Xbox 360 S – 250 GB)[104]
€199.99 / £149.99 (Xbox 360 S – 4 GB)[105]

€399.99 / £299.99 (40 GB) (discontinued)
€599.99 / £424.99 (60 GB) (discontinued)
€399.99 / £299.99 (3rd gen 80 GB) (discontinued)
€299.99 / £249.99 (120 GB "Slim") (discontinued)
€249.99 / £249.99 (160 GB "Slim") £184.99 (12 GB "Super Slim") £249.99 (500 GB "Super Slim")

€249.99 / £179.99 (white console with Wii Sports included)
€199.99 / £179.99 (black console with Wii Sports Resort and Wii MotionPlus included)[106]
€149.99 / £179.99 (white console with Wii Sports and Wii Party included)

Discontinued Core:
  • WW October 2007
Xbox 360 [Premium]:
  • WW 2008
Xbox 360 Elite:
  • WW 2009
Xbox 360 Arcade:
  • WW 2009
Xbox 360 Super Elite:
  • WW 2010
Original Model:
  • NA April 2007
    • WW September 2009
    Slim:
    • WW September 2012
    Original Model:
    Media DVD-DL Blu-ray Disc Wii Optical Disc (proprietary DVD-DL)
    Best-selling game

    Kinect Adventures (pack-in with Kinect peripheral), 24 million[110]
    Best selling non-bundled game: Grand Theft Auto V, 15.34 million[111]

    Grand Theft Auto V, 17.27 million[112]

    Wii Sports (pack-in, except in Japan), 82.54 million[113]
    Best selling non-bundled game: Mario Kart Wii (35.53 million)[113]

    CPU 3.2 GHz IBM PowerPC tri-core codenamed "Xenon" Cell Broadband Engine (3.2 GHz Power Architecture-based PPE with seven 3.2 GHz SPEs) 729 MHz PowerPC based IBM "Broadway"[114]
    GPU 500 MHz codenamed "Xenos" (ATI custom design) 550 MHz RSX 'Reality Synthesizer'[115] (based on NVIDIA G70 architecture)[116] 243 MHz ATI "Hollywood"
    Memory 512 MB GDDR3 @ 700 MHz shared between CPU & GPU
    10 MB EDRAM GPU frame buffer memory
    256 MB XDR @ 3.2 GHz
    256 MB GDDR3 @ 700 MHz
    24 MB "internal" 1T-SRAM integrated into graphics package
    64 MB "external" GDDR3 SDRAM
    3 MB GPU frame buffer memory
    Dimensions

    Original: 310 × 80 × 260 mm (12.2 × 3.2 × 10.2 in)[117]
    Xbox 360S: 270 × 75 × 264 mm (10.6 × 3.0 × 10.4 in)[118]

    Original: 325 × 98 × 274 mm (12.8 × 3.9 × 10.8 in)[119]
    Slim: 290 × 65 × 290 mm (11.4 × 2.6 × 11.4 in)[120]

    4.4 × 16 × 21.5 cm (1,513.6 cm3) / 1.7 × 6.3 × 8.5 in (92.4 in3)[citation needed]

    Weight

    Original: 3.5 kg (7.7 lb)[117]
    Xbox 360S: 2.9 kg (6.4 lb)[118]

    Original: 5 kg (11 lb)[119][121]
    Slim (2009): 3.2 kg (7.1 lb)[120]
    Slim (2011): 2.6 kg (5.7 lb)[122]
    Super Slim (2012): 2.08 kg (4.6 lb) [123]

    1.2 kg (2.6 lb)[124]

    Included accessories[a]
    • Controller:
      • Wired (Core model only)
      • Wireless controller (all models except Core)[note 1]
    • Wired headset (all models except Core, Arcade and 4 GB Xbox 360 S consoles)
    • AV cable:
      • Composite AV cable (all models except Pro/Premium and pre-Sept 2009 Elite)
      • Component HD AV cable (Pro/Premium and pre-Sept 2009 Elite only)[note 2]
    • Ethernet cable (Pro/Premium and pre-Sept 2009 Elite only)
    • HDMI cable and audio adapter (pre-Sept 2009 Elite only)
    • Removable storage:
      • Various removable hard disk drives, size dependent on SKU (all models except Core, Arcade and 4 GB Xbox 360 S consoles)
      • 256 MB Memory Unit (some Arcade models only, later replaced with on-board (non-removable) storage)

    ^note 1 250 GB "Super Elite" consoles come with 2 Wireless controllers. 320 GB Xbox 360 S consoles come with a "transforming d-pad" controller.
    ^note 2 replaced with the D-Terminal HD AV Cable (D 端子 HD AV ケーブル?) in Japan

    Accessories (retail)

    see Xbox 360 accessories

    see PlayStation 3 accessories

    Controller[b]
    User interface Xbox 360 Dashboard
    New Xbox Experience (NXE)
    Twist Control*

    *Twist Control is the unconfirmed name[citation needed] of the dashboard released on 6 December 2011 using Microsoft Metro (design language).
    XrossMediaBar (XMB) Wii Menu
    System software
    features
    Backward compatibility 465 Selected Xbox games (as of November 2007). Additions made with software updates. Official Xbox hard drive required. The first generation model is backwards compatible with PS1 and PS2 titles through the inclusion of the Emotion Engine and Graphics Synthesizer chips.[129]

    The second generation model offers less backward compatibility for PS2 titles. Owing to only featuring the Graphics Synthesizer, and having to emulate the CPU.[130]
    Third and later generation models dropped support for all PS2 titles.[131]

    Supports all Nintendo GameCube software and most accessories.

    The "Family Edition" and "Mini" models drops support for GameCube games.[132]

    Online servicesd

    Xbox Live
    Xbox Live Arcade
    Xbox Live Marketplace
    Xbox Live Vision (webcam), headset
    Xbox Live Video Marketplace
    Windows Live Messenger
    Internet Explorer (Xbox Live Gold not needed)
    VideoKinect (Kinect sensor is needed)

    Remote Play
    PlayStation Network
    PlayStation Store
    Internet browser (Flash enabled)
    Video chat using PlayStation Eye camera or other USB webcam
    What's New
    PlayStation Home
    Life with PlayStation
    Facebook
    PlayStation Plus

    Nintendo Wi-Fi Connection
    WiiConnect24
    Internet Channel (web browser)
    News Channel
    Forecast Channel
    Everybody Votes Channel
    Wii Shop Channel
    Check Mii Out Channel
    Nintendo Channel
    Wii no Ma (Japan only)
    Wii Speak Channel (Available only with purchase of Wii Speak)
    Food Delivery Channel (Japan only)
    TV Guide Channel (Japan only)
    Today and Tomorrow Channel (Japan and UK only)
    Everybody Loves Theatre Channel (Japan only)
    Homebrew Channel (Non-official software)

    Video and entertainment services

    4oD* (UK Only; Xbox Live Gold required)
    AT&T U-verse (North America only, separate subscription required)
    BBC iPlayer (UK Only)
    blinkbox* (UK Only; Xbox Live Gold required)
    Canal+ (FR Only(?); Xbox Live Gold required, separate subscritpion required)
    CanalSat (FR Only(?); Xbox Live Gold required, separate subscritpion required)
    CanalPlay (FR Only(?); Xbox Live Gold required, separate subscritpion required)
    Dailymotion* (Xbox Live Gold required)
    Demand 5* (UK Only; Xbox Live Gold required)
    ESPN (North America only, Xbox Live Gold subscription required)
    Foxtel (Australia only, Xbox Live Gold subscription required)
    Hulu Plus (North America only, separate subscription required)
    Last.fm
    LoveFilm (UK only, separate subscription required)
    MSN*
    MUZU TV* (UK Only; Xbox Live Gold required)
    Netflix (North America, UK and Republic of Ireland only, Xbox Live Gold required, separate subscription required)
    PLUS 7 (Australia only)
    Sky Go* (UK Only; Xbox Live Gold and separate subscription required)
    Telus Optik TV (Canada only, separate subscription required)
    Vodafone Casa TV (Portugal only, separate subscription required)
    YouTube* (Xbox Live Gold required)
    Zune
    *"Twist Control" update is needed. See 'User Interface'

    4oD (UK only, via internet browser)[133]
    ABC iview (Australia only)
    Amazon Instant Video (North America only)
    Access (UK only)
    BBC iPlayer (UK only)[134]
    Crackle
    Crunchyroll (North America only)
    Hulu Plus (North America only, separate subscription required)
    ITV/STV/UTV Player (UK only, via internet browser)[133]
    Laugh Factory Live (North America only)
    LoveFilm (UK only, separate subscription required)[135]
    MLB.tv (North America only, separate subscription required)[136]
    MUBI (Europe only, separate subscription required)[137]
    Music Unlimited (separate subscription required)[138]
    Neon Alley (North America only)
    NHL Gamecenter (North America only, separate subscription required)
    NFL Sunday Ticket (North America only, separate subscription required)
    Netflix (North America, UK and Republic of Ireland only, separate subscription required)[139]
    PLUS 7 (Australia only)
    Qore (North America only)
    SEC Digital Network (North America only, separate subscription required)
    TVNZ ondemand (New Zealand only, via internet browser)[140]
    Video Unlimited (separate subscription required)
    VidZone (Europe, Australia & New Zealand only)
    Vudu (separate subscription required)
    YouTube (North America only)

    BBC iPlayer (UK only)
    Hulu Plus (North America only, separate subscription required)
    Kirby TV (Europe only)
    Netflix (North America, UK and Republic of Ireland, separate subscription and Internet Channel required)[139]
    Nintendo Channel
    Television Friend Channel (Japan only)
    Wii no Ma (Japan only, It ceased operations on 30 April 2012)
    YouTube

    Consumer programmability Development on PC with XNA Game Studio ($99/year subscription, binary distribution with XNA 1.0 Refresh)[141] Featured development on console (excluding RSX graphics acceleration) via free Linux platform or PC (excluding all Slim models and any console updated to firmware 3.21 and later) WiiWare
    Homebrew Channel (Non-official software)
    I/O

    IrDA-compliant infrared for remote
    2 Memory Card slots*
    3 USB 2.0 ports**
    1 Ethernet port

    *Discontinued on Slim models
    **5 USB 2.0 ports on Slim models

    Bluetooth 2.1 EDR
    4 USB 2.0 ports*
    1 Gigabit Ethernet port
    1 Memory Stick slot Pro/Duo**
    1 SD/mini SD port**
    1 Compact Flash port**

    *2 USB 2.0 ports on 3rd gen and 4th gen (slim) models
    **60 GB and 2nd gen 80 GB models only

    Bluetooth 2.0
    2 USB 2.0 ports
    Four controller and two memory card ports (GameCube)
    1 SD(HC) Card slot[142][143]

    Optical media 12× DVD (65.6–132 Mbit/s), CD BD-ROM (72 Mbit/s), 8× DVD, 24× CD, 2× SACD*
    *Compatibility removed in 3rd & 4th gen models
    Wii Optical Disc, Nintendo GameCube Game Disc (DVD-Video playback was announced for Japan in 2007, but has not been released)[144]
    Video outputs HDMI 1.2a (on models manufactured after August 2007),[145] VGA (RGBHV),[146] Component/D-Terminal (YPBPR), SCART (RGBS), S-Video, Composite HDMI 1.3a, Component/D-Terminal (YPBPR), SCART (RGBS), S-Video, Composite Component/D-Terminal (YPBPR), SCART (RGBS), S-Video, Composite
    Resolutions HDTV-capable (480i, 480p, 576i (50 Hz), 576p, 720p, 1080i, 1080p)
    Various monitor resolutions available via VGA and HDMI/DVI (640×480, 848×480, 1024×768, 1280×720, 1280×768, 1280×1024, 1360×768, 1440×900, 1680×1050 & 1920×1080)
    HDTV-capable (480i, 480p, 576i, 576p, 720p, 1080i, 1080p) EDTV-capable (480i, 480p, 576i)
    Audio Dolby Digital, WMA Pro, DTS*, DTS-ES*
    *(DVD and HD DVD movies only)
    • 256+ audio channels
    • 320 independent decompression channels
    • 32-bit processing; 48kHz 16-bit support
    Dolby Digital, DTS, Dolby Digital Plus*, Dolby TrueHD*, DTS-HD Master Audio*, DTS-HD High Resolution Audio*,[147] DTS-ES‡, DTS 96/24‡, DTS-ES Matrix[148]
    *DVD and Blu-ray movies only.
    ‡DVD movies only.
    †Blu-ray movies only.
    • Audio mixed by software
    Dolby Pro Logic II surround, stereo sound and an additional Mono speaker is built into the controller.
    • Audio mixed by software
    Network 100BASE-TX Ethernet
    Optional 802.11a/b/g/n Wi-Fi adapter (Built in with the Slim models)
    10BASE-T/100BASE-TX/1000BASE-T Ethernet
    Built-in 802.11 b/g Wi-fi (all models except 20 GB)
    Built-in 802.11 b/g Wi-fi
    Optional Ethernet via USB adapter
    Storage

    Included/Optional* detachable SATA upgradeable 20 GB, 60 GB, 120 GB,250 GB or 320 GB hard drive.
    Xbox 360 memory cards
    USB mass storage
    Cloud storage (512MB) (Xbox Live Gold subscription required)
    *Premium version includes 20 GB or 60 GB HDD, Elite includes 120 GB HDD, and all HDDs are available for separate purchase.

    2.5-inch upgradeable SATA hard drive (upgradeable with any 2.5-inch SATA 1.0 compliant HDD or SSD).
    Memory Stick, SD, & Type I/II CompactFlash / Microdrive*
    USB mass storage
    Cloud storage (2GB) (PlayStation Plus subscription required)
    *60 GB and 2nd gen 80 GB models only

    512 MB built-in flash memory
    SD card (up to 32 GB with 4.0 software) Nintendo GameCube Memory Cards
    The Wii Remote contains a 16 KiB EEPROM chip from which a section of 6 kilobytes can be freely read and written (used to store up to 10 Miis).

    Integrated 3DTV support[c] Yes Yes No

    ^a Game packages not listed. Bundles, special editions and limited editions may include additional or exchanged items.
    ^b There is a verity of other input devices available for all three consoles, including rhythm game controllers, microphones and third-part gamepads/controllers.
    ^c All consoles are capable of producing 3D images using anaglyph or frame-compatible systems (side-by-side/SbS, top and bottom/TaB), as these do not require any special output hardware. As such, these display modes are dependent on the software being displayed rather than the console.
    ^d Facebook and Twitter apps for Xbox 360 were retired in October 2012.[149]

    Sales standings[edit]

    Worldwide figures are based on data from the manufacturers. The Canada and the United States figures are based on data from the NPD Group, the Japan figures are based on data from Famitsu/Enterbrain, and the United Kingdom figures are based on data from GfK Chart-Track.

    Console Units sold worldwide Units sold to customers in Australia Units sold to customers in Canada Units sold to customers in Japan Units sold to customers in the US Units sold to customers in Europe
    Wii 101.23 million[150]

    (as of 31 March 2014)

    2 million[151]
    (as of October 2010)
    2 million[152]
    (as of 16 December 2009)
    12.75 million[150]
    (as of 31 December 2013)
    39 million[153]
    (as of 28 February 2011)
    25 million[154]
    (as of December 2010)
    PlayStation 3 80 million[155]
    (as of November 2013)
    1.2 million[156]
    (as of 31 December 2010)
    1.5 million[157]
    (as of 6 October 2010)
    10 million[158]
    (as of 11 April 2010)
    15.4 million[154]
    (as of December 2010)
    14.7 million[154]
    (as of December 2010)
    Xbox 360 84 million[159] 1 million[160]
    (as of 20 April 2010 and include sales from New Zealand)
    870,000[161]
    (as of 31 July 2008)
    1.5 million[162]
    (as of 28 February 2010)
    25.4 million[154]
    (as of December 2010)
    13.7 million[154]
    (as of December 2010)
    Total 261.06 million 4.2 million 4.4 million 24.0 million 79.8 million 53.4 million

    Discontinuations and revisions[edit]

    • The PlayStation 3 20 GB was discontinued in North America in April 2007[163] and effectively discontinued in Japan in early 2008.[164]
    • The PlayStation 3 60 GB was discontinued in NTSC territories by September 2007, and replaced with the 80 GB version.[165]
    • The PlayStation 3 60 GB was effectively discontinued for PAL territories in late 2007. When the remaining stock in stores was sold, the 40 GB version served as its replacement.
    • Sony announced before the PS3 launch in Europe that the PlayStation 2's Emotion Engine CPU would be removed from it for cost savings, and all backwards compatibility would be software-based.[166] This is also the same for the 80 GB model launched in the North American market in 2007.[167]
    • An HDMI out port was added to the Premium Xbox 360 in May 2007.[168]
    • The Xbox 360 Core system was discontinued and replaced by the "Arcade" version in October 2007.[169]
    • The price of the Xbox 360 Premium version was dropped to US$299 in North America on 13 July 2008. Supplies of the existing 20 GB model were exhausted by early August and it was replaced by an identical model with a 60 GB HDD at a MSRP of US$349.[170]
    • The PlayStation 3 40 GB was discontinued in all territories in early August 2008 and the new 80 GB version served as its replacement.
    • The Xbox 360 Arcade 256 MB internal memory SKU was discontinued in all territories in early 2009 and a new 512 MB internal memory SKU still named the Xbox 360 Arcade was released.[171]
    • The PlayStation 3 Slim was introduced on 18 August 2009. At US$299, it is US$100 cheaper than the previous model; it is also approximately ⅓ lighter and more energy efficient.[172] The two original PS3 Slim models, priced at US$299.99 and US$349.99 respectively, hold 120/250 GB. These were then superseded by 160 GB and 320 GB models, which are priced at US$249.99 and US$299.99 respectively.
    • The black Wii console was released in Japan on 1 August 2009[102] and in Europe in November 2009.[106]
    • The Wii package for North America has been updated to include a copy of Wii Sports Resort as well as the required Wii MotionPlus accessory to play it, beginning 9 May 2010. The console is also available in black.[36]
    • A special edition red Wii console was released in honor of Super Mario Bros. 25th Anniversary.
    • The Xbox 360 S was announced at E3 2010 by Microsoft. It is a smaller revision of the Xbox 360 hardware, which includes either a built-in 250 GB hard drive or 4 GB of Flash storage, 802.11n Wi-Fi, a TOSLINK connector, 5 USB ports and an AUX connector for the Kinect sensor device.[173]
    • The Wii Family Edition was released on 23 October 2011. It drops support for GameCube games and accessories, and is designed to sit horizontally.[132]
    • The Xbox 360 E was revealed and released at E3 2013 on June 10, 2013.[174] It featured a new slimmer design, that was quieter than previous models.

    Backward compatibility[edit]

    The Wii is fully backwards compatible with titles from the GameCube of the same region as the Wii. It also offers support for some of its predecessor's accessories. The Wii Family Edition and Wii Mini drops support for GameCube games and accessories.[132] Early versions of the PlayStation 3 and all models of the Xbox 360 only offer partial support and use software emulation for backwards compatibility. Current versions of the PS3 do not offer PlayStation 2 compatibility, though PS1 compatibility is retained. The first generation of the PS3 offered full backwards compatibility for PS2 games. The Xbox 360's compatibility is increased through game-specific patches automatically downloaded from Xbox Live or downloaded and burned to a CD or DVD from the Xbox website[175] and the PS3's compatibility is expanded with firmware updates. All three consoles provide titles from older consoles for download; the Xbox 360 through the Xbox Originals service, the PlayStation 3 through the PlayStation Store, and the Wii through the Virtual Console. When purchased, the game is saved to console's internal memory or, optionally on the Wii, to an inserted SD/SDHC card. Initially the Xbox 360 also provided Xbox Live support for backwards compatible games, but the service has since been discontinued for original Xbox games. No more games will be added to the list of backwards compatible games for the Xbox 360. In response to the lack of backward compatibility for most PS3s, many popular games have been released for download as PlayStation 2 Classics and other popular series have been updated with gameplay/graphics as high-definition remasters for PlayStation consoles and have been released on Blu-ray Disc or are available for download on the PlayStation Network.

    High definition and enhanced definition video[edit]

    Both the PlayStation 3[176] and the Xbox 360[177] support 1080p high definition video output. However, the output signal may be protected by digital rights management and may require an HDCP-compliant display if HDMI is used. The Xbox Live Marketplace service and the PlayStation Store offer HD movies, TV shows, movie trailers, and clips for download to the console's HDD.[178][179] Other regional PlayStation Stores only allow download of movie trailers and short segment clips. As of November 2009, the Video Download service present on the American PlayStation Store will be available for select European countries.

    While only a small number of games render video in native 1080p, many games can be automatically scaled to output this resolution. The Wii is capable of outputting 480p for the Wii Menu and most games through a component cable, which must be purchased separately.

    Reliability[edit]

    In the September 2009 issue of Game Informer magazine, survey results were published in which among nearly 5000 readers who responded, 54.2% of those who owned an Xbox 360 had experienced a console failure for that system, compared with 10.6% for PlayStation 3, and 6.8% for Wii.[180]

    In August 2009, warranty provider SquareTrade published console failure rate estimates, in which the proportion of its customers reporting a system failure in the first two years is 23.7% for Xbox 360, 10.0% for PlayStation 3, and 2.7% for Wii.[181]

    Handheld systems[edit]

    For video game handhelds, the seventh generation began with the release of the Nintendo DS on 21 November 2004. This handheld was based on a design fundamentally different from the Game Boy and other handheld video game systems. The Nintendo DS offered new modes of input over previous generations such as a touch screen, the ability to connect wirelessly using IEEE 802.11b, as well as a microphone to speak to in-game NPCs.[182] On 12 December 2004, Sony released its first handheld, PlayStation Portable. The PlayStation Portable was marketed at launch to an above 25-year old[183] or "core gamer" market,[184] while the Nintendo DS proved to be popular with both core gamers and new customers.[185]

    Nokia revived its N-Gage platform in the form of a service for selected S60 devices. This new service launched on 3 April 2008.[186] Other less-popular handheld systems released during this generation include the Gizmondo (launched on 19 March 2005 and discontinued in February 2006) and the GP2X (launched on 10 November 2005 and discontinued in August 2008). The GP2X Wiz, Pandora, and Gizmondo 2 were scheduled for release in 2009.

    Another aspect of the seventh generation was the beginning of direct competition between dedicated handheld gaming devices, and increasingly powerful PDA/cell phone devices such as the iPhone and iPod Touch, and the latter being aggressively marketed for gaming purposes. Simple games such as Tetris and Solitaire had existed for PDA devices since their introduction, but by 2009 PDAs and phones had grown sufficiently powerful to where complex graphical games could be implemented, with the advantage of distribution over wireless broadband.

    Handheld comparison[edit]

    Name Nintendo DS / DS Lite / DSi / DSi XL PSP-1000 series / PSP-2000 Series / PSP-3000 Series / PSP Go / PSP-E1000 series
    Manufacturer Nintendo Sony Computer Entertainment
    Console Nintendo-DS-Fat-Blue.jpg Nintendo-DS-Lite-Black-Open.jpg Nintendo-DSi-Bl-Open.jpg Nintendo-DSi-XL-Burg.jpg


    Pictured left to right: Nintendo DS, Nintendo DS Lite, Nintendo DSi, Nintendo DSi XL

    Psp-1000.jpg PSP-2000.jpg PSP-3000-Silver.jpg PSPGo - Piano Black.png PSP E1000 illustration.svg


    Pictured left to right: PSP-1000 series, PSP-2000 series, PSP-3000 series, PSP Go, PSP-E1000 series

    Release dates PSP:
    • JP 12 December 2004
    • NA 24 March 2005
    • PAL 1 September 2005
    PSP Go:
    • NA/EU October 1, 2009
    • JP November 1, 2009
    Launch prices DS:
    Japan: ¥15,000
    North America: US$149.99 (equivalent to $187.00 in 2014
    Europe: €149.99
    UK: £99.99 (equivalent to £130.00 in 2014

    DS Lite:

    Japan: ¥24,800 (¥26,040 tax incl.)[187]
    North America: US$129.99 (equivalent to $152.00 in 2014 / C$299.99 (equivalent to $338.00 in 2014[188]
    Europe: €249[188]
    UK: £179.99 (equivalent to £227.00 in 2014
    PSP-1000 series Pack:
    Japan: ¥19,800 (¥20,790 tax incl.)[189]
    North America: US$199.99 (equivalent to $241.00 in 2014 / C$229.99 (equivalent to $264.00 in 2014[190]
    Europe: €199.99[191]
    UK: £179.99 (equivalent to £234.00 in 2014

    PSP-2000 series Core Pack:

    Japan: ¥19,800[192]
    North America: US$169.99 (equivalent to $193.00 in 2014 / C$199.99 (equivalent to $221.00 in 2014[193]
    Europe: €169 / £129.99 (equivalent to £157.00 in 2014[194][195]

    PSP-3000 series:

    North America: US$169.99 (equivalent to $186.00 in 2014 (core package), US$199.99 (equivalent to $219.00 in 2014(bundle package)

    PSP Go (PSP-N1000): US$249.99 (equivalent to $275.00 in 2014

    Media Nintendo DS Game Card, Game Boy Advance cartridge (DS, DS Lite only), SD (HC) Card (DSi only) Universal Media Disc (UMD) (PSP-1000, PSP-2000, PSP-3000 and PSP-E1000 series only), Memory Stick Duo (PSP-1000, PSP-2000, PSP-3000 series only), Memory Stick Micro (M2), Flash memory (PSP Go only), Content delivery via PSN (All)
    Best-selling game New Super Mario Bros., 29.09 million, all versions combined (as of 31 March 2012)[196]
    Nintendogs, 23.64 million (as of 31 March 2011)[196]
    Monster Hunter Portable 2nd G, 2.7 million (as of January 2009)[197]
    Grand Theft Auto: Liberty City Stories 2.7 million (as of 26 November 2008)[198][199][200]
    Included accessories and extras
    • Launch model DS: Stylus, wrist strap, Metroid Prime Hunters demo (not in Japan)
    • DS Lite: Stylus, wrist strap (Japan only)
    • PSP-1000 Value Pack: PSP Case, Hand Strap, 32 MB Memory Stick Pro Duo, Headphones with Remote control
    Accessories
    (retail)
    CPU DS and DSL: 67 MHz ARM9 and 33 MHz ARM7
    DSi: 133 MHz ARM9 and 33 MHz ARM7
    MIPS R4000-based; clocked from 1 to 333 MHz (2 of these)
    Memory DS and DSL: 4 MB SRAM
    DSi: 16 MB
    EDRAM (5 MB reserved for kernel, 3 for music)
    PSP-1000: 32 MB
    PSP-2000, PSP-3000, PSP Go: 64 MB
    Interface
    • D-pad
    • Six face buttons
    • Two shoulder buttons
    • Touch screen
    • Microphone
    • 0.3 Megapixel camera & VGA camera (DSi only)
    • D-pad
    • Six face buttons
    • Two shoulder buttons
    • "Home" button ("PS" button on PSP-3000, PSP-E1000 and PSP Go)
    • Analog nub
    • Microphone (PSP-3000 and PSP Go Only)
    Dimensions DS: 148.7 × 84.7 × 28.9 mm (5.85 × 3.33 × 1.13 inches)
    DS Lite: 133 × 73.9 × 21.5 mm (5.24 × 2.9 × 0.85 inches)
    PSP 1000: 74 mm (2.9 in) (h) 170 mm (6.7 in) (w) 23 mm (0.91 in) (d)
    PSP Slim & Lite:71.4 mm (2.81 in) (h) 169.4 mm (6.67 in) (w) 18.6 mm (0.73 in) (d)
    PSP Go: 69 mm (2.7 in) (h) 128 mm (5.0 in) (w) 16.5 mm (0.65 in) (d)
    Weight
    DS: 275 g (9.7 oz)
    DSL: 218 g (7.7 oz)
    DSi: 214 g (7.5 oz)
    DSi XL: 314 g (11.1 oz)
    PSP 1000: 280 g (9.9 oz)
    PSP Slim & Lite 189 g (6.7 oz)
    PSP Go: 158 g (5.6 oz)
    Online service Nintendo Wi-Fi Connection, DSi Shop (DSi only), DSi camera(DSi only), DSi sound(DSi only), Internet browser(DSi only), Flipnote studio(DSi only), Facebook(DSi XL only) PlayStation Network, RSS reader, Skype (PSP-2000 series, PSP-3000 series and PSP Go only), PlayStation Store

    Internet browser, Digital comics, Remote Play

    Backward compatibility Game Boy Advance (DS, DS Lite only) PlayStation (downloadable PSone Classics only), TurboGrafx-16/TurboGrafx-CD (via PlayStation Store), Neo Geo (via PlayStation Store), PlayStation 3 (through Remote Play)
    System software Nintendo DS Menu (DS, DS Lite), Nintendo DSi Menu (DSi) XrossMediaBar (XMB)
    Consumer programmability See Nintendo DS homebrew See PlayStation Portable homebrew
    Resolutions 256 × 192 (both screens) 480 × 272
    Network Wi-Fi 802.11b, Wi-Fi 802.11g (DSi only, only functions with DSi-specific software), wireless ad hoc with other DS units and Nintendo Wii Wi-Fi 802.11b (PSP-1000, PSP-2000, PSP-3000 and PSP Go only), IrDA (PSP-1000 series only), Bluetooth (PSP Go only), wireless ad hoc with other PSP units and PS3
    Audio Stereo speakers, headphone jack Stereo speakers, headphone jack
    I/O 1 Nintendo DS Game Card slot
    1 GBA slot (DS, DS Lite only)
    1 SD (HC) card slot (DSi Only)
    UMD drive (PSP-1000, PSP-2000, PSP-3000 and PSP-E1000 series only)
    1 USB device port (proprietary connector on PSP Go, mini-b connector on other models)
    1 Memory Stick Duo/PRO Duo slot (Memory Stick Micro (M2) on PSP Go)
    1 IrDA (PSP-1000 series only)
    Storage Nintendo DS Game Card, SD (HC) card (DSi only) Memory Stick Duo/PRO Duo (Memory Stick Micro (M2) on PSP Go), 16 GB flash memory (PSP Go only)
    Battery life DS, backlight on: 14 hours
    DS Lite, minimum brightness setting: 15–19 hours[201]
    DSi, minimum brightness setting: 9–14 hours[201]
    MP3 playback: 10 hours
    Game: approximately 3–6 hours
    Video playback: 3–7 hours depending on screen brightness setting
    Wi-Fi internet browsing: approximately 3–4 hours
    Units sold (all models combined) Worldwide: 153.98 million (as of 31 December 2013)[150]

    Japan: 32.99 million (as of 31 December 2013)[150]
    United Kingdom: 8.8 million (as of 3 January 2009)[202]
    United States: 28 million (as of 31 January 2009)[203]
    Australia: 3 million (as of December 2010)[204]

    Worldwide: 80 million (as of November 2013)[205]

    Japan: 11,078,484 (as of 28 December 2008)[206][207][207]
    United Kingdom: 3.2 million (as of 3 January 2009)[202]
    United States: 10.47 million (as of 1 January 2008)[208][209][210]
    Australia: 675,000 (as of 31 December 2010)[156]

    Note: First year of release is the first year of the system's worldwide availability.

    Other systems[edit]

    There were also other consoles released during the seventh generation time period. Generally, they are either niche products or less powerful.

    Home consoles[edit]

    Name Manufacturer Release date Notes
    EVO Smart Console Envizions 2006 Can be considered as a Media PC
    Zeebo Zeebo Inc. 2009 Sold in Mexico, Brazil and India only
    HyperScan Mattel 2006 Designed for children's use
    Game Wave ZAPiT Games 2005 Family-friendly built-in games
    Vii JungleTac 2007 Chinese Wii clone
    Wii Mini Nintendo 2013 redesigned version of the Wii
    V.Flash VTech 2006
    V.Smile V-Motion VTech 2008
    V.Smile Baby VTech 2009
    Clickstart My First Computer LeapFrog 2007

    Handhelds[edit]

    Name Manufacturer Release date Notes
    CAANOO GamePark Holdings 16 August 2010 Runs emulators
    Fusion: 30-In-1 Portable Arcade Jungle Soft 2010? Built-in games
    GP2X Wiz GamePark Holdings 12 May 2009
    Leapster2 LeapFrog Enterprises, Inc. 2008 Educational games
    Mi2 / PDC Touch Planet Interactive/Conny Technology/Videojet November 2009 – Benelux, China, France,
    Spain, Germany, United Kingdom, Portugal
    Many built-in games
    Pandora OpenPandora May 2010 Runs on Linux and designed for homebrew
    Pelican VG Pocket Pelican Accessories August 2006
    Released in China only
    Name Manufacturer Release date
    Dingoo A320 Shenzhen Dingoo Digital Co., Ltd. March 2009
    Ez MINI Mitac or Mio 2005
    Gemei X760+ Gemei 2009
    LetCool N350JP 2011
    Released in South Korea only
    Name Manufacturer Release date
    GP2X GamePark Holdings 10 November 2005

    Resembles[edit]

    Main article: Video game clone

    Cloud gaming/Gaming on demand services[edit]

    Main article: Cloud gaming
    Name Manufacturer Release date
    OnLive OnLive 17 June 2010
    Gaikai Gaikai 27 February 2011
    OTOY OTOY
    Playcast Media Systems
    G-cluster
    Spoon.net

    Software[edit]

    Milestone titles[edit]

    • Assassin's Creed II (PC, PS3, Xbox 360) by Ubisoft Montreal and Ubisoft was met with widespread critical acclaim. Its success spawned two direct sequels, Assassin's Creed: Brotherhood, and Assassin's Creed: Revelations. It garnered Metacritic scores of 91, 90, and 86 respectively.[211][212][213] The game was praised for its stronger emphasis on open-world exploration and interaction, non-linear gameplay and greater mission variety compared to the first Assassin's Creed.
    • Batman: Arkham Asylum (PC, PS3, Xbox 360) by Rocksteady Studios, Eidos Interactive, and Warner Bros. Interactive Entertainment has been praised for its innovation, gameplay, and compelling storyline. It won a Guinness World Record for 'Most Critically Acclaimed Superhero Game Ever'. It broke the record in this category by achieving an average score of 91.67 from reviews around the world.[214] Its sequel Batman: Arkham City (PC, PS3, Xbox 360, Wii U) would later become even more critically acclaimed than its predecessor, becoming the highest-rated game of 2011. It received universal acclaim for its narrative, character and world designs, and Batman's combat and navigation abilities and was the recipient of several awards including: Game of the Year, Best Action Game, Best Action Adventure Game, Best Adventure Game, and Best Original Score from different media outlets.
    • Bayonetta (PS3, Xbox 360) by Platinum Games and Sega received universal critical acclaim,[215] including perfect scores from Famitsu[216] and Edge,[217] and is considered to have surpassed peers in its genre.[217][218][219]
    • BioShock (PC, PS3, Xbox 360) by Irrational Games and 2K Games is considered a major influential and artistic game of this generation[220][221] with a plot that quickly created controversy with the decisions the player makes during the game.[222] BioShock 2 (PC, PS3, Xbox 360) and BioShock Infinite (PC, PS3, Xbox 360), the franchise's subsequent titles also received similar acclaim from critics and players alike.[citation needed] BioShock Infinite received universal acclaim upon release, with reviews singling out the game's plot and visual aesthetics as the main standouts, becoming the highest rated first-person shooter of 2013. It was also favorably compared to the first BioShock game, with some critics even considering Infinite had surpassed it.
    • Call of Duty 4: Modern Warfare (PC, PS3, Xbox 360) by Infinity Ward and Activision garnered universal critical acclaim[223][224][225] and is considered among the best games in its genre.[226][227][228] With the release of its direct sequel and every single installment up until the launch of the PlayStation 4 and Xbox One,[229] the Call of Duty franchise quickly propelled into the fastest and best selling video game franchise of the seventh generation of video games.
    • Dark Souls 2 (Ps3, PC, Xbox 360) by From Software generated critical acclaim upon release, and is considered an incredible followup from its predecessor. Being released after the releases of new generation consoles at the time, Dark Souls II is considered one of the best game in the late years of the cycle of the seventh generation to play.
    • Gears of War (PC, Xbox 360) by Epic Games and Microsoft Studios had preorder sales that were second only to Halo 2 in the studio's history.[230] Gears of War was also the first Xbox or Xbox 360 game to sell out and reach the top ten charts in Japan.[231] On 7 November 2006—the day that it was released—it became the most popular game on the Xbox Live service, overtaking Halo 2, which had held the spot since its launch in November 2004.[232] By 19 January 2007, just ten weeks after its debut, over three million units of the game had been sold.[233]
    • Grand Theft Auto IV (PC, PS3, Xbox 360) by Rockstar North and Rockstar Games is a sandbox-style action-adventure video game developed by Rockstar North. The game received universal acclaim, and was so popular that a few Hollywood producers set precedent by beginning to browse video-game release dates to check for conflicts with movie release dates, due to Grand Theft Auto IV's potential harm to the 2 May 2008 release of Iron Man.[234] As of January 2014, the PS3 and Xbox 360 version has taken the fourth and seventh positions of GameRankings '​ best-rated games of all time, respectively.[235] GTA IV also shattered worldwide weekly sales records of any entertainment media to date by grossing over $500 million within the first week of its release. Grand Theft Auto V (PS3, Xbox 360) as one of the AAA titles to release initially in the seventh generation of video game consoles, it was highly anticipated preceding its release. It was acclaimed by many reviewers who praised the story, presentation and open world gameplay. It broke industry sales records by earning US $800 million in the first 24 hours of its release, and $1 billion within its first three days, making it the fastest selling entertainment product in history.
    • Guitar Hero and Rock Band (Xbox 360, PlayStation 3, Wii), music game franchises which used specially-designed controllers that mimicked musical instruments and allowed uses to play a large selection of licensed music, were extremely popular during the seventh generation, with over twenty different title releases across various platforms. Activision's Guitar Hero series sold more than 25 million units with over $2 billion in retail revenue,[236] while Harmonix's Rock Band series has sold over 13 million copies;[237] both series were augmented with a large volume of downloadable content. However, due to saturation of the market in 2009 along with the economic recess, both series have since ceased publishing, though Harmonix has stated they will bring back Rock Band to the eighth-generation when the time is right.[238]
    • Halo 3 (Xbox 360) by Bungie and Microsoft Studios broke many first day records, including preorders (1.7 million+), and first day sales (US$170 million+), surpassing its predecessor, Halo 2, in both of these fields.[239][240] It also featured advanced artificial intelligence (AI) technology for enemies, though the player's allies' intelligence was less refined.[241][242]
    • LittleBigPlanet (PS3) by Media Molecule and Sony Computer Entertainment (SCE) was one of the most highly anticipated games of 2008. Upon release, it received high critical acclaim with a score of 95/100 on Metacritic and was the second most highly rated game of that year (behind Grand Theft Auto IV).[243] It was praised by G4 as a game that "not only lives up to the hype but exceeds it so many ways" and IGN called it "nothing short of astounding".[244] It's sequel, LittleBigPlanet 2 was released in 2011 to similar critical acclaim.
    • Mario Kart Wii (Wii) by Nintendo EAD and Nintendo received highly positive reviews which commended the wide array of characters, tracks, karts, and distinctive online gameplay. Overall, it is the second best-selling game for Wii at 35.53 million copies sold, after Wii Sports as of March 31, 2014.[245] Mario Kart Wii is also the best-selling racing game of all time.[246]
    • Mass Effect 2 (PC, PS3, Xbox 360) by Bioware and Electronic Arts, the most acclaimed game of the Mass Effect series, set a new standard for expansive yet cohesive storytelling and character development. It remains one of the best reviewed games of the generation (96% on Metacritic for the 360 version) and won numerous awards including the BAFTA and AIAS Game of the Year awards.
    • Metal Gear Solid 4: Guns of the Patriots (PS3) by Kojima Productions and Konami received widespread critical acclaim upon release, receiving a perfect 10 from IGN, GameSpot and numerous other game reviewers. It also got a 94% from Metacritic. The game was a financial driving force for Konami, reaching 5 million units sold in the financial year of 2009. It's often considered one of the best games of the generation by critics and players alike.
    • Portal and Portal 2 (PC, PS3, Xbox 360) by Valve Corporation were critically acclaimed and have sold millions of copies. Both games are often cited as some of the most influential games of the decade for rejuvenating the "first person puzzle" genre and have been selected, along with a few other titles, to be put in the Museum of Modern Art as an example of a work of art in video games.
    • Red Dead Redemption (PS3, Xbox 360) by Rockstar San Diego and Rockstar Games is one of the most critically acclaimed games of 2010. It won numerous Game of the Year Awards and received a 95/100 on the review aggregate site Metacritic.
    • The Elder Scrolls V: Skyrim (PC, PS3, Xbox 360) by Bethesda Game Studios and Bethesda Softworks was one of the fastest selling games of all times, and one of the most critically acclaimed of this generation. The art style of the game world drew acclaim from many reviewers and it became the highest rated role-playing game of 2011.
    • Street Fighter IV (Arcade, PC, PS3, Xbox 360) by Dimps and Capcom garnered universal critical acclaim[247][248][249] and is considered perhaps the finest 2D fighter ever made.[250]
    • Super Mario Galaxy (Wii) by Nintendo Entertainment Analysis and Development (Nintendo EAD) and Nintendo sold more copies in its first week, including over 500,000 in the US, than any other Mario title in the history of the franchise.[251] As of November 2012, Galaxy and its sequel, Super Mario Galaxy 2, are the first and third highest rated games of all time respectively, as listed on GameRankings,[235] along with being the recipients of many game of the year awards.
    • Super Smash Bros. Brawl (Wii) by Sora Ltd. and Nintendo is the first in the series to have third-party characters, with the inclusion of Solid Snake and Sonic the Hedgehog.[252] It dominated sales during its first week in Japan and the United States, selling 820,000 in Japan and becoming the fastest-selling video game in Nintendo of America's history with 1.4 million sold in the US.[253][254][255] The game was critically acclaimed, receiving 93% on Metacritic.
    • The Last of Us (PS3) by Naughty Dog and SCE scored over 50 perfect scores from gaming publications. It has been rated as the best PlayStation 3 game of 2013 on Metacritic, and has had one of the biggest launches of the year with 1.3 million sold.[256]
    • Uncharted 2: Among Thieves (PS3) by Naughty Dog and SCE was the most positively-reviewed game of 2009[257] and is one of the most critically acclaimed games of the generation. It received universal critical acclaim with a Metacritic score of 96 out of 100, a GameRankings score of 96.38%.[258][259] At E3 2009, Uncharted 2 won the most E3 awards of any game. Critics praised almost every aspect of the game ranging from high quality music and sound to graphics.[260][261]
    • Wii Sports (Wii) by Nintendo EAD and Nintendo has been attributed as a major factor in the Wii's worldwide success.[262] The game, along with Wii Fit, has been cited as attracting a more broad mainstream audience.[263] This is a rarity among seventh generation games, as developers tend to try to attract young men.[264] It has also been cited as one game that can provide a bonding experience among family members,[265] and as a means of exercising and losing weight when played regularly.[266] As of 31 March 2014, the game has sold 82.54 million copies worldwide—including bundled copies, making it the best-selling Wii game and the best-selling video game of all time.[267]
    • The Legend of Zelda: Skyward Sword (Wii) by Nintendo EAD and Nintendo received perfect scores from at least 30 publications and was praised for its intuitive motion-based swordplay.[268][269]


    References[edit]

    1. ^ Wisniowski, Howard (9 May 2006). "Analog Devices And Nintendo Collaboration Drives Video Game Innovation With iMEMS Motion Signal Processing Technology". Analog Devices, Inc. Retrieved 2006-05-10. 
    2. ^ Stevens, Tim (March 9, 2011). "Microsoft sells 10 million Kinects, 10 million Kinect games". Engadget. Retrieved March 10, 2011. 
    3. ^ "Kinect Confirmed As Fastest-Selling Consumer Electronics Device". Guinnessworldrecords.com. Retrieved March 10, 2011. 
    4. ^ Bayer, Glen (1 March 2004). "Various Satoru Iwata comments regarding the Nintendo DS". N-sider.com. Retrieved 2007-10-04. 
    5. ^ Darkain (21 January 2005). "Nintendo DS – WI-FI vs NI-FI". Archived from the original on 17 February 2005. Retrieved 2006-04-02. 
    6. ^ "E3 2003: PSP Press Release". gamedaily.com. 31 December 2003. Archived from the original on 3 March 2009. Retrieved 2008-03-12. 
    7. ^ "Support – PSP – Movies". "Sony Computer Entertainment. Archived from the original on 7 March 2008. Retrieved 2008-03-12. 
    8. ^ "PSP – About – Multimedia". Sony Computer Entertainment. Archived from the original on 1 January 2011. Retrieved 2008-03-12. 
    9. ^ "User's Guide – Remote Play". Sony Computer Entertainment. Retrieved 2008-03-12. 
    10. ^ "Support – PSP – Connecting to the Internet". Sony Computer Entertainment. Archived from the original on 15 March 2008. Retrieved 2008-03-12. 
    11. ^ "8 reasons why the PSP might overtake the DS". Gizmodo. 29 November 2007. Retrieved 2008-03-12. 
    12. ^ Morris, Chris (9 May 2006). "Nintendo continues to play coy". CNN. Archived from the original on 23 March 2009. Retrieved 2007-12-12. 
    13. ^ Hermida, Alfred (10 May 2006). "Nintendo shows new games console". BBC News. Retrieved 2007-12-12. 
    14. ^ Hartley, Matt (10 December 2007). "Reginald Fils-Aime: Nintendo goes for wild ride". The Globe and Mail. Retrieved 2007-12-12. 
    15. ^ a b Gaudiosi, John (25 April 2007). "The untold story of how the Wii beat the Xbox 360, PlayStation 3". CNNMoney. Archived from the original on 23 March 2009. Retrieved 2007-05-01. 
    16. ^ "Nintendo President, Satoru Iwata, media briefing speech at E3 2006". Nintendo. Retrieved 2007-04-03. 
    17. ^ Yen, Yi-Wyn (5 October 2007). "Wii woes for the wee ones on Xmas". CNN. Archived from the original on 23 March 2009. Retrieved 2007-10-25. 
    18. ^ Ehrenberg, Ron (3 May 2007). "Game Console Wars II: Nintendo Shaves Off Profits, Leaving Competition Scruffy". Seeking Alpha. Retrieved 2007-10-25. 
    19. ^ "Nintendo jumps ahead of Sony in market value". Melbourne: The Age. 25 June 2007. Retrieved 2007-10-25. 
    20. ^ a b Boyer, Brandon (19 October 2007). "Halo 3 Drives Xbox 360 Sales Above Wii in September". Gamasutra. Retrieved 2007-10-25. 
    21. ^ a b Levine, Barry (28 November 2007). "Gamers Buy 350,000 Wii Consoles in Single Week". CIO Today. Retrieved 2007-12-12. 
    22. ^ Takenaka, Kiyoshi (30 November 2007). "Sony PS3 tops Nintendo Wii in Japan for first time". Forbes. Retrieved 2007-12-12. 
    23. ^ Sanchanta, Mariko (12 September 2007). "Nintendo's Wii takes console lead". Financial Times. Archived from the original on 23 March 2009. Retrieved 2007-09-12. 
    24. ^ Iwata, Satoru. "Part 1 – A Truly Ground-breaking Collection of Games". Iwata Asks, Volume 4: Wii Sports. Nintendo. Archived from the original on 8 July 2008. Retrieved 2009-11-09. 
    25. ^ Totilo, Stephen (15 July 2008). "Nintendo Announces Wii Music, Improved Wii Remote at E3". MTV Multiplayer. MTV Networks. Retrieved 9 November 2009. 
    26. ^ Iwata, Satoru. "Part 4 – Games That Even the People Watching Can Enjoy". Iwata Asks, Volume 4: Wii Sports. Nintendo. Archived from the original on 10 January 2008. Retrieved 2009-11-09. 
    27. ^ Wingfield, Nick; Iwatani Kane, Yukari (19 April 2007). "Wii and DS Turn Also-Ran Nintendo into Winner in Videogames Business". Wall Street Journal. Retrieved 2007-12-12. 
    28. ^ Hicks, Chris (16 January 2008). "Suda 51: Third party Wii games aren't selling". CVG. Retrieved 2008-01-25. 
    29. ^ "Rising Star enjoys Wii chart success". www.mcvuk.com. Retrieved 2011-03-05. 
    30. ^ "Suda 51: Retracted Comment". Grasshopper Manufacture. 20 January 2008. Retrieved 2008-01-21. 
    31. ^ Casamassina, Matt (24 January 2008). "Wii Tie Ratio at 8:1 in December". IGN. Retrieved 2008-01-25. 
    32. ^ Dobson, Jason (21 November 2006). "Opinion: Xbox 360 Software Attach Rate Is 'Alarming'". Gamasutra. Retrieved 2008-01-25. 
    33. ^ "Wii at $199.99 Beginning Sept. 27" (Press release). Nintendo. 23 September 2009. Retrieved 2009-09-23. 
    34. ^ "ニュースリリース:2009年9月24日". Nintendo.co.jp. Retrieved 2011-03-05. 
    35. ^ "Europe gets EUR 50 Wii price cut". Web.archive.org. 31 December 2010. Archived from the original on 2010-12-31. Retrieved 2012-10-21. 
    36. ^ a b c "Nintendo to Include Wii Sports Resort, Wii MotionPlus with All New Wii Systems" (Press release). Nintendo of America. 3 May 2010. Retrieved 2010-05-03. 
    37. ^ "Muted hello for Xbox 360 in Japan". BBC. 10 December 2005. Retrieved 2007-10-28. 
    38. ^ Fildes, Johnathan (23 September 2006). "Xbox still hopes to storm Japan". BBC. Retrieved 2007-10-30. 
    39. ^ a b "Xbox 360 Warranty Coverage Expanded". Microsoft. 5 July 2007. Archived from the original on 14 October 2008. Retrieved 2007-10-25. 
    40. ^ Takahashi, Dean (9 July 2007). "Microsoft's next move? Code-name Falcon". The Mercury News. Archived from the original on 10 May 2008. Retrieved 2007-10-31. 
    41. ^ Perry, Douglass (20 May 2005). "E3 2005: Microsoft's Xbox 360 vs. Sony's PlayStation 3". IGN. Retrieved 2008-05-14. 
    42. ^ Carless, Simon (23 November 2006). "iSuppli: Xbox 360 Hardware Costs Now Profitable?". Gamasutra. Retrieved 2008-05-14. 
    43. ^ "PlayStation 3 Offers Supercomputer Performance at PC Pricing, iSuppli's Teardown Analysis Reveals". iSuppli. 16 November 2006. Retrieved 2008-05-14. [dead link]
    44. ^ Doerr, Nick (17 August 2007). "Ubisoft's GRAW team denies PS3 programming difficulty". PS3 Fanboy. Retrieved 2008-05-14. 
    45. ^ Gualco, Scott (7 February 2006). "UPDATE PlayStation 3 Programming Predicament?". Gamer 2.0. Archived from the original on 3 December 2008. Retrieved 2008-05-14. 
    46. ^ McDougall, Paul (20 July 2007). "Microsoft Xbox 360 Sales Plunge 60% As Problems Mount". InformationWeek. Retrieved 2007-11-22. 
    47. ^ Lai, Marcus (30 August 2007). "Wii, Xbox 360 sales up; PS3 down at Ebay". Punch Jump. Archived from the original on 7 October 2007. Retrieved 2007-11-22. 
    48. ^ Kuchera, Ben (26 October 2007). "Strong Halo 3 launch helps Microsoft gaming to first profit in years". Ars Technica. Retrieved 2007-10-29. 
    49. ^ "2007 Nominee Fast Facts". Game Critics Awards. Retrieved 2008-06-25. 
    50. ^ "2007 Winners Fast Facts". Game Critics Awards. Retrieved 2008-06-25. 
    51. ^ Torrence Davis (17 April 2008). "Xbox 360 Comes in 2nd For March Sales". The Bitbag. Retrieved 2009-03-23. 
    52. ^ Rain Anderson (20 February 2008). "Microsoft keynote reveals Xbox stats". That VideoGame Blog. Retrieved 2008-06-25. 
    53. ^ a b "Official Press Release on DMC4 going Multiplatform". Capcom. 20 March 2007. Archived from the original on 28 October 2007. Retrieved 2007-10-25. 
    54. ^ a b "Namco Bandai Games announces the worldwide launch of Ace Combat 6: fires of liberation for the Xbox 360". Namco Bandai. Archived from the original on 11 October 2007. Retrieved 2008-06-25. 
    55. ^ a b McWhertor, Michael (21 December 2006). "PS3 Loses Another Exclusive, Virtua Fighter 5 Comes to 360". Kotaku. Retrieved 2007-10-25. 
    56. ^ a b "Grand Theft Auto IV Comes to Xbox 360 on Day One". GameSpot. Retrieved 2008-05-24. 
    57. ^ a b "Final Fantasy XIII Comes to the 360". X-Play. Retrieved 2008-07-14. 
    58. ^ a b Ramsay, Randolph (8 October 2008). "TGS 2008: Tekken 6 smacking Xbox 360 – News at GameSpot". Gamespot.com. Retrieved 2011-03-05. 
    59. ^ Totilo, Stephen (3 June 2009). "Sony Expects Metal Gear Solid Rising on PS3 at Launch". Kotaku.com. Retrieved 2011-06-14. 
    60. ^ "L.A. Noire No Longer A PS3 Exclusive – News (PS3/Xbox 360)". News.spong.com. 8 February 2010. Retrieved 2011-03-05. 
    61. ^ a b "Microsoft Lowers Xbox 360 Price". Xbox (Microsoft). 6 August 2007. Archived from the original on 20 August 2007. Retrieved 2007-10-25. 
    62. ^ Bergfeld, Carlos (8 August 2007). "Microsoft Confirms HDMI Port on X360 Premium Model, Not Core". Shacknews. Retrieved 2007-10-25. 
    63. ^ http://www.microsoftstore.com/store/msusa/en_US/pdp/Xbox-360-4-GB-Console/productID.282125500
    64. ^ Graft, Kris (8 December 2006). "PS3 Manufacturing Troubles 'Solved'". Next Generation. Retrieved 2007-10-25. 
    65. ^ "Sony's other units depend on the PS3's success". CNN. 7 May 2006. Archived from the original on 23 March 2009. Retrieved 2007-12-18. 
    66. ^ "PS3 fuels Blu-ray revolution says Sony Pictures". PSPSPS. 6 September 2007. Retrieved 2007-12-18. 
    67. ^ Gibson, Ellie (13 March 2007). "Blu-ray will help ensure success of PlayStation 3, says Harrison". GamesIndustry.biz. Retrieved 2007-12-18. 
    68. ^ "Capcom unleashes the beast as "Monster Hunter 3 (tri-)" rumbles its way onto the Nintendo Wii". Capcom. Archived from the original on 19 June 2008. Retrieved 2008-06-25. 
    69. ^ Hatfield, Daemon (30 August 2006). "Assassin's Creed Loses PS3 Exclusivity". IGN. Retrieved 2007-10-25. 
    70. ^ Boyes, Emma (22 November 2006). "More PS3 exclusives head to 360". GameSpot. Retrieved 2007-12-18. 
    71. ^ Kohler, Chris (2 July 2007). "Sony's Lost Exclusives: A Timeline". Wired. Retrieved 2007-12-18. 
    72. ^ Robischon, Noah (11 July 2007). "Metal Gear Solid 4 Is PS3 Exclusive – Last in Series". Kotaku. Retrieved 2007-10-25. 
    73. ^ Jackson, Mike (22 March 2007). "PS3 could lose FFXIII as an exclusive". CVG. Retrieved 2007-12-18. 
    74. ^ Smith, Luke (2 January 2007). "Tekken 6 bound for Xbox 360?". 1UP.com. Retrieved 2008-01-25. 
    75. ^ "The Bitbag " Tekken 6 on Xbox 360 Is Highly Probable". TheBitBag. Retrieved 2009-03-23. 
    76. ^ "Tekken 6 touted for Xbox 360". Computer and Video Games. Retrieved 2008-06-01. 
    77. ^ Nelson, Randy (8 October 2008). "Microsoft confirms Tekken 6 for 360, fall 2009". Joystiq.com. Retrieved 2011-03-05. 
    78. ^ "Ten Coolest Things About Tekken 6". Thelonegamer.wordpress.com. 2 December 2007. Retrieved 2011-03-05. 
    79. ^ Mike Fahey (3 January 2008). "Rumor Smash: MGS4 360 Rumor Smashed Yet Again". Kotaku.com. Retrieved 2011-06-14. 
    80. ^ Rumor Killer: No MGS4 on 360, says Konami – PS3 News from The Game Reviews[dead link]
    81. ^ "Xbox 360 will never get Metal Gear Solid 4 due to size". Gamer.Blorge. 3 March 2008. Retrieved 2011-03-05. 
    82. ^ Luke Plunkett (2 September 2008). "Rumor: Kingdom Hearts A PS3 Exclusive, Will Be Seen At TGS". Kotaku.com. Retrieved 2011-06-14. 
    83. ^ Kalning, Kristin (2 December 2007). "Sony aims for comeback win with PS3". MSNBC. Retrieved 2007-12-18. 
    84. ^ Ivan, Tom (16 December 2007). "Hirai: Sony's Focus Is Now On PS3 Software". Next Generation. Retrieved 2007-12-18. 
    85. ^ Brightman, James (7 December 2007). "Interview: Jack Tretton Reflects on Year One as SCEA Chief". GameDaily. Archived from the original on 10 January 2008. Retrieved 2007-12-18. 
    86. ^ Hillis, Scott (9 July 2007). "Sony cuts price on PlayStation 3 by $100". Reuters. Retrieved 2007-10-25. 
    87. ^ Thorsen, Tor (13 July 2007). "60GB PS3 'no longer in production'". GameSpot AU. Retrieved 2007-10-25. 
    88. ^ "Sony Press Release". Sony. 23 November 2007. Archived from the original on 23 November 2007. Retrieved 2007-12-02. 
    89. ^ Williams, Martyn (23 November 2007). "PS3 sales jump in US on heels of price cut". Washington Post. Retrieved 2007-11-25. 
    90. ^ "GC 08". PS3fanboy. 20 August 2008. Retrieved 2008-08-20. 
    91. ^ Carnoy, David. "Sony officially announces $299 PS3 Slim | Crave – CNET". News.cnet.com. Retrieved 2011-03-05. 
    92. ^ "That page is missing! – EB Games Australia". Ebgames.com.au. Retrieved 2011-03-05. 
    93. ^ "Sony PlayStation 3 160GB for Playstation 3". GameStop. Retrieved 2011-03-05. 
    94. ^ a b c d "PS3 Launch Prices from around the world". PS3 Rules. Retrieved 2008-06-05. 
    95. ^ Plunkett, Luke (8 July 2007). "Sony Confirms PS3 Price-Cut, 80GB Bundle". Kotaku. Retrieved 2007-10-29. 
    96. ^ Grant, Christopher (21 May 2007). "Sony announces 80GB PlayStation 3 (in South Korea)". Joystiq. Retrieved 2007-10-29. 
    97. ^ "Sony to sell new 40GB PlayStation 3 in U.S". Reuters. 18 October 2007. Archived from the original on 20 October 2007. Retrieved 2007-11-01. 
    98. ^ "160GB PS3 slim spotted on GameStop's website". Engadget. 17 August 2010. Retrieved 2010-09-11. 
    99. ^ "Sony to sell PS3 250GB SKU at $349.99 in Nov". Punch Jump. 15 October 2009. Retrieved 5 December 2011. 
    100. ^ "Wii Mini". Nintendo. 27 November 2012. Retrieved 27 November 2012. 
    101. ^ Sliwinski, Alexander (9 October 2007). "40GB PS3 announced for Japan, Sony introduces white PS3". Joystiq. Retrieved 2007-11-01. 
    102. ^ a b "Nintendo Selling Black Wii in Japan This Summer". Kotaku. 4 June 2009. Retrieved 2009-11-10. 
    103. ^ Fletcher, JC (4 June 2008). "Capcom bundling Monster Hunter 3 with black Wii in Japan". Joystiq. Retrieved 2009-09-27. 
    104. ^ "New Xbox 360 priced at €249.99 in Europe". Engadget. Retrieved 2010-11-11. 
    105. ^ "New Xbox 360 Model Hits Next Month, Kinect Bundle Confirmed". Kotaku. 20 July 2010. Retrieved 2010-07-20. 
    106. ^ a b "Limited Edition Black Wii bundle announced for Europe, including Wii Sports Resort and Wii MotionPlus". Nintendo. 20 October 2009. Retrieved 20 October 2009. 
    107. ^ http://www.nintendo.co.jp/wii/console/index.html
    108. ^ http://www.engadget.com/2013/10/20/nintendo-stops-selling-wii-consoles-in-japan/?ncid=rss_truncated
    109. ^ http://www.mcvuk.com/news/read/time-also-called-on-wii-in-europe/0123162
    110. ^ Epstein, Zach (12 February 2013). "MICROSOFT SAYS XBOX 360 SALES HAVE SURPASSED 76 MILLION UNITS, KINECT SALES TOP 24 MILLION". BGR.com. Retrieved 15 February 2013. 
    111. ^ "Xbox 360 Best Selling Games Statistics". Retrieved 6 February 2013. 
    112. ^ "PS3 Best Selling Games Statistics". Retrieved 15 December 2013. 
    113. ^ a b http://www.nintendo.co.jp/ir/en/sales/software/wii.html
    114. ^ Casamassina, Matt (19 September 2006). "Nintendo Wii FAQ". IGN. Retrieved 2007-04-03. 
    115. ^ "Sony Introduces PlayStation 3, to launch in 2006". 
    116. ^ "PlayStation 3's GPU – The NVIDIA RSX Reality Synthesizer". AnandTech. 16 May 2005. Retrieved 2008-10-05. 
    117. ^ a b "Xbox 360 Technical Specifications". Xbox (Microsoft). Archived from the original on 14 October 2008. Retrieved 2007-10-29. 
    118. ^ a b "Xbox 360S specs". 
    119. ^ a b "PLAYSTATION3 LAUNCHES ON NOVEMBER 11, 2006 IN JAPAN" (PDF). Sony Computer Entertainment Inc. 8 May 2006. Retrieved 2007-04-03. 
    120. ^ a b "Entertainment on PS3 has a new look". NZ PlayStation.com. 18 August 2009. Retrieved 23 September 2009. 
    121. ^ "About PlayStation3 – Technical Specifications". PlayStation (Sony). Archived from the original on 18 January 2008. Retrieved 2007-10-29. 
    122. ^ "Greener, lighter, 320GB PS3 confirmed". Eurogamer. June 20, 2011. Retrieved June 21, 2011. 
    123. ^ "Sony reveals new "Super Slim" PS3 hardware redesign". Ars Technica. December 21, 2012. Retrieved December 21, 2012. 
    124. ^ Allen, Danny (17 November 2006). "A Closer Look at the Nintendo Wii". PC World. Retrieved 2007-04-03. 
    125. ^ "Xbox 360 DivX/XviD Playback Tested (Verdict: It's Almost Perfect)". 4 December 2007. Retrieved 2008-06-24. 
    126. ^ "Xbox 360 Media Download Center". Xbox (Microsoft). Archived from the original on 29 October 2007. Retrieved 2007-10-30. 
    127. ^ "SD Cards". Nintendo. Archived from the original on 12 February 2008. Retrieved 2007-04-03. 
    128. ^ Burman, Rob (8 August 2007). "Keyboard Functionality Added to Wii". IGN UK. Retrieved 2007-08-08. 
    129. ^ Gantayat, Anoop (12 November 2006). "PS3 Backwards Compatibility Issues – New system has some problems with past titles". IGN. Retrieved 2007-04-03. 
    130. ^ "Playstation 3 80GB's PS2 backwards compatibility sucks". 
    131. ^ "Official PlayStation website – PS3 FAQ". Archived from the original on 4 January 2009. Retrieved 2007-12-02. 
    132. ^ a b c Davison, Pete (12 October 2011). "New 'Family Edition' Wii Drops Gamecube Support". GamePro. Retrieved 2011-12-05. 
    133. ^ a b Pickard, Rose (December 14, 2010). "ITV Player And 4oD Are Now Available on PS3". PlayStation.blog; Sony. Retrieved December 17, 2010. 
    134. ^ "iPlayer on Its Way? | Gaming News and Opinion at". Thesixthaxis.com. 25 October 2008. Retrieved 2011-06-28. 
    135. ^ "LOVEFiLM Heading To PS3 | Gaming News and Opinion at". Thesixthaxis.com. Retrieved 2011-06-28. 
    136. ^ "Watch Major League Baseball on PS3! MLB.TV App Live Today – PlayStation Blog". Blog.us.playstation.com. 22 April 2010. Retrieved 2011-06-28. 
    137. ^ "PS3 + MUBI + YOU – PlayStation.Blog.Europe". Blog.eu.playstation.com. 18 May 2010. Retrieved 2011-06-28. 
    138. ^ "Music". Qriocity. Retrieved 2011-06-28. 
    139. ^ a b "Netflix launches in Canada today: streaming only service for C$7.99 per month". Engadget. 22 September 2010. Retrieved 2011-06-28. 
    140. ^ "Ondemand available on PlayStation3". Tvnz.co.nz. 20 April 2010. Retrieved 2011-06-28. 
    141. ^ "XNA Game Studio Express". MSDN (Microsoft). Retrieved 2007-10-30. 
    142. ^ "Wiiの概要 (Wii本体)" (in Japanese). Nintendo. Retrieved 2007-04-03. 
    143. ^ "Wii to Support SDHC, Not a Hard Drive". Gizmodo. Retrieved 2009-04-14. 
    144. ^ Farivar, Cyrus (17 November 2006). "Nintendo confirms Wii DVD playback only for Japan, for now". Engadget. Retrieved 2007-04-03. 
    145. ^ Block, Ryan (8 August 2007). "Microsoft officially adds HDMI to Xbox 360 Premium". Engadget. Retrieved 2007-10-30. 
    146. ^ "Product information – Xbox 360 VGA HD AV Cable". xbox.com. Microsoft. Archived from the original on 24 March 2007. Retrieved 2007-04-03. 
    147. ^ "System Software Update History". SONY Computer Entertainment America. Archived from the original on 5 February 2008. Retrieved 2008-04-15. 
    148. ^ "Update features (ver 2.40)". SCEE. Retrieved 2008-07-02. 
    149. ^ "Xbox Live 'retires' Twitter/Facebook apps as of today". Destructoid. Retrieved 2012-10-21. 
    150. ^ a b c d "Consolidated Sales Transition by Region" (PDF). Nintendo. 2014-05-08. Retrieved 2014-05-08. 
    151. ^ "Wii Sells Through More Than Two Million Units". Nintendo Australia. 8 November 2010. Retrieved 18 November 2010. 
    152. ^ "Nintendo News: More Than Two Million Wii Consoles Sold In Canada". Nintendo Canada. 15 December 2009. Retrieved 2011-03-31. 
    153. ^ Orry, James (11 March 2011). "Wii has sold 35 million units in the US". VideoGamer.com. Retrieved 2011-03-28. 
    154. ^ a b c d e Alexander, Leigh (31 March 2011). "GameStop Details Europe, U.S. Installed Base For Consoles". Gamasutra. United Business Media. Retrieved 2011-03-31. 
    155. ^ "Sony celebrates 80 million PS3s sold, reminds you that it's now seven years old" (Press release). Engadget. 2013-11-06. Retrieved 2013-11-06. 
    156. ^ a b Hill, Jason (9 February 2011). "Game retail sales drop". The Sydney Morning Herald. Retrieved 9 February 2011. 
    157. ^ Peter Nowak (6 October 2010). "Sony aims for PS3 holiday sales boost". CBC. Retrieved 31 October 2010. 
    158. ^ Ben Reeves (13 April 2010). "Yakuza 4 One of Japan's Best Selling PS3 Games". Game Informer. Retrieved 2010-04-24. 
    159. ^ Eddie Makuch (June 9, 2014). "E3 2014: $399 Xbox One Out Now, Xbox 360 Sales Rise to 84 million". GameSpot. Retrieved 19 September 2014. 
    160. ^ Leigh Alexander (20 March 2010). "Xbox Hits 1 Million Across Australia, New Zealand". Gamasutra. United Business Media. Retrieved 23 April 2010. 
    161. ^ Neil Davidson (26 August 2008). "Nintendo Wii surpasses mark of one million consoles sold in Canada". The Canadian Press. Yahoo!. Retrieved 2008-09-08. 
    162. ^ Alexander, Leigh (1 March 2010). "Wii Japan Total Passes 10 Million". Gamasutra. United Business Media. Retrieved 22 March 2010. 
    163. ^ Thorsen, Tor; Emma Boyes (11 April 2007). "20 GB PS3 officially discontinued in North America". GameSpot. Archived from the original on 15 April 2007. Retrieved 2007-04-15. 
    164. ^ Boyes, Emma (10 January 2008). "Sony discontinuing 20GB and 60GB PS3 in Japan". GameSpot. Retrieved 2008-01-10. 
    165. ^ Thorsen, Tor (13 July 2007). "E3 07: Hirai: 60GB PS3 'no longer in production'". GameSpot. Retrieved 2007-07-31. 
    166. ^ Boxer, Steve (1 March 2007). "PlayStation 3 loses all Emotion in Europe". London: Guardian. Retrieved 2007-07-31. 
    167. ^ Androvich, Mark (9 July 2007). "New 80GB PS3 eliminates "emotion engine" chip". GamesIndustry.biz. Retrieved 2007-07-31. 
    168. ^ Callaham, John (8 May 2007). "HDMI Port in Xbox 360 Premium System Confirmed; Game Included?". FiringSquad. Retrieved 2007-10-30. 
    169. ^ Cohen, Peter (23 October 2007). "Xbox 360 Arcade Officially Debuts". PC World. Retrieved 2007-10-29. 
    170. ^ "Microsoft cuts Xbox price by $50, plans 60GB model". Associated Press. 13 July 2008. Retrieved 2008-07-13. 
    171. ^ "Microsoft increases the internal memory of the Xbox 360 Arcade to 512MB". IGN. 18 June 2009. Retrieved 2009-06-18. 
    172. ^ "Entertainment on PS3 has a new look". PlayStation UK. 18 August 2009. Retrieved 2009-08-18. 
    173. ^ "E3: Xbox 360 Slim Priced At $299, Shipping Today". 14 June 2010. Retrieved 2010-06-14. 
    174. ^ http://www.inquisitr.com/695557/e3-2013-reveals-new-xbox-360-console-model-and-introduces-free-games-for-gold-members/
    175. ^ "Xbox 360 – Original Xbox Games on Xbox 360". Xbox.com. Archived from the original on 12 May 2008. Retrieved 2008-05-13. 
    176. ^ "Setting Up the PlayStation3". SCEA. Archived from the original on 1 July 2008. Retrieved 2008-06-30. 
    177. ^ Brian Crecente (20 September 2006). "Shane Kim Talks 360 1080p Game Output". Kotaku. Retrieved 2008-06-30. 
    178. ^ "Walt Disney Studios now on Xbox LIVE Marketplace". Xbox.com. Archived from the original on 13 July 2007. Retrieved 2008-05-24. 
    179. ^ "'s Video Delivery Service to Offer Movies and TV Shows for Purchase and TV Shows for Purchase and Rental Through PLAYSTATION 3 and PSP (PlayStationPortable)". Sony Computer Entertainment America. 15 July 2008. Archived from the original on 31 July 2008. Retrieved 2008-10-06. 
    180. ^ Thorsen, Tor (18 August 2009). "Xbox 360 failure rate = 54.2%?". GameSpot. CBS Interactive. Retrieved 27 December 2009. 
    181. ^ "Game Console Failure Rates: Wii 9 times more reliable than Xbox 360, 4 times more than PS3" (PDF). SquareTrade. August 2009. p. 1. Retrieved 27 December 2009. 
    182. ^ Darkain (21 January 2005). "Nintendo DS – WI-FI vs NI-FI". Archived from the original on 17 February 2005. Retrieved 2008-05-17. 
    183. ^ Brightman, James (26 June 2007). "SCEA: PSP Will Be Big Revenue Driver". GameDaily. Archived from the original on 14 March 2008. Retrieved 2007-11-05. 
    184. ^ Sheffield, Brandon (24 July 2007). "What's the Dille? Sony's Marketing Head Gets Heated". Gamasutra. Retrieved 2007-11-05. 
    185. ^ Rojas, Peter (20 February 2006). "The Engadget Interview: Reggie Fils-Aime, Executive Vice President of Sales and Marketing for Nintendo". Engadget. Retrieved 2007-11-05. 
    186. ^ "A New Day for N-Gage". Nokia. Archived from the original on 11 June 2008. Retrieved 2008-04-03. 
    187. ^ "PSP VALUE PACK TO BECOME AVAILABLE ON DECEMBER 12, 2004 AT 24,800 YEN IN JAPAN" (PDF). Sony Computer Entertainment Europe Press Office. 1 January 2006. Retrieved 2007-11-02. 
    188. ^ a b "2005 – Key facts and figures". Sony Computer Entertainment. 27 October 2004. Retrieved 2007-11-02. 
    189. ^ "PSP Enters Japanese Market on 12 December at 20,790 Yen". Sony Computer Entertainment Europe Press Office. 27 October 2004. Retrieved 2007-11-02. 
    190. ^ "Sony Announces New PSP Model for US$199.99". HardwareZone. 15 March 2006. Retrieved 2007-11-02. 
    191. ^ "PSP (PlayStationPortable) Continues to Evolve Expanding the World of Portable Entertainment With New Peripherals, Features and Services". Sony Computer Entertainment Europe Press Office. 15 March 2006. Retrieved 2007-11-02. 
    192. ^ Boyes, Emma (4 October 2007). "580,000 PSP slims sold in Japan". GameSpot. Archived from the original on 21 October 2007. Retrieved 2007-11-02. 
    193. ^ Cordeira, Jim (5 September 2007). "PSP Slim is here". Gaming Age. Archived from the original on 13 September 2007. Retrieved 2007-11-02. 
    194. ^ "New Look PSP Brings Hollywood To Europe". Sony Computer Entertainment Europe Press Office. 22 August 2007. Retrieved 2007-11-02. 
    195. ^ Hannaford, Katherine (14 September 2007). "Sony's Slim and Lite PSP out now". Tech Digest. Retrieved 2007-11-02. 
    196. ^ a b "Financial Results Briefing for the Fiscal Year Ended March 2009: Supplementary Information" (PDF). Nintendo. 8 May 2009. p. 6. Retrieved 2009-05-08. 
    197. ^ "Platinum Titles". Capcom. 30 September 2008. Archived from the original on 17 December 2007. Retrieved 2008-11-10. 
    198. ^ Matt Matthews (26 November 2008). "Exclusive: Sony PSP Versus Nintendo DS – The Sales Showdown". Gamasutra. Retrieved 2008-11-26. 
    199. ^ "Sony PSP Japanese Ranking". Japan Game Charts. 3 October 2008. Retrieved 2008-10-12. [dead link]
    200. ^ "ELSPA Sales Awards: Double Platinum". Entertainment and Leisure Software Publishers Association. Retrieved 2009-01-18. [dead link]
    201. ^ a b Brian Ashcraft (2 October 2008). "Let's Compare The DS Lite and the DSi – DSI". Kotaku. Retrieved 2011-06-14. 
    202. ^ a b Matt Martin (13 January 2009). "Console installed base reaches 22m in UK". GamesIndustry.biz. Eurogamer. Retrieved 2009-01-14. 
    203. ^ "Nintendo Accounts for More Than Total Video Game Industry Growth in January Versus Last Year". Nintendo of America. 16 February 2009. Retrieved 2009-02-16. 
    204. ^ "Three Million Nintendo DS consoles now sold in Australia". Vooks.net. 23 December 2010. Retrieved 9 January 2011. 
    205. ^ http://metro.co.uk/2013/11/27/xbox-one-v-playstation-4-who-will-win-the-next-gen-console-race-4201485/
    206. ^ 2008年国内ゲーム市場規模は約5826億1000万円(エンターブレイン調べ). Famitsu (in Japanese). Enterbrain. 5 January 2009. Retrieved 2009-01-15. 
    207. ^ a b Brian Ashcraft (5 January 2009). "Last Year, Japanese Game Market Experienced Shrinkage". Kotaku. Retrieved 2009-01-15. 
    208. ^ Michael McWhertor (18 January 2008). "Who's Winning The Console War in the US?". Kotaku. Retrieved 2008-01-19. 
    209. ^ James Brightman (17 January 2008). "NPD: U.S. Video Game Industry Totals $17.94 Billion, Halo 3 Tops All". GameDaily. Archived from the original on 22 March 2008. Retrieved 2008-01-19. 
    210. ^ Brandon Boyer (18 January 2008). "NPD: 2007 U.S. Game Industry Growth Up 43% To $17.9 Billion". Gamasutra. Retrieved 2008-01-19. 
    211. ^ Retrieved 12–31–12
    212. ^ Retrieved 12–31–12
    213. ^ Retrieved 12–31–12
    214. ^ ""Batman: Arkham Asylum" Awarded a Guinness World Record". www.comicbookresources.com. 31 August 2009. Retrieved 2009-09-01. 
    215. ^ "Bayonetta (xbox360)". Metacritic (CBS Interactive). Archived from the original on 2009-11-09. Retrieved 2014-01-18. 
    216. ^ Gantayat, Anoop (2009-10-21). "Bayonetta is Perfect". IGN. Archived from the original on 24 October 2009. Retrieved 2014-01-18. 
    217. ^ a b Edge staff (Christmas 2009). "Bayonetta". Edge (Bath: Future Publishing) (209): pp.90–91. Retrieved 2014-01-18.  Check date values in: |date= (help)
    218. ^ Parkin, Simon (2009-11-18). "Bayonetta Review • Page • Reviews • Xbox 360 •". Eurogamer.net. Retrieved 2014-01-18. 
    219. ^ Irvine, Nathan (2009-12-22). "Bayonetta Review". GamesRadar (Future plc). Retrieved 2014-01-18. 
    220. ^ "BioShock PC Review Index, BioShock Reviews". 1UP.com. Retrieved 2011-03-05. 
    221. ^ "Games as art – 'Bioshock' | Crave: The gadget blog". News.cnet.com. 31 August 2007. Retrieved 2011-03-05. 
    222. ^ "BioShock draws attention for 'killing' little girls | Xbox 360 News". GamePro.com. Archived from the original on 7 June 2011. Retrieved 2011-03-05. 
    223. ^ "Call of Duty 4: Modern Warfare (Xbox 360)". Metacritic. Retrieved 2014-01-18. 
    224. ^ "Call of Duty 4: Modern Warfare (PlayStation 3)". Metacritic. Retrieved 2014-01-18. 
    225. ^ "Call of Duty 4: Modern Warfare (PC)". Metacritic. Retrieved 2014-01-18. 
    226. ^ Biessener, Adam. "Call of Duty 4: Modern Warfare". Game Informer. Archived from the original on 2008-02-16. Retrieved 2014-01-18. 
    227. ^ Tuttle, Will (2007-11-05). "Call of Duty 4: Modern Warfare Review (Xbox 360)". TeamXbox. IGN Entertainment, Inc. Retrieved 2014-01-18. 
    228. ^ Moses, Travis (2007-11-06). "Review: Call of Duty 4: The Best Shooter of 2007". GamePro. Archived from the original on 2007-11-07. Retrieved 2014-01-18. 
    229. ^ http://www.computerandvideogames.com/437077/cod-ghosts-retail-spend-down-on-black-ops-2-due-to-console-transition/
    230. ^ Graft, Kris (5 November 2006). "Gears of War Hype Comes to a Head". Next-gen.biz. Retrieved 2008-07-09. 
    231. ^ Boyes, Emma. "Gears of War shoots into Japanese top 10". GameSpot. Retrieved 2007-01-27. 
    232. ^ "Gears of War takes top spot in Xbox Live chart". GamesIndustry.biz. 20 November 2006. Retrieved 2006-11-20. 
    233. ^ "Gears of War Juggernauts sells three million units". Xbox.com. 19 January 2007. Archived from the original on 2 February 2007. Retrieved 2007-01-19.  |first1= missing |last1= in Authors list (help)
    234. ^ Nick Lewis (28 April 2008). "Grand Theft Auto could be Hollywood's biggest summer competition". Canada.com. Retrieved 2008-04-28. 
    235. ^ a b "All-Time Top 20". GameRankings. Retrieved 2014-01-15. 
    236. ^ Carless, Simon (2009-05-07). "Kotick: Guitar Hero Now $2 Billion Franchise". Gamasutra. Retrieved 2009-05-07. 
    237. ^ Miller, Matt (September 2009). "The Beatles: Rock Band - Around the World with the Fab Four". Game Informer. pp. 38–47. 
    238. ^ Makuch, Eddie (2014-04-11). "Harmonix has "grand plans" to bring Rock Band back for Xbox One, PS4". Gamespot. Retrieved 2014-04-11. 
    239. ^ "Global Entertainment Phenomenon "Halo 3" Records More Than $300 Million in First-Week Sales Worldwide" (Press release). Microsoft Corp. 4 October 2007. Retrieved 2007-11-05. 
    240. ^ Thorsen, Tor (26 September 2007). "Halo 3's first-day US haul = $170M". GameSpot. Retrieved 2007-12-12. 
    241. ^ Gerstmann, Jeff (23 September 2007). "Halo 3 for Xbox 360 Review – Xbox 360 Halo 3 Review". GameSpot. Retrieved 2007-09-25. 
    242. ^ Goldstein, Hilary (1 October 2007). "IGN: Halo 3 Review". IGN. Retrieved 2007-10-02. 
    243. ^ http://apps.metacritic.com/search/process?ty=3&ts=&tfs=game_all&sb=5&game_platform=PS3&game_platform=wii&game_platform=xbox360&x=27&y=9&release_date_s=01%2F01%2F2008&release_date_e=12%2F31%2F2008&metascore_s=&metascore_e=
    244. ^ "LittleBigPlanet for PlayStation 3". Metacritic.com. 4 May 2011. Retrieved 2011-06-28. 
    245. ^ "Top Selling Software Sales Units". Nintendo Co., Ltd. 2013-03-31. Retrieved 2013-04-24. 
    246. ^ "Best selling racing video game". Guinness World Records Gamers Edition 2011. Guinness World Records. 1 Oct 2010. Retrieved 17 April 2012. 
    247. ^ "Street Fighter IV". Metacritic. Retrieved 2014-01-21. 
    248. ^ "Street Fighter IV". Metacritic. Retrieved 2014-01-21. 
    249. ^ "Street Fighter IV". Metacritic. Retrieved 2014-01-21. 
    250. ^ Edge Staff (2009-03-09). "The 100 Best Games To Play Today". Edge Online. Retrieved 2014-01-21. 
    251. ^ Casamassina, Matt (21 November 2007). "Galaxy Sells 500,000 in First Week". IGN. Retrieved 2007-11-21. 
    252. ^ Sakurai, Masahiro (16 November 2007). "Wi-Fi Play". Smash Bros. DOJO!!. 
    253. ^ David Jenkins (7 February 2008). "Nintendo's Brawl Smashes Open Japanese Charts". Gamasutra. Retrieved 2008-05-22. 
    254. ^ Michael McWhertor (7 February 2008). "Super Smash Bros. Brawl Sells 820K in Its Debut Week". Kotaku. Retrieved 2008-05-22. 
    255. ^ "Super Smash Bros. Brawl Smashes Nintendo Sales Records" (Press release). Nintendo. 17 March 2008. Retrieved 2008-08-03. 
    256. ^ "'The Last of Us' Has The Biggest Launch Of The Year With 1.3M Sold". Forbes. 2013-06-18. Retrieved 2013-06-30. 
    257. ^ "The Best Games of 2009 – Metacritic". Features.metacritic.com. Retrieved 2011-06-28. 
    258. ^ "Uncharted 2 Metacritic Score". Metacritic. 28 September 2009. Retrieved 2009-09-28. 
    259. ^ "Uncharted 2 Gamerankings Score". Gamerankings. 19 September 2009. Retrieved 2009-09-19. 
    260. ^ Sessler, Adam. "G4 Uncharted 2 Review". G4. Retrieved 2009-09-29. 
    261. ^ Nguyen, Thierry (29 September 2009). "Uncharted 2: Among Thieves Review for the PS3 from 1UP.com". 1UP.com. Retrieved 2009-09-29. 
    262. ^ "Iwata: Wii Sports 2 benched for now". GameSpot. 14 September 2007. Retrieved 2008-02-06. 
    263. ^ Kageyama, Yuri (31 January 2008). "Sony Quarterly Profit Rises 25 Percent". ABC News. Retrieved 2008-03-10. [dead link]
    264. ^ ""Bully" video games feature boys fighting". Fox News Channel. 31 October 2006. Retrieved 2008-05-24.  (Sentence: Most video games target a young male audience and focus on shooting, racing or sports.)
    265. ^ Slagle, Matt (12 June 2007). "Fathers and Kids Bond Over Video Games". ABC News. Retrieved 2008-02-05. [dead link]
    266. ^ Boyes, Emma (22 February 2007). "Study: Wii kids lose weight". GameSpot. Retrieved 2008-02-06. 
    267. ^ "Getting That "Resort Feel"". Iwata Asks: Wii Sports Resort. Nintendo. p. 4. As it comes free with every Wii console outside Japan, I'm not quite sure if calling it "World Number One" is exactly the right way to describe it, but in any case it's surpassed the record set by Super Mario Bros., which was unbroken for over twenty years. 
    268. ^ "The Legend of Zelda: Skyward Sword reviews". Metacritic. Retrieved 2014-01-18. 
    269. ^ "The Legend of Zelda: Skyward Sword reviews". GameRankings. Retrieved 2014-01-18.