Shade (interactive fiction)
Shade is a work of interactive fiction released in 2000 by Andrew Plotkin. The author describes it as a "one-room game set in your apartment". Shade won the 2000 XYZZY Award for Best Setting.[1] Shade has been described as "technically innovative" for "opt[ing] out of conventional light modeling" and "dispens[ing] with conventional spatial navigation."[2] Instead of conventional navigation, "[t]he player location is indicated through nuance and shifting emphasis."[2] Emily Short described Shade as "the closest I've come to being able to play an episode of the Twilight Zone. It works through dread: we want to know what comes next, and we are certain that it won't be good."[3]
Emily Short also experimented with a single-room setting in her work Galatea, where story is advanced through dialog with a single Non-Player Character.
[edit] References
- ^ "XYZZY Awards: Winning Games of 2000". XYZZY News. Eileen Mullin. Archived from the original on 2008-09-11. http://www.webcitation.org/query?url=http%3A%2F%2Fwww.xyzzynews.com%2F2000winners.html&date=2008-09-11.
- ^ a b Douglass, Jeremy (2007-02). "Enlightening Interactive Fiction: Andrew Plotkin's Shade". In Harrigan, Pat; Wardrip-Fruin, Noah. Second Person: Role-Playing and Story in Games and Playable Media. MIT Press. pp. 129–136. http://www.electronicbookreview.com/thread/firstperson/glassdark
- ^ Short, Emily (2008-08-21). "Shade". Play This Thing. Manifesto Games. Archived from the original on 2008-09-11. http://www.webcitation.org/query?url=http%3A%2F%2Fplaythisthing.com%2Fshade&date=2008-09-11.
[edit] External links
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