|This article relies too much on references to primary sources. (September 2008)|
|Developer(s)||Wolfpack Studios (2003-2006), Stray Bullet Games (2006-2009)|
Shadowbane was a free fantasy role-playing video game (MMORPG) created by Wolfpack Studios and published on March 25, 2003 by Ubisoft for Windows and Mac platforms. Originally commercial and subscription-driven, Shadowbane was launched in March 2003, and was the creation of text-MUD veterans J. Todd Coleman, James Nance, Josef Hall, Patrick Blanton and Robert Marsa and a team of 45 programmers, designers, artists and featured music by composer David Beaupre. It closed on July 1, 2009.
Shadowbane was a top-10 best selling PC game at launch, and had two noteworthy aspects. First, the majority of the game world allowed for open player versus player combat, making it an early pioneer title in the PvP MMO genre. Second, it was the first major MMO to offer dynamic world content as a primary feature of the game. Most MMOs are static, meaning the world itself does not change based on player actions. Dynamic worlds allow player to change the game world itself; morphing terrain, building and destroying buildings and fortifications, and setting up patrol paths for player-hired AI combatants. The game was considered a "cult hit" and sustained a small base of followers, but technical issues plagued the game at launch and failed to retain much of the early fanbase shortly afterward.
After the sale of Wolfpack Studios to Ubi Soft in March 2004, the live service was transitioned to a new management and (largely new) development team, led by Frank Lucero and Ala Diaz. This team later splintered off to become Stray Bullet Games in June 2006, and Mark Nuasha was brought in to run the organization. On March 15, 2006 the game was made free-to-play. A system of short ads was introduced on March 6, 2007 to fund operating costs, which are displayed when the game is opened or closed and when a character dies (with at least 10 minutes between death ads). On March 19, 2008, all servers were closed to prepare for the "Shadowbane Reboot," a relaunching of the game to capitalize on stability and performance gains hindered by previously existing data. All player characters and cities were deleted in this reboot. On March 25, 2008, the fifth anniversary of the game's launch, two servers were brought online followed by a third due to overpopulation. The game was closed the following July.
The regular game took place in a dark fantasy world called Aerynth (the world will sometimes depend on the servers, many of which have unique world maps). Gameplay features many aspects typical of role-playing video games, such as experience points, character classes, and fantasy races. Character creation was fairly extensive, allowing for detailed, differentiable characters to be created.
Shadowbane was notable for emphasizing player-versus-player combat, implementing non-conventional races and specializing in siege warfare (players building cities and trying to raze enemy players' cities) whereas a significant number of MMORPGs released since Ultima Online usually restrict player killing to certain areas of the game or special dedicated PvP servers. The game also featured a seamless world map, and made no use of instancing.
Players were also allowed to own cities and capitals and most of the property and cities in Shadowbane were player owned. In effect, Shadowbane's war status was decided by the players rather than the game company. Whether a guild city went to war with another guild city was entirely up to the leaders. A government system was also implemented in the game. It ensured players were in total control of the Shadowbane world.
Though there were no quests in the game, Shadowbane featured PVP, Nation, and Siege Warfare systems, which offered players a wide range of in-game opportunities.
Throughout the Shadowbane world the player could interact with NPCs called runemasters, these NPCs allowed the player to teleport him or herself to a number of different cities across the world, also scattered across the world map were runegates which a player could use to the same effect as a runemaster. There was also a fairly unique ability implemented in Shadowbane that healer based classes could access allowing one to summon, or transport, a player character to their location within only a few moments via a spell.
- Rise of Chaos (December 2003)
- Throne of Oblivion (December 2004)
There were nine live servers in operation: Entropy, Braialla, Dread, Mourning (unofficial RP server), Redemption, Treachery, Vindication, Chaos, and Wrath. There was also a freely open Test sever which had increased experience and money gains, as well as other benefits, that were used both for players to test new character ideas and for the developers to test possible changes to the game. While it was a test server, it also held a large player base who simply enjoy the increased gains, and thus had all the siege warfare and pvp found on other servers, though it was often "wiped", or reset every few months.
After the relaunch of the game following the Shadowbane Reboot, three servers were brought online: Malog, Saedron and Thurin. Saedron used the Loreplay ruleset while Malog and Thurin used the ARAC (All Races All Classes) ruleset.
Contrary to the ruleset of the "ARAC" (All Races All Classes) servers, where a player's characters are permitted to join any guild regardless of its charter race, class, or gender, a "loreplay" server does not afford the player this same flexibility. Instead, players are only able to join a guild based on that guild charter's race, class, and gender requirements. This is accomplished through the use of game mechanics rather than a community effort as had it had been attempted previously with the official roleplay server, Mourning. The design of the "loreplay" servers were intended to provide a certain segment of the player population with the added challenge that these restrictions presented over that of the "ARAC" servers.
Shadowbane featured a large world map, containing a large number of continents. Shadowbane's world map varied by server. Initially, Aerynth was the map for all the servers which were created at the games release. A few months after release, the Dalgoth map was released on two servers; Corruption and Vengeance and used only one more time on Redemption when the server was launched on February 24, 2005. The final map added to the game was the Vorringia map which was initially released on the Entropy server January 14, 2004. After the reboot on March 20, 2008, Vorringia was on all servers exclusively.
There were twelve races available in the game:
- Aelfborn (Half Elves)
- Aracoix (Flying Birdmen)
- Centaurs (Half man, half horse)
- Dwarves (Stonemen)
- Half Giants
- Humans (Heirs of the All-Father)
- Irekei (Desert-dwelling Elves)
- Minotaurs (The Beast Men, creation of the elves)
- Nephilim (Flying demon-like creatures)
- Shades (the Pale Ones who are linked to the process of death, and have a gaunt appearance)
- Vampires (powers and spells consume health instead of mana or stamina)
Originally, several of the races, including Aracoix, Centaurs, Minotaurs and Vampires, could only be created by the player after a certain amount of game time had passed, up to 3 months for the more specialist races. When the game was released for free on March 15, 2006, such restrictions were removed.
The Irekei were a race unique to Shadowbane. They were a tall race who somewhat resemble elves in appearance. However, they had several features which distinguished them from traditional elves such as their crimson or black skin, skin which is hot to the touch, angular facial features, heavier musculature, and inability to perspire. While Irekei were often referred to as Devil Men by foreigners, their name is roughly translated to mean either They Who Endure or Excellent Endurance. The Irekei referred to all other races as fir’khanim, which is translated as Rain-Bleeders.
There were four basic classes; Fighter, Healer, Mage and Rogue. Not all races could use every class. At 10th level, each character had to choose to promote to a specific profession, such as a Ranger or Assassin. Two classes, Fury and Huntress, were for female characters only whilst the Warlock was for male characters only. Which professions were available was dependent on the race, gender and base class of the character.
In addition, each character could take up to four disciplines, from a list of over thirty, though as with Professions, access was limited by race, class and current profession. The level hard cap was level 75, and until level 70 the fourth discipline slot was locked.
After shifting to free to play system, Ubisoft used an ad-based revenue generation system consisting of short ad videos at game start, game close and character death. Ads played on character death were limited to no more than one instance in ten minutes.
On 17 April 2009, it was announced that Shadowbane would be shutting down its servers as of May 1, 2009, however petitions were started by Shadowbane fans to keep the game from the announced shutdown, and due to support and enthusiasm of the remaining player community, on April 29, 2009, it was announced that Shadowbane shutdown would be postponed till July 1, 2009.
On April 13, 2012, Chinese game company Changyou announced it had acquired the intellectual property rights and source code to Shadowbane with the intent of developing a new version of the game, which would be titled World of Shadowbane.
The Rise of Chaos
|Shadowbane: The Rise of Chaos|
|This article uses citations that link to broken or outdated sources. (August 2010)|
- [dead link]
- [dead link]
- [dead link]
- [dead link]
- [dead link]
- [dead link]
- "Changyou resurrects Shadowbane?". JeuxOnline. 13 April 2012. Retrieved 12 August 2012.
- "Shadowbane for PC". GameRankings. Retrieved 20 December 2014.
- "Shadowbane for PC Reviews". Metacritic. Retrieved 20 December 2014.
- "Shadowbane". Game Informer (122): 117. June 2003.
- Dulin, Ron (11 April 2003). "Shadowbane Review". GameSpot. Retrieved 20 December 2014.
- Harker, Carla (1 June 2003). "GameSpy: Shadowbane". GameSpy. Retrieved 20 December 2014.
- Bohmann, Ryan (5 May 2003). "Shadowbane Review". IGN. Retrieved 20 December 2014.
- "Shadowbane". PC Format (159). March 2004.
- "Shadowbane". PC Gamer UK. March 2004.
- Boily, Christopher (June 2003). "Shadowbane". PC Gamer: 78. Archived from the original on 12 January 2005. Retrieved 20 December 2014.
- Bemis, Greg (8 May 2003). "'Shadowbane' (PC) Review". X-Play. Archived from the original on 8 May 2003. Retrieved 20 December 2014.
- "Shadowbane: The Rise of Chaos for PC". GameRankings. Retrieved 20 December 2014.
- "Shadowbane: The Rise of Chaos for PC Reviews". Metacritic. Retrieved 20 December 2014.
- Park, Andrew (9 January 2004). "Shadowbane: The Rise of Chaos Review". GameSpot. Retrieved 20 December 2014.
- Lafferty, Michael (21 January 2004). "Shadowbane: The Rise of Chaos - PC - Review". GameZone. Archived from the original on 25 January 2009. Retrieved 20 December 2014.
- Quesnel, Marc (6 February 2004). "Shadowbane: The Rise of Chaos Review". IGN. Retrieved 20 December 2014.