Shank (video game)

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Shank
Shank Art.jpg
Cover art by Jeff Agala
Developer(s) Klei Entertainment
Publisher(s) Electronic Arts
Writer(s) Marianne Krawczyk
Platform(s) Microsoft Windows, Mac OS X, Linux
PlayStation 3, Xbox 360
Release date(s) August 24, 2010 (PSN)[1]
August 25, 2010 (XBLA)[1]
October 26, 2010 (PC)[2]
Genre(s) Beat 'em up, Side-scroller
Mode(s) Single-player, Local cooperative[3]
Rating(s) ESRB: M
PEGI: 18+
Media/distribution Digital download

Shank is a 2D side-scrolling beat 'em up developed by Klei Entertainment and published by Electronic Arts. It was released on August 24, 2010 for the PlayStation 3, August 25, 2010 for the Xbox 360 and October 26, 2010 on for Microsoft Windows. The game features both melee and ranged combat, as well as some acrobatic gameplay. The story was written by God of War co-creator Marianne Krawczyk and tells the tale of Shank's quest for revenge. A sequel, Shank 2 was announced on September 27, 2011 and was released on February 7, 2012 for the Playstation 3 and for Microsoft Windows, and on February 8, 2012 for the Xbox 360.

Shank received mixed reviews from critics, but generally positive reception overall. The PlayStation 3 version holds a score of 75.86% at GameRankings, while the PC version holds a score of 76.33% and the Xbox 360 version a 75.11%. In its first week over 9,200 units were sold on Xbox Live Arcade, and in August 2010 alone sold 41,000 units on the same system. It remained in the top 20 Xbox Live Arcade games for the month of September 2010. Critics generally praised the art style of both the gameplay and cutscenes, however some critics felt the game had uneven level design and repetitive gameplay.

Contents

[edit] Gameplay

Shank features a comic art style.

Shank is a side scrolling beat 'em up with a comic book art style. In the game the player controls Shank, an ex-mob hitman. The game features three main types of weaponry: a pair of knives, heavy melee weapons (the starting one is a chainsaw) and firearms (the starting one is a pair of pistols). Each weapon is assigned to a controller button, and the attacks can be combined to perform various combos. The player can collect temporary-use weaponry from fallen enemies, such as machine guns and rifles, as well as grenades.

Shank has other attacks such as multiple grapple attacks, throw enemies, and is able to perform a pounce maneuver, in which he jumps in the air and lands on a nearby enemy. Some acrobatic abilities can also be performed, such as swinging from lampposts or other tall structures, and running along the front of things such as billboards.[4] On screen enemies each have a health bar that displays on the player's heads up display, akin to Final Fight.[5]

Shank features a cooperative campaign designed to be played locally, which is a prequel to the single-player campaign.[3] The multiplayer allows players to play as Shank and his partner-in-crime Falcone.[6] In this mode players are often required to work as a team to accomplish objectives, such as defeating level bosses. Players can combine moves for special attacks with the characters perform together. Also available is the ability to revive a fallen teammate should they die in combat.

[edit] Synopsis

The story of Shank is told in two parts, single player campaign, and a cooperative campaign, which serves as a prelude to the former. It follows the character Shank from his time as a hitman in the mob through his revenge on the same mob for the murder of his girlfriend.[7]

[edit] Cooperative campaign

The cooperative campaign begins with Shank and fellow hitman Falcone as they head to Cassandra's strip club, which has been overrun by a biker gang. As they arrive she is kidnapped by the biker leaders. Shank and Falcone chase them to a back alley and kill one, leaving the other for Cassandra. The pair then head to a wrestling match that their mob boss Cesar had rigged. The Butcher was supposed to lose the fight, but the wrestler instead decides to defeat his opponent. Shank and Falcone are ordered to teach The Butcher a lesson.[7]

Later, Cesar phones the two hitmen and asks them to go and oppose a priest and the members of his congregation. After killing a number of SWAT members they succeed in kidnapping the priest, taking him to Cesar and Father Angelo. After giving him a life lesson, Angelo takes out his magnum and shoots the priest in the face, much to Shank's disapproval. Afterward, Falcone calls Shank about an important hit: the deputy mayor is in town and he must be eliminated. By taking him out, the mob will be able to gain control.[7] Shank and Falcone kill the deputy's final bodyguard, and are about to take the deputy out when Eva is taken hostage. Suddenly Shank is full of doubt, and is not able to pull the trigger. Rudy, Cesar's personal assistant, kills the deputy mayor, threatening to kill Eva since she's deemed as a nuisance. Shank quickly dives in front of her and kills him. Realizing they must flee, Eva and Shank drive off into the sunset. The player then hears the voice of Cesar who tells his assassins to find and kill them.[7]

[edit] Single-player campaign

The single player campaign begins as Shank walks into a bar looking for vengeance for Eva, his murdered girlfriend. He asks the bartender where he can find a wrestler named The Butcher. He pulls down a poster of a fight that mentions The Butcher's next fight. As he leaves the bartender reports to Cesar, Shank's ex-mob boss, about Shank's return.[7] As Shank makes his way to the wrestling arena, the player learns through flashbacks that The Butcher had kidnapped Eva. Shank arrives at the arena and confronts The Butcher, killing him. He soon realizes that he killed an impersonator, as the dead fighter doesn't have the same tattoo as The Butcher. He discovers that The Butcher is in another town and travels there.[7]

After a violent train ride Shank arrives at a meat factory, The Butcher's hideout. The Butcher reveals that he killed Eva. He taunts Shank, stating that he enjoyed every second of it. Shank and The Butcher fight, with Shank finally choking him with a chain. He then makes his way to Club Stardust, a strip club owned by Cassandra. Shank meets with Cassandra at which point a flashback shows that as Cassandra was about to kill Eva with her katana, Shank stopped her, slicing the right of her face and leaving a large scar.[7] He kills Cassandra and escapes the club. In a nearby bar he encounters a man from the Venom gang named Mello who has information. The player learns through another flashback that Shank used to be part of a mob ruled by a man named Cesar. Shank was Cesar's best hitman. He'd asked Shank to kill Eva as a test of loyalty, but when he refused Cesar ordered his top men to track down and kill them both.[7]

He follows an ex-friend from his former mobster life to track down the evil Father Angelo. He soon catches up with his prey, severs his left arm and tells him to tell Angelo that he's coming. Shank follows the trail of blood left by the mobster which leads to a church. At the church Shank has another flashback, which shows that Angelo lit Shank's house on fire, ensuring Eva could not be saved.[7] As Shank fights through the church, Angelo attacks him with a rocket launcher. Shank battles him, gaining the upper hand, but Angelo fires a rocket causing a church bell fall on Shank, knocking him unconscious. He wakes up strapped to an electric chair, face to face with Cesar. After Cesar leaves Shank frees himself, then ties Angelo to the chair and electrocutes him.[7]

Shank pursues Cesar to his villa, where the final showdown begins. As they fight, more of his past is revealed. Shank would have obeyed the order to kill Eva, but upon arriving Eva revealed that she was carrying his child. Shank explains that Cesar had always taught him the importance of family and so he didn't kill her.[7] Cesar replies that if he had known this things could have gone differently. As the fight nears its end, Shank is stabbed and shot multiple times in the chest. Despite this, he still manages to kills Cesar. The game ends as Shank walks towards the sunset, his revenge fulfilled.[7]

[edit] Development and marketing

Some character designs were created first on paper, then designed via computer.

Shank was announced at Penny Arcade Expo 2009.[8] On March 4, 2010 Klei Entertainment signed with Electronic Arts and were able to finalize which platforms the game would be released on.[9] It was shown at the 2010 Game Developers Conference in San Francisco, California where new features were showcased, such as environment hazards and new types of enemies, such as attack dogs. Also showcased was the ability to throw enemies in to said environment hazards.[4][10] It was subsequently at Electronic Entertainment Expo in Los Angeles, California.[11] It was released on August 24, 2010 for the PlayStation 3, August 25, 2010 for the Xbox 360 and October 26, 2010 on for Microsoft Windows.[12] Cheng said the game was an "ode to Double Dragon with a Tarantino film feel to it."[13]

Character designs were first created as paper drawings before being recreated via computer. Creative Director Jeff Agala was responsible for the primary design of the characters.[14] Klei Entertainment Artist Meghan Shaw was responsible for conceptualizing the level design for the game.[5] The team used a combination of level and effects tools along with a custom flash pipeline for the animators to build assets in. Development for Shank began in January 2009, shortly after the closing of Klei's previous publisher.[5] The idea for the game was created by CEO Jamie Cheng and Creative Director Jeff Agala.[5] The majority of the character animation was done by artist Aaron Bouthillier.[5] The animation team was composed mainly of cartoon animators, making the flash asset pipeline more intuitive and production faster.[4] Lighting in the game is also dynamic, with characters becoming darker when away from light sources, or appearing as silhouettes against a sunset background.[5] The art style was influenced by golden age comics, Saturday morning cartoons and graphics novels.[5]

On August 5, 2010, Klei Entertainment announced that they would release Shank's Original Soundtrack for free to download on their official website, if 1500 people joined their community on Facebook. They reached their goal in three hours. Subsequently the full soundtrack was remastered to be "suitable for consumption" and released free of charge.[15][16] The story was written by God of War co-creator Marianne Krawczyk and tells the tale of Shank's quest for revenge.[17] As a cross promotion for the game, the titular character from DeathSpank is available as one of Shank's alternate costumes.[18]

[edit] Reception

 Shank
Aggregate scores
Aggregator Score
GameRankings 75.86% (PS3)[19]
76.33% (PC)[20]
75.11% (X360)[21]
Metacritic 75/100 (PS3)[22]
67/100 (PC)[23]
71/100 (X360)[24]
Review scores
Publication Score
1UP.com A[25]
GameSpot 6.5/10[26]
GameTrailers 6.6/10[27]
IGN 7/10[28]
X-Play 5/5
Joystiq 4.5/5 stars[29]

Shank received mixed reviews from critics, but generally positive reception overall. The PlayStation 3 version holds a score of 75.86% at GameRankings, while the PC version holds a score of 76.33% and the Xbox 360 version a 75.11%.[19][20][21] Metacritic reports similar scores, with the PlayStation 3 version averaging 75/100, the PC version 74/100, and the Xbox 360 version averaging 71/100.[22][23][24] In its first week over 9,200 units were sold on Xbox Live Arcade,[note 1] and in August 2010 alone sold 41,000 units on the Xbox 360.[30][31] It also remained in the top 20 Xbox Live Arcade games for the month of September 2010.[32]

Reviewers were universal in praising the game's art style. 1UP.com's Scott Sharkey called it "gorgeously, fluidly animated, in both its cut-scenes and within the actual gameplay."[25] Joystiq's Justin McElroy stated "animations are so smooth between attacks that you scarcely get to enjoy snuffing out one human life before you're on to stabbing the next soon-to-be-ghost."[29] Tom Mc Shea of GameSpot agreed, adding "colorful visuals and well-crafted cutscenes add a lot to the experience."[26] Mc Shea also praised the cooperative campaign, stating it was the best aspect of the game. Scott Sharkey further praised the cooperative campaign for its inclusion of a separate story, complete with cutscenes.[25]

The game's gore and graphic display received mixed reception among critics. GamesRadar's Carolyn Gudmundson called it "Embarrassing attempt at "Mature" rating".[33] Joystiq's Justin McElroy was more forgiving, stating that the blood and gore has "a great Americanime, Samurai Jack-esque style that makes the murder look cool but never so real that you wonder about the families of the people you're beating to death."[29] 1UP.com's Scott Sharkey expressed approval, stating Shank is "bloody, violent, adolescently indulgent, and absolutely beautiful in execution."[25] Tom Mc Shea of GameSpot stated it is "a savage game that revels in the brutality of street fighting."[26] The reviewer from GameTrailers called Shank "a savage Saturday morning cartoon filled with blood, boobs and Berettas.[27]

While some reviewers gave high marks for the game's control scheme and responsiveness, others expressed frustration with the same issues. 1UP.com's Scott Sharkey lauded the controls, saying they were "split-second responsive even with the absurd amount of lovingly rendered action happening on screen."[25] Tom Mc Shea of GameSpot criticized the controls, stating that they were inconsistent and did not respond at given times.[26] Carolyn Gudmundson of GamesRadar echoed these comments, citing similar control issues.[33] IGN's Arthur Gies was critical of the short three hour campaign.[28] GameTrailer's review likened the game to a cartoon series, then called it a "short season, [...] one that you can finish in a single sitting."[27]

[edit] Sequel

A sequel, Shank 2, was announced on September 27, 2011 and released on February 7, 2012 for the PlayStation 3 and Microsoft Windows, and on February 8, 2012 for the Xbox 360. It features a new multiplayer survival mode, updated combat mechanics, and new weapons. "What we did was rip the game apart and reconstruct it to allow us to have more responsive controls and better graphics," said Klei Entertainment's Jamie Cheng. "We tore our combat system apart... and created new controls to be able to use the enemies' weapons against themselves."[34]

[edit] Notes

  1. ^ Sales data for the first week was driven from the game's leaderboards, which only post a score once players complete the game. Thus actual sales are likely to be higher for this week.

[edit] References

  1. ^ a b McWhertor, Michael (2010-07-20). "See What It's Like To Shank A Friend". Kotaku. http://kotaku.com/5592065/see-what-its-like-to-shank-a-friend. Retrieved 2010-07-20. 
  2. ^ "Shank Release Information for PC". GameFAQs. http://www.gamefaqs.com/pc/972630-shank/data. Retrieved 2010-12-08. 
  3. ^ a b Cheng, Jamie (2010-07-20). "Shank Backstory told in Co-op Campaign". Klei Entertainment. http://shankgame.com/news/shank-backstory-told-in-co-op-campaign/. Retrieved 2010-08-11. 
  4. ^ a b c "Inside Gaming Plus: Shank Interview with Jamie Cheng of Klei Entertainment at GDC 2010". machinima.com via YouTube. 2010-03-31. http://www.youtube.com/watch?v=JqIFUOMXVng. Retrieved 2010-12-08. 
  5. ^ a b c d e f g Graft, Kris (2010-02-04). "Road To The IGF: Klei Entertainment's Shank". Gamasutra. http://www.gamasutra.com/view/news/27039/Road_To_The_IGF_Klei_Entertainments_Shank.php. Retrieved 2010-12-08. 
  6. ^ "Revenge Cuts Deep On August 24 When EA And Klei Entertainment Unleash Shank". Electronic Arts. 2010-07-20. http://www.ea.com/news/ea-and-klei-unleash-shank-august-24. Retrieved 2010-08-11. 
  7. ^ a b c d e f g h i j k l Klei Entertainment. Shank. (Electronic Arts). (2010-08-24)
  8. ^ Tong, Sophia (2009-09-04). "Shank Hands-On". GameSpot. http://pax.gamespot.com/story/6216832/shank-hands-on. Retrieved 2009-09-05. 
  9. ^ Graft, Kris (2010-03-04). "Interview: EA Partners Signs DeathSpank, Shank". Gamasutra. http://www.gamasutra.com/view/news/27498/Interview_EA_Partners_Signs_DeathSpank_Shank.php. Retrieved 2010-12-08. 
  10. ^ "GDC 10: Big Boss Takedown (Cam)". GameTrailers. 2010-03-12. http://www.gametrailers.com/video/gdc-10-shank/63058. Retrieved 2010-12-08. 
  11. ^ Hatfield, Daemon (2010-06-16). "E3 2010: Shank Update". IGN. http://xboxlive.ign.com/articles/109/1099138p1.html. Retrieved 2010-12-08. 
  12. ^ Cheng, Jamie (2010-03-04). "Klei signs with EA Partners for Shank". Klei Entertainment. http://shankgame.com/news/klei-signs-with-ea-partners-for-shank/. Retrieved 2010-12-07. 
  13. ^ "Co-Op Interview". GameTrailers. 2010-07-21. http://www.gametrailers.com/video/co-op-interview-shank/701956. Retrieved 2010-12-08. 
  14. ^ Agala, Jeff (2009-05-19). "Boss Designs". Klei Entertainment. http://shankgame.com/art/boss-designs/. Retrieved 2010-12-08. 
  15. ^ Cheng, Jamie (2010-08-05). "Shank's Original Score". Klei Entertainment. http://shankgame.com/news/shanks-original-score/. Retrieved 2010-08-22. 
  16. ^ Cheng (2010-08-23). "Shank Soundtrack Available Now!". Klei Entertainment. http://shankgame.com/art/shank-soundtrack-available-now/. Retrieved 2010-08-23. 
  17. ^ Fahey, Mike (2010-05-13). "God Of War Writer Gets Shanked". Kotaku. http://kotaku.com/5538297/god-of-war-writer-gets-shanked. Retrieved 2010-12-07. 
  18. ^ Cheng, Jamie (2010-08-25). "And the Final Costume: DeathSpank!". Klei Entertainment. http://shankgame.com/art/and-the-final-costume-deathspank/. Retrieved 2010-12-08. 
  19. ^ a b "Shank for PlayStation 3 - GameRankings". GameRankings. http://www.gamerankings.com/ps3/972632-shank/index.html. Retrieved 2010-12-07. 
  20. ^ a b "Shank for PC - GameRankings". GameRankings. http://www.gamerankings.com/pc/972630-shank/index.html. Retrieved 2010-12-07. 
  21. ^ a b "Shank for Xbox 360 - GameRankings". GameRankings. http://www.gamerankings.com/xbox360/960528-/index.html. Retrieved 2010-12-07. 
  22. ^ a b "Shank for PlayStation 3 Reviews, Ratings, Credits and More at Metacritic". Metacritic. http://www.metacritic.com/game/playstation-3/shank. Retrieved 2010-12-07. 
  23. ^ a b "Shank for PC Reviews, Ratings, Credits and More at Metacritic". Metacritic. http://www.metacritic.com/game/pc/shank. Retrieved 2010-12-07. 
  24. ^ a b "Shank for Xbox 360 Reviews, Ratings, Credits and More at Metacritic". Metacritic. http://www.metacritic.com/game/xbox-360/shank. Retrieved 2010-12-07. 
  25. ^ a b c d e Sharkey, Scott (2010-08-24). "Shank Review". 1UP.com. http://www.1up.com/do/reviewPage?cId=3181037&p=4. Retrieved 2010-12-07. 
  26. ^ a b c d Mc Shea, Tom (2010-08-24). "Shank Review". GameSpot. http://www.gamespot.com/xbox360/action/shank/review.html. Retrieved 2010-12-07. 
  27. ^ a b c "Shank Review". GameTrailers. 2010-08-25. http://www.gametrailers.com/video/review-pod-shank/703572. Retrieved 2010-12-07. 
  28. ^ a b Gies, Arthur (2010-08-24). "Shank Review". IGN. http://uk.ps3.ign.com/articles/111/1115660p1.html. Retrieved 2010-12-07. 
  29. ^ a b c McElroy, Justin (2010-08-24). "Shank review: Always Be Murdering". Joystiq. http://www.joystiq.com/2010/08/24/shank-review/. Retrieved 2010-12-07. 
  30. ^ Langley, Ryan (2010-09-09). "In-Depth: Xbox Live Arcade Sales Analysis, August 2010". Gamasutra. http://www.gamasutra.com/view/news/30301/InDepth_Xbox_Live_Arcade_Sales_Analysis_August_2010.php. Retrieved 2010-12-07. 
  31. ^ "Xbox Live Arcade August 2010 Sales". XBLA Ratings. 2010-09-21. http://www.xblaratings.com/blog/3099-xbox-live-arcade-august-2010-sales. Retrieved 2010-12-14. 
  32. ^ Langley, Ryan (2010-10-13). "In-Depth: Xbox Live Arcade Sales Analysis, September 2010". Gamasutra. http://www.gamasutra.com/view/news/30936/InDepth_Xbox_Live_Arcade_Sales_Analysis_September_2010.php. Retrieved 2010-12-07. 
  33. ^ a b Gudmundson, Carolyn (2010-08-25). "Shank". GamesRadar. http://www.gamesradar.com/xbox360/shank/review/shank-review/a-201008241654695053/g-201003099518688093. Retrieved 2010-12-07. 
  34. ^ McWhertor, Micheal (2011-09-27). "Bring A Friend Along for Shank 2’s Brand of Shooting, Stabbing and Slicing". Kotaku. http://kotaku.com/5844459/bring-a-friend-along-for-shank-2s-brand-of-shooting-stabbing-and-slicing/gallery/1. Retrieved 2011-09-28. 

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