Sherman3D

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Sherman3D Sdn. Bhd., Sherman3D Multimedia Inc.
Type Privately held company
Industry Video Games
Entertainment industry
Founded 2003
Headquarters Malaysia, Canada
Key people Jeffery Patrick
(Director)
Ng Eu Ginn
(Director)
Sherman Chin
(Founder & Producer)
Gan Soon Ling
(Chief Game Designer)
Nicholas Shanafelt
(Game Art Outsourcing Manager)
Products Alpha Kimori (PC)
Website www.Sherman3D.com

Sherman3D is an independently owned video game developer company incorporated in 2003 by Sherman Chin, which develops bright and colorful anime inspired video games.[1]

Overview[edit]

Sherman3D started as an independent game development community but was incorporated in April 2003 in Malaysia. Sherman3D's has online developers from across the globe from countries such as Japan, New Zealand, United Kingdom and America. Sherman3D specializes in pixel art outsourcing and has worked on over 20 internationally recognized games including Drawn To Life published by THQ in 2007, Scribblenauts published by Warner Bros. Interactive Entertainment in 2009, Nickelodeon Diego's Build & Rescue published by 2K Play in 2010.[2] In 2011, Sherman3D created its own story and trademarked intellectual property in the form of a sci-fi fantasy PC Role Playing Game entitled Alpha Kimori Great Doubt Episode One, which was distributed by Big Fish Games,[3] IGN Entertainment[4] and GameHouse[5] in the US, IGN[6] in the UK, GamersGate[7] in Sweden, and DLsite[8] in Japan.

Sherman3D is an authorized Nintendo DS developer and provides pixel art partner studio outsourcing services to other game development companies such as 5th Cell.[9] Sherman3D and its services is also listed in the Game Developer's Market Guide book[10]

History[edit]

Sherman3D was first incorporated as Sherman3D Sdn. Bhd. after securing the 2nd-runners up award in Venture 2002,Malaysia's first nationwide business plan competition organized by McKinsey & Company.[11] The award was presented to Sherman3D by Malaysia's Prime Minister, Yang Amat Berhormat Datuk Seri Abdullah Ahmad Badawi.[1] Sherman3D Sdn. Bhd. was recognized by the Malaysian government as an MSC Malaysia Status Company in 2004[12] and part of the technopreneur development division.[13]

Sherman3D worked on a MMORPG prototype entitled Vibeforce on IBM's Butterfly Supercomputing Grid[14] for Sony's PlayStation 2,[15] which was showcased at E3 2003.[16] Sherman3D was mentioned in The New York Times,[17] The Wall Street Journal[18] and USA Today.[19]

The Sherman3D 3D BSP [20] Game Engine and documentation has been used as university research paper reference.[21]

Sherman3D Multimedia Inc. was incorporated in British Columbia, Canada in 2006 and it provides 2D game pixel art and animation outsourcing services.[22]

Sherman3D was invited to speak on the philosophy of Great Doubt in Alpha Kimori[23] at the Defense, Science & Research Conference 2011 organized by the National University of Singapore in Singapore in August 2011.[24]

Sherman3D was featured on the cover and center spread of the New Straits Times[25] newspapers' Tech pullout. The article was awarded best feature and best cover.

Sherman3D also worked on all the in-game pixel art graphics of Scribblenauts,[26] Lock's Quest[27] and Drawn To Life,[28] which were rated at 8.5,[29] 8.5[30] and 8.0 out of 10[31] respectively by IGN Entertainment.

Sherman3D's co-founder, Tiffany Lim, was interviewed by Casual Connect Association for the Casual Connect magazine on July 12, 2012.[32]

Sherman3D's Alpha Kimori game was selected as the first and only commercial flagship RPG Maker game sold by Degica Co., Ltd., Japan, the official sole distributor of the RPG Maker game engine internationally on August 5, 2012.[33]

Sherman3D showcased Alpha Kimori at the Tokyo Game Show in Japan on September 20 and 21, 2012[34][35] and was highlighted by the Japanese media as a tribute to classic Japanese role-playing games.[36]

Sherman3D's Alpha Kimori was put up on Valve Corporation's Steam (software) Greenlight[37] and was featured on Tech In Asia[38] and Gamezebo.[39]

The following is a chronology of events that led up to the launch of Alpha Kimori on Valve Corporation's Steam platform:

  • 2013 May 21 | Alpha Kimori JRPG and Philosophy lecture by Sherman Chin at Casual Connect Asia in Singapore at the Tower Ballroom of Shangri-la Hotel.[40]
  • 2013 December 9 | Alpha Kimori GreenLit on Steam.[41]
  • 2014 March 17 | Alpha Kimori launches on Valve's Steam after being Greenlit. [42]
  • 2014 April 1 | Alpha Kimori launches on Big Fish Games Japan. [43]
  • 2014 May 12 | Alpha Kimori with Sherman Chin GameRamble interview. [44]

Original Intellectual Property Titles[edit]

Partner Intellectual Property Titles[edit]

References[edit]

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External links[edit]