Shin Megami Tensei: Nocturne

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Shin Megami Tensei: Nocturne
Shin Megami Tensei III: Nocturne
North American cover art
Developer(s) Atlus
Artist(s) Kazuma Kaneko
Composer(s) Shoji Meguro
Toshiko Tasaki
Kenichi Tsuchiya
Series Megami Tensei
Platform(s) PlayStation 2
PlayStation Network
PlayStation 3
Release date(s) Nocturne
  • JP February 20, 2003[1]
Nocturne Maniax
  • JP January 29, 2004
  • NA October 12, 2004
  • EU July 1, 2005
  • NA May 6, 2014 (PSN)[2]
Nocturne Maniax Chronicle
  • JP October 23, 2008
Genre(s) Role-playing video game
Mode(s) Single-player
Distribution Optical disc, download

Shin Megami Tensei: Nocturne, known in Japan as Shin Megami Tensei III: Nocturne (Japanese: 真・女神転生III-NOCTURNE Hepburn: Shin Megami Tensei Surī Nokutān?) and in Europe as Shin Megami Tensei: Lucifer's Call, is a post-apocalyptic role-playing video game for the PlayStation 2 developed by Atlus in 2003. It is the third main game in the Shin Megami Tensei series, released nine years after Shin Megami Tensei II due to difficulties in making a new game in the series able to appeal to the wide audience. The western release of this game is the director's cut version from Japan from 2004 which added new features such as more bosses, and another ending. Another version of the game was released in Japan in 2008.

The story takes place in modern Japan where the player character is a high school student who becomes half human half demon being when the world starts going through Conception: the current world is destroyed and is set to be replaced with another and currently it has become Vortex World mainly inhabited by souls and demons. As the protagonist becomes a half demon, the player can use him in battle to fight enemy demons and request them to join his side. As the story progresses, the player is given the option of changing the Vortex World based on the decisions he takes.

The project of Nocturne was constantly delayed after the release of Shin Megami Tensei if... due to Atlus's desire to make a proper Shin Megami Tensei game for its next generation of consoles which resulted in the game going through several changes. The game was well received by video game publications who praised its gameplay and atmosphere while its challenging difficulty was often a subject of criticism. It has often been recognized as one of the best video games released in the west during 2004 while in Japan it sold 245,520 units in its debut year. A drama CD and light novel based on the game have also been released in Japan.


In Nocturne the player controls a teenager who viewed from third person camera. The main character gains demonic skills through the use of Magatama. When a hero levels up and is equipped with a Magatama, he may learn a skill and the Magatama may go Wild. After leveling, the Magatama may go Wild. This will be a random effect such as healing or stat boosts. There are also bad effects such as getting negative status ailments.

A unique facet of Magatama is the ability to alter the main character's "Title". The area where a demon's race (or family) is listed, the main character's is "Fiend" by default; however, through mastery of some Magatama, this title changes. For the main character, however, it isn't his race changing, but merely his title, as he is regarded as the story's Fiends (though he is half one) regardless of the title. All Magatama are affiliated with one of three types: Dark, Neutral, and Light. As the main character masters Magatama, the type he has mastered the most of is selected as his title. For the most part, the main character's title is cosmetic and does not affect gameplay.


A battle in Shin Megami Tensei: Nocturne where the player is using the main character (now under control) and the demon Minakata. The blue images from the top right indicate how many turns the players have left.

The battle system functions like traditional RPG turn-based combat, but with one key exception: Nocturne introduced a new element in the form of Press Turns. Each character participating in combat, friend and foe alike, provides one or more Press Turns (more usually denoting a boss) represented in the upper right-hand corner of the screen as icons. The rule behind this system is that any action, such as attacking, using skills, items, contacting demons and summoning commands, will normally cost one full turn. But if a combatant scores a critical hit, exploits their opponent's weakness, or passes on making an action, their turn will be considered 'half used', which is marked by a pulsating Press Turn icon. These half used turns allow a character to do anything that a regular turn can but will always expire, even if a "half turn" option is again selected. If an attack fails (either by missing, repelling, draining, or blocking,) however, it will penalize the combatant by losing multiple Press Turn icons.

Demon conversation[edit]

A key theme in Nocturne is that of demon conversation. Since the Demi-fiend can only (normally) have one press turn by himself, he must gain allies to fight alongside him in order to have a better chance of survival. Leveling up particular Magatama can also affect demonic conversations with particular demon types. Demon negotiation is a unique system in which the speaker (usually, but not always, the Demi-fiend) tries to persuade an enemy demon to join their party.[3]

Some demons can be bribed with money or items, while others may only ask a philosophical question ("Do you envy how plants live?"). Some can be seduced by a beautiful speaker, some can be flattered, and some will join you without a moment's hesitation. These demons can also be fused to create stronger creatures and the state of the moon or "Kagutsuchi" can provide stronger creations.[4]


The main character and his friends, Chiaki Hayasaka and Isamu Nitta, go to Tokyo to visit their ill teacher Yuko Takao just as a riot caused by two cults resulted in the death of several people.[5] In the hospital where Yuko was staying, the main character briefly encounters a sinister occult experimentation set by a man named Hikawa who is connected with the riot.[6] Shortly afterwards, the world starts going through Conception; thanks to Hikawa's experimentation, the original Tokyo is destroyed and replaced with an embryonic state, the Vortex World, which is to remain until the world is reborn.[7] The main character then meets a young boy who inserts him the Magatama, a creature that gives him demonic powers and turns him into a "Demi-Fiend."[8]

As the main character explores the Vortex World, he allies with Jyoji Hijiri, a reporter who guides him in the Vortex World.[9] He learns of two organizations who wish to shape the new world up to their desires: the Assembly of Nihilo led by Hikawa who aim to create a world devoid of emotion in order to ensure peace, and the Mantra who want to rule the new world through strength.[10][11] The Demi-Fiend is confronted by several demons who wish to obtain candelabrums as a means to obtain more power.[12] Hikawa manages to destroy the Mantras in his quest to rule the new world.[13] He is assisted by Yuko Takao who manages to steal the energy, or "Magatsushi", from other demons.[14]

The Demi-Fiend goes in search for his friends and faces the groups. Both Chiaki and Isamu are distraught by the Vortex World and decide to move on their own rather than relying on their friend's power.[15][16] As Yuko realizes she is being used by Hikawa, she decides to go on her own quest to create her desired world.[17] For this, she aims to create three Kotowari (Reasons). For a person to create the new world, they must possess a powerful inner philosophy that encompasses a set of natural laws that the new world would be based upon: this is called a Reason. The laws of the Vortex World dictate that it is forbidden for a demon to create a Reason; thus, most demons in the game follow one of the three Reasons created by key characters throughout the course of the game.[18] The Vortex World is merely a fetal stage of the world, created by the Conception in preparation for its eventual rebirth.

The Reasons are Hikawa's Shijima, based on stillness and oneness, for a world of perfect harmony, where there is no 'self' whatsoever, and no passion to cause dissent, conflict and destruction; Isamu's Musubi, a Reason where the Self is absolute and every single person would live in his or her own independent world, completely sealed from any other living being; Chiaki's Yosuga, a Reason based on elitism and survival of the fittest, where only the chosen elite would possess the right to live while useless and weak elements of society would be purged from the world, leaving only the powerful and strong.[19] While Yuko also tries to create her own reason, she ends being sacrificed by Hikawa during his summoning of his chosen deity.

As a demon, the main character is forbidden to create his own Reason. However, he can choose to defy the laws of the Vortex World and follow no Reason, which leads to the Neutral Light which restores the world to the way it was before the game.[20] The Neutral Dark Ending has the Demi-Fiend as the only survivor.[21] Additionally, there is a dark ending By completing the optional Labyrinth of Amala dungeon in the Maniax version of the game, a sixth ending- 'True Demon'- can be gained instead where Lucifer succeeds in shaping the main character in his image to help mount an attack on heaven.[22]


  • Main character: The main and only player character, he rarely speaks and his personality is shaped by the player's decisions. The protagonist is an average high school student with some interest in video games and in the occult. He becomes involved in the Conception — the end of the world — when visiting his teacher, Yuko Takao. His journey in the resulting Vortex World begins once he has been granted demonic power from a Magatama given by a mysterious boy.[8] He is referred to as the Demi-fiend (人修羅 Hitoshura?) by many: having the body of a demon and the heart of a human. While he has no default name in the game, he is named Naoki Kashima (嘉嶋 尚紀 Kashima Naoki?) in the CD drama and Shin Managi (間薙 シン Managi Shin?) in the novel Shin Megami Tensei III: Nocturne Konton by Toumon Boogey.
  • Yuko Takao: a popular teacher at the high school that the main character attends. She joins forces with Hikawa to bring about the Conception because she is tired of the world, which she sees as full of people meaninglessly wasting their potential. As the Maiden of the Vortex World, she is expected to be the cornerstone of a world of freedom, but finds herself used by Hikawa as a mere tool in his quest for a world of stillness. She worships a "goddess" named Aradia, a being who comes from a world that is not quite real and can only give hope to her followers, as she has no real power. In the labyrinth of Amala, the player learns that Aradia is the Goddess of Falsehoods and thus cannot bring real hope to the world even if she were given power. She is sacrificed by Hikawa during his summoning of his chosen deity.
  • Chiaki Hayasaka: named Chiaki Tachibana (橘千晶 Tachibana Chiaki?) in Japanse, is a classmate of the main character. Born and raised in an upper-class family, she has a habit of talking down to people. Like Isamu, she is also drawn to the Conception. She adapts to the law of the Vortex World and follows the path of creation. Calling the previous world too cluttered and full of unnecessary things, she eventually resolves to create a primal world where the strong reign supreme and the weak are disposed of or enslaved. Thus, she establishes the Reason of Yosuga. She resolves to create a beautiful world to outlast the previous one but she is nearly killed. Chiaki eventually seeks the help of a fallen demonic spirit of Power. The result is the Reason of Yosuga; a world without weak people in control. Chiaki simply wants a world where everyone strives to be strong. Her final words to the protagonist are congratulations if he joins Yosuga. Rejection of Yosuga results in Chiaki giving the protagonist a heartfelt goodbye.
  • Isamu Nitta (新田勇?): is a classmate of the main character. He has a lazy personality; however, he has a tendency to be self-centered. He is also very fond of his teacher, Yuko Takao. In the immediate aftermath of the Conception, he struggles to cope with the new world and instinctively seeks out Yuko and the main character for support and help. He fails to find Yuko and loses all faith in other people. He resolves to create a world where the Self is absolute, and no-one can interfere with anyone else, thus creating the Reason of Musubi. Isamu proclaims that individuals should be inherently isolated, but constantly relies on other characters for emotional support, help, and power in establishing his Reason. Isamu's desire for a world of Musubi is because he wants a world where he can live in solitude forever. If the protagonist joins Musubi then Isamu is killed by another deity in the final dungeon and provides no support. If he rejects his path, then Isamu speaks openly about his desire to kill the protagonist.
  • Hikawa: Chief Technical Director of a large communications company called Cybers, and a high-ranking officer of the Gaea cult. He is said to be the one responsible for the occurrence of the Conception. After the emergence of the Vortex World, he organizes the Assembly of Nihilo, which becomes one of the two strongest demonic forces. His dream is a world of silence, where the dangerous passion of man is neutralized, and everyone is at one with the world: this, he calls the Reason of Shijima. He is a man devoted to the Reason of Shijima from the very beginning and acts accordingly. He is utterly emotionless in his actions, using Yuko as his pawn and destroying all resistance with no hesitation and minimal effort. Rejecting Shijima results in a fight against Hikawa's chosen deity.
  • Jyoji Hijiri (聖丈二?), a writer for an occult magazine, meets the main character while collecting data for an article on the riot at Yoyogi Park. Even after the Conception, his sense of duty as a reporter pushes him to investigate further. He considers himself too weak to survive in the Vortex World, so he stays within the Terminal Room, studying the Terminals and their connection to the mysterious Amala Network. Soon, knowledge becomes everything to him, from him disregarding the worth of human life in the Vortex World to bribing the Demi-fiend with the facts that he has discovered through the Amala Terminals. Completing the Fourth Kalpa dungeon reveals that Hijiri actually died when the Conception occurred, but continues to exist in the Vortex World as his punishment for committing the "ultimate sin."
  • Lucifer: He is a demon who takes the form of mysterious individual in a wheelchair as well as an infant who appears before the main character throughout the story. His purpose and true identity are unknown for the majority of the game. He provides the main character with the Magatama. When the player completes the optional Fifth Kalpa dungeon in the Maniax version, his true identity is revealed. He is either accompanied by a young or old nurse depending on his state who acts as the attendant and mouthpiece for him.
  • Futomini: The leader of the Manikins who has visions of a world where his species are no longer tools. He is either defeated by Chiaki or the Demi-Fiend in his quest for a new world.


Atlus decided creating Nocturne shortly after finishing Shin Megami Tensei II and Shin Megami Tensei if....[23] Development of the third numbered Shin Megami Tensei was delayed as when the 32-bit consoles PlayStation and Sega Saturn, the team spent time deciding to create a different kind of game that would appeal to a wider audience unlike its prequels.[24] As a result, Atlus focused more in the Shin Megami Tensei: Persona games and Devil Summoner.[23] The game was first hinted by an Atlus spokesperson in November 1999.[25] However, the game was announced much later in September 2002 by the gaming magazine Famitsu where it was clarified it was a sequel to previous Shin Megami Tensei games rather than the spin-off Persona.[26] The franchise switched its first-person style dungeon crawler RPG to a fully third person RPG in order to focus more on the protagonist who would stand out for being part demon. This was also done since there were many reports of people getting a car-sickness-like condition called "3D sickness" with first person shooters in Japan and thus wanted something to focus their eyes on.[27]

The game was designed to appeal to a hardcore demographic due to its challenging gameplay.[28] The setting of Nocturne was inspired by the bubble structure of the universe which has been discussed in cosmology and the Gnostic view of the universe as a structure with multiple spheres were very similar. He then added the hollow theory resulting into the concept of the Vortex Universe.[24] Setting the game as a direct sequel to II proved difficult due to the necessity of the setting being contemporany Tokyo and previous games' endings involve changing the world.[23] Kaneko saw the game as a sequel of II '​s Chaos Route but at the same time he felt it was not truly a Shin Megami Tensei III.[23] In contrast to previous games which offered three routes for the cast, Chaos was the only affiliation of the characters. This was due to the fact the staff saw the Chaos route offered more to the player and that it would be boring to have the same designs as previous games.[29]

In the making of Shin Megami Tensei: Nocturne, the staff wanted to portray demons not only as enemies but as relatable characters the player could grow attached to when inviting them to his party. As in the previous Shin Megami Tensei games, the plot centers around people finding excitement in life.[24] The staff wished to show several Reasons and styles for living. They drew inspiration from large and small structures throughout the world, groups like schools and companies, and what they felt was happening there to despic these groups. They wanted the game to feel like a journey to hell similar to Dante Alighieri's Divine Comedy and Francis Ford Coppola's Apocalypse Now. In order to effectively represent the war between the Reasons that's occurrying in the Vortex World, they decided to create the Manikins. They wanted Manikins to represent the overwhelming number of "A populous country can collect more taxes, and a company with a larger work force can undertake many projects" that would press for a new world.[27]

In order to make the player submerse into the story, the staff left the main character's personality ambiguous. Additionally, they want to emphasize the importance of the player's decision by giving the game multiple routes.[24] In creating the main character, the staff had to make him accommodate with the demons. As a result, he became a supernatural half-human, half-demon being. Finding that portraying the protagonist as a demon was too common, he was instead kept as a human covered with tattoos similar to shamans. The main character's design was also inspired by the American rock band Red Hot Chili Peppers in how both are always shirtless.[24] There was also an aim to make him look like a human computer but this was dismissed in favor of the tattoos.[23]

Versions and release[edit]

A director's cut version, Shin Megami Tensei III: Nocturne Maniax (真・女神転生III-NOCTURNE マニアクス - Maniakusu?), was also released in Japan on January 29, 2004. Because this title was available in the country for a limited time, Atlus agreed to re-release it in February 10, 2004 after hearing of the fans' disappointment.[30] This version has additional features such as the Labyrinth of Amala (an optional multi-layered dungeon), and a sixth ending. The main character from Capcom's hack and slash series Devil May Cry, Dante, appears as a guest character. His inclusion in the game was suggested by a member of the Atlus staff who was a fan of the Devil May Cry series. This idea was approved due to how Dante's job as a demon hunter would fit the setting of Nocturne and thus Atlus created a movie where Dante confronted the game's hero. Capcom was satisfied with this video and allowed Altus to use the character.[31]

The director's cut is the version that was translated and released in North America as Shin Megami Tensei: Nocturne. The director believed the enhanced difficulty and the other new features would appeal to the western audience.[24] In April 2003, Atlus USA announced they would release it in North America.[32] The game was rated "M" for Mature as Atlus representative Gail Salamanca said the story is "definitely not for people with delicate sensibilities" due to the several dark and controversial themes the localization team worked in order to keep the original product intact.[33] Those in the United States who preordered copies of the game also received a music CD containing 33 tracks from the game's soundtrack. The North American release of the game was delayed by Atlus to October 12, 2004 by a backlog at Sony Disc Manufacturing. In compensation, DoubleJump Books offered free priority shipping worldwide for their Nocturne guidebook.[34] This version was also released in Europe in June 2005 by Ghostlight, with the addition of French and German language options, renamed to Shin Megami Tensei: Lucifer's Call.[35] On May 6, 2014, the game was released as a PS2 Classic on PlayStation Network in North America.[2]

Devil Summoner: Kuzunoha Raidō Tai Abaddon Ō Plus, the limited edition of Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon released on October 23, 2008 in Japan, contains a new version of Shin Megami Tensei: Nocturne titled Shin Megami Tensei III: Nocturne Maniax Chronicle Edition (真・女神転生III-NOCTURNE マニアクス クロニクル・エディション - Maniakusu Kuronikuru Edishon?) and featuring Raidou Kuzunoha from the Devil Summoner series in place of Dante.[36]


The soundtrack was composed by Shoji Meguro, Toshiko Tasaki, and Kenichi Tsuchiya. Some tracks are reprises from earlier Shin Megami Tensei titles composed by Tsukasa Masuko. It was released as a 2-disc Original Soundtrack on March 5, 2003 in Japan by SME Visual Works Inc.[37] However, the OST is incomplete missing virtually all dungeon music and battle music variations as well as music played during certain scenes such as when Hijiri first mentions the Obelisk.

Meguro, Tsuchiya and Tasaki returned to compose new music for the Maniax version. A soundtrack containing the new music was released February 4, 2004 by SME Visual Works Inc.[38] North American preorders of the game contained a CD containing all tracks from the Maniax soundtrack plus a selection of tracks from the 2 disc OST.[39]


Aggregate scores
Aggregator Score
GameRankings 83.75%[40]
Metacritic 82 out of 100[41]
Review scores
Publication Score
Eurogamer 8/10[46]
Famitsu 35/40[42]
G4 5/5[43]
GameSpot 8.5/10[45]
IGN 8.6/10[44]
RPGamer 5/5[47]
RPGFan 92/100[48]

Shin Megami Tensei: Nocturne achieved generally good sales in Japan but did manage to reach Altus's objective. The company estimated the game to ship 500,000 units.[49] During its first week of release in Japan, Nocturne sold 185,000 units which are equal to 75.7% of its shipment.[50] By the end of 2003, it had sold 245,520 units becoming Japan's 49th bestselling game of the year.[51] On the other hand, it was noted to have been through poor sales in the west alongside Shin Megami Tensei: Digital Devil Saga with Kazuma Kaneko noting the franchise had little popularity overseas.[52]

Critical reception to the game has been positive. The GameRankings average review score of Shin Megami Tensei: Nocturne is 83.75% while the average score in Metacritic is of 82 out of 100.[40][41] The Japanese video game magazine Famitsu gave it a score of 35/40.[42] It received perfect reviews, from both G4TV's Darryl Vassar and RPGamer's Michael Beckett who praised the balance between cutscenes and gameplay, giving the player several areas to explore and the multple challenges, as well as the multiple paths the player can take across the story resulting in high replay value.[43][47] The game has been praised for its challenging AI and combat system, alongside game labyrinths.[43][48]

The modern setting and dark storyline from Nocturne has also been found refreshing for contrasting common RPG storylines.[45][46] Similarly, Jeremy Dunham from IGN noted its "bizarre" story as one of the reasons to play it due to its post-apocalyptic setting.[44] Beckett also praised the visual style employed by Atlus including Kaneko Kazuma's character designs as well as the design of the Vortex World.[47] On the other hand, the highly challenging battle system has bothered reviewers with Rob Fahey from Eurogamer ultimately finding as a flaw that stopped him from giving the game a near perfect score.[46] GameSpot's Bethany Massimilla shared similar feelings noting that despite these drawbacks the game will feel rewarding to players.[45] Despite also noting the game was quite challenging, Beckett found it significantly easier during its last third with the total play time depending on the players' choices when leveling up and obtaining new skills.[47]

Besides good critical response in reviews, Nocturne received recogniztion by publications. Jeremy Dunham from IGN listed it as the seventh best game from 2004.[53] G4TV also awarded it best RPG from the same year.[54] In RPGamer's awards from 2004 it was listed as the third best PS2 game,[55] and had honorable mentions in the categories of best storyline, graphics and best overall.[56][57][58] Gamasutra listed Nocturne as one of their "Essential 20" role-playing games, noting how challenging the title could be.[59]

Related media[edit]

There is a light novel of the game known as Shin Megami Tensei III: Nocturne Konton (真・女神転生III: NOCTURNE 混沌?, lit. "Shin Megami Tensei III: NOCTURNE Chaos"). It is written by Boogey Toumon and illustrated by HACCAN. The light novel was published by Enterbrain's Famitsu Bunko imprint in August 2003. In this novelization, the main character takes the name of Shin Managi.[60]

A CD Drama of the series has also been released by King Records on April 23, 2003. In this case the protagonist is named Naoki Kashima and there is an original character named Ryougo Okiura voiced by Takahiro Mizushima who is able to fight demons like Naoki.[61]


  1. ^ "Atlus Products" (in Japanese). AtlusNet. Retrieved May 28, 2012. 
  2. ^ a b "Shin Megami Tensei: Nocturne Is Now A PS2 Classic For PlayStation 3". Siliconera. 6 May 2014. Retrieved 7 May 2014. 
  3. ^ "Shin Megami Tensei: Nocturne Development Report #2 (PS2)". IGN. September 24, 2004. Retrieved February 21, 2014. 
  4. ^ "Shin Megami Tensei: Nocturne Development Report #1 (PS2)". IGN. September 14, 2004. Retrieved February 21, 2014. 
  5. ^ Atlus. "Shin Megami Tensei: Nocturne". Atlus. Hijiri: Well, this is what they said on TV: 'The clash between a well-known company and a civic organization results in deaths'. But, those who live on the fringe say that it was a struggle between two opposing cults. 
  6. ^ Atlus. "Shin Megami Tensei: Nocturne". Atlus. Hikawa: ...Who are you? From what I remember, you're not one of our followers who survived the purge at the park...An acquaintance of Ms. Takao? Come to thinkof it, this was a hospital, wasn't it? I see, you came to visit her. However, even a pebble creates ripples when cast in water. I do feel pity for you, but...your life ends here! 
  7. ^ Atlus. "Shin Megami Tensei: Nocturne". Atlus. Yuko: You heard what Hikawa said, right? The world is about to be engulfed by chaos. It's called the [Conception]... The rebirth of the world, an event which no human has ever witnessed. Everyone outside of this hospital will perish. I doubt anyone would approve of such a terrible thing... But, even if we let this old world continue to exist, it would eventually lose all of its power. The world must first die, for it to be born again... And I alone will carry the burden of its sin...No, I don't have any regrets. 
  8. ^ a b Atlus. "Shin Megami Tensei: Nocturne". Atlus. Old woman: It is my honor to tell you that my little master has shown an interest in you. Poor human, he wants to give you a special gift. It is vital that you receive this gift...Please do not move.It will only hurt for an instant ...This will make you a demon... Magatama, the essence of demonic power... You have now joined the ranks of demons. 
  9. ^ Atlus. "Shin Megami Tensei: Nocturne". Atlus. Hijiri: Hey, wanna work together? If we're gonna have any hope of getting out of this mess, then we've got to find Hikawa. I heard there's a group in Ginza that's vying for control of shaping this infant world, and its leader is a human. That leader's gotta be Hikawa. 
  10. ^ Atlus. "Shin Megami Tensei: Nocturne". Atlus. Demon: The Assembly of Nihilo desires a [world of stillness]. It is a world without pain, because it is not controlled by emotions...It is far different from the state of chaos that Tokyo is in right now. 
  11. ^ Atlus. "Shin Megami Tensei: Nocturne". Atlus. Gozu-Tennoh: We, the Mantra, will wage war on Nihilo, and obliterate them! I have already ordered my soldiers to attack their headquarters in Ginza. If you call yourself a demon (--or “If you consider yourself a Mantra” if you chose “I'm at your service.”--), make haste and go to Ginza. Crush those who pose a threat to the world! I am Gozu-Tennoh, the one who will rule the kingdom of chaos... 
  12. ^ Atlus. "Shin Megami Tensei: Nocturne". Atlus. Matador: ...Only one of us will escape this domain alive. The victor shall claim the loser's candelabrum, and return in triumph. You hold a candelabrum...Then, like me, you must be seeking supreme power. 
  13. ^ Atlus. "Shin Megami Tensei: Nocturne". Atlus. Hikawa: Mantra believes they've destroyed this base, but as you can see, the core is fully functional... Nothing more needs to be done. The targeted amount of Magatsuhi will be reached shortly. However, they deserve to be punished. We'll use them as an example...of what happens to those who oppose the Assembly of Nihilo. This is a good opportunity. Witness what is about to take place. Using the Magatsuhi stored here, I will call on my new strength. The time has come... Activate the Nightmare System. 
  14. ^ Atlus. "Shin Megami Tensei: Nocturne". Atlus. Hikawa: ...Oh, I forgot to mention. Yuko Takao plays a key role in this system. She's been a great help to me. Her abilities as the Maiden have been invaluable...Are you worried about Yuko? 
  15. ^ Atlus. "Shin Megami Tensei: Nocturne". Atlus. Chiaki: ...After we went our separate ways, I started thinking. Not just about what I have to do in this world, but why the world ended up like this. And then, I realized...that there were too many unnecessary things occupying the previous world. There were lots of things, and lots of people...But, nothing new was being made. Time passed, and nothing changed. What the world really was not getting. 
  16. ^ Atlus. "Shin Megami Tensei: Nocturne". Atlus. Isamu: It's obvious I can't count on you or Ms. Takao anymore. No one's gonna help me in this world...I'll have to survive on my own. 
  17. ^ Atlus. "Shin Megami Tensei: Nocturne". Atlus. Yuko: I just do Hikawa's bidding. 'I would like you to become the pillar of the new world.' That's what he told me. In the end, I was nothing but a tool for collecting Magatsuhi... It's true that the Conception did take place, and I assisted in making it happen. The world is about to be reborn, but as it stands now, the new world is going to be a far cry from what I had hoped for. I dreamed of an ideal world where people were grateful to be alive... 
  18. ^ Atlus. "Shin Megami Tensei: Nocturne". Atlus. Hijiri: To create a new world, you must have a strong idea of what kind of world you want to create. This idea is commonly referred to as a Reason. Now, to acquire a Reason, you must receive divine protection from a god, and this is where the Magatsuhi comes into play. You need a large quantity of Magatsuhi in order to summon a god. That's why Hikawa, a human, was collecting Magatsuhi. 
  19. ^ Atlus. "Shin Megami Tensei: Nocturne". Atlus. Chiaki: I'm going to start collecting Magatsuhi. Honestly, I don't know where to begin... But, since Yosuga is the Reason of the strong, I'll see what I can do on my own first...I'm glad we had the chance to talk today. We both survived the Conception...I'm sure we'll cross paths again. See you later 
  20. ^ Atlus. "Shin Megami Tensei: Nocturne". Atlus. Kagutsuchi: How absurd... You wish for me to unleash my power when all Reasons have been forsaken? The kingdom you would create promises nothing but suffering... Demon... Human... 
  21. ^ Atlus. "Shin Megami Tensei: Nocturne". Atlus. Lucifer: A demon born in exchange for the world... There's no other quite like you. Kagutsuchi may have cursed you, but I give you my blessing. Light no longer shines upon you. But, you can do without it, can't you? Darkness is the source of your power now... I'm afraid I have to go now. I won't forget you, though. We'll definitely meet again... You should get going, too. Chaos will reign, as you desired, since no new world was forged. Indeed, it shall be the millennial kingdom of demons... 
  22. ^ Atlus. "Shin Megami Tensei: Nocturne". Atlus. Old gentleman: All of you who have lurked in darkness and waited faithfully for this day, hear me... A new demon of darkness has been born...The time has come. Together, let us march onward! To the final battle... where our true enemy awaits! ...You have created a new demon in your heart's likeness, fallen angel? Then, doom shall set us apart... now and forevermore... 
  23. ^ a b c d e Nobuaki Takerubu (2008). “Kazuma Kaneko Works III Plus”. Kazuma Kaneko Works III. Shinkigensha: Tokyo, pp. 2-4.
  24. ^ a b c d e f "Shin Megami Tensei Nocturne Interview". Retrieved February 21, 2014. 
  25. ^ Zdyrko, Dave (November 29, 1999). "Atlus Announces PS2 Plans". IGN. Retrieved February 22, 2014. 
  26. ^ "Shin Megami Tensei III Screens". IGN. September 6, 2002. Retrieved February 22, 2014. 
  27. ^ a b DoubleJump Publishing, Incorporated. Shin Megami Tensei Nocturne: The Official Strategy Guide. Onionbat, 2004, pp. 384-387.
  28. ^ Aihoshi, Richard (2005-02-05). "Shin Megami Tensei: Digital Devil Saga Interview". IGN. Retrieved 2009-07-26. 
  29. ^ Heidi Kemps. “An Interview with Kazuma Kaneko”. Otaku USA, Vol. 2, Issue 1 (August 2008), pp. 120-123.
  30. ^ Guisinger, Elliot. "Atlus to Re-release Shin Megami Tensei III: Nocturne Maniacs". RPGamer. Retrieved February 23, 2014. 
  31. ^ Bedigian, Louis. "Devils May Cry when Dante Enters the World of "Shin Megami Tensei: Nocturne"". Game Zone. Archived from the original on February 22, 2010. Retrieved February 21, 2014. 
  32. ^ "Shin Megami Tensei Coming to PS2". IGN. April 2, 2004. Retrieved February 22, 2014. 
  33. ^ Kohler, Chris (September 3, 2004). "Shin Megami Tensei: Nocturne branded with M-rating". GameSpot. Retrieved February 22, 2014. 
  34. ^ "Shin Megami Tensei: Nocturne Sees Another Delay". RPGamer. March 12, 2014. Retrieved October 2, 2004. 
  35. ^ Gibson, Ellie (April 21, 2005). "Shin Megami Tensei: Nocturne gets Euro release". Eurogamer. Retrieved February 22, 2014. 
  36. ^ "Raidou Replaces Dante In Shin Megami Tensei III: Nocturne Maniax Chronicle Edition". Siliconera. October 23, 2008. Retrieved February 22, 2014. 
  37. ^ "Shin Megami Tensei III Nocturne Original Soundtrack (Japan)". SquareEnix Music. Retrieved February 24, 2014. 
  38. ^ "Shin Megami Tensei III Nocturne Maniacs Soundtrack Extra Version (Japan)". SquareEnix Music. Retrieved February 24, 2014. 
  39. ^ "Shin Megami Tensei Nocturne Original Soundtrack (US)". SquareEnix Music. Retrieved February 24, 2014. 
  40. ^ a b "Shin Megami Tensei: Nocturne". GameRankings. Retrieved May 28, 2012. 
  41. ^ a b "Shin Megami Tensei: Nocturne MetaCritic". Metacritic. Retrieved 2013-08-14. 
  42. ^ a b Famitsu score database
  43. ^ a b c "Shin Megami Tensei: Nocturne". G4TV. September 29, 2004. Archived from the original on March 28, 2006. Retrieved February 24, 2014. 
  44. ^ a b Jeremy Dunham (September 23, 2004). "Shin Megami Tensei: Nocturne - PlayStation 2 Review". IGN. Retrieved May 28, 2012. 
  45. ^ a b c Bethany Massimilla (October 7, 2004). "Shin Megami Tensei: Nocturne Review". GameSpot. Retrieved May 28, 2012. 
  46. ^ a b c Fahey, Rob (July 11, 2005). "Shin Megami Tensei: Lucifer's Call Review". Eurogamer. Retrieved February 24, 2014. 
  47. ^ a b c d Beckett, Michael. "Shin Megami Tensei: Nocturne - Review". RPGamer. Retrieved February 24, 2014. 
  48. ^ a b Mattich, Ryan (October 1, 2004). "Shin Megami Tensei III: Nocturne". RPGFan. Retrieved March 14, 2014. 
  49. ^ "Shin Megami Tensei III Shipping Estimates". IGN. December 10, 2002. Retrieved February 23, 2014. 
  50. ^ "Shin Megami Tensei IV Sold Through 80% Of Its Shipment /". Siliconera. May 31, 2013. Retrieved February 23, 2014. 
  51. ^ "2003年テレビゲームソフト売り上げTOP300" (in Japanese). Gemini. Retrieved February 23, 2014. 
  52. ^ "1UP: "Devil Summoner. 1UP interviews artist Kazuma Kaneko"". Retrieved March 24, 2014. 
  53. ^ "IGNPS2 Editor's Favorites 2004". IGN. December 20, 2004. Retrieved February 21, 2014. 
  54. ^ "X-Play's Best of 2004 Winners Announced!". G4TV. January 27, 2005. Retrieved February 22, 2014. 
  55. ^ "Reader Results > Staff Results". RPGamer. Retrieved February 22, 2014. 
  56. ^ "Best storyline". RPGamer. Retrieved February 22, 2014. 
  57. ^ "Best graphics". RPGamer. Retrieved February 22, 2014. 
  58. ^ "Best overall". RPGamer. Retrieved February 22, 2014. 
  59. ^ Kalata, Kurt. "A Japanese RPG Primer: The Essential 20". Gamasutra. Retrieved March 14, 2014. 
  60. ^ "真・女神転生3 NOCTURNE 混沌" (in Japanese). Retrieved February 25, 2014. 
  61. ^ "Shin Megami tensei III NOCTURNE: Drama CD". CDJapan. Retrieved March 8, 2014. 

External links[edit]