The G.G. Shinobi
| The G.G. Shinobi | |
|---|---|
North American cover art |
|
| Developer(s) | Sega |
| Publisher(s) | Sega |
| Designer(s) | Masahide Kobayashi (planner) Ryo Kudou (designer) |
| Composer(s) | Yuzo Koshiro |
| Series | Shinobi |
| Platform(s) | Sega Game Gear |
| Release date(s) | |
| Genre(s) | 2D action platformer |
| Mode(s) | Single-player |
| Media/distribution | Game Gear cartridge |
The G.G. Shinobi (ザ・GG忍)[2] is a side-scrolling action game by Sega released for the Game Gear in 1991. It was the first Shinobi game developed specifically for a portable game platform. The player controls the modern-day ninja Joe Musashi, protagonist of previous Shinobi games, as he goes on a mission to rescue four kidnapped comrades from an enemy, gaining control of the other ninjas (each with different abilities) as the game progresses in a manner inspired by Mega Man.[3] It was followed by The G.G. Shinobi II: The Silent Fury in 1993.
Contents |
[edit] Plot
Rumors of terror and destruction have made their way to Ninja Valley. The Master of the Oboro school of shinobi sends his best students to investigate the horrible tales coming from the suburban areas. They return with news of a powerful dark force that has established a base within Neo City.
The Master knows that only a warrior trained in the arts of ninjutsu can stand against this menace. One by one his greatest pupils enter Neo City to locate and destroy the source of the evil. Ninja Valley has lost contact with each of them. All are believed to be captured.
It is now up to Joe Musashi, the Red Shinobi, to carry through this dire mission. As the oldest and strongest of his ninja disciples, Musashi must use his special skills in the art of ninjutsu to free his fellow shinobi. With their combined strength, they can destroy the City of Fear.
[edit] Gameplay
The play mechanics of The G.G. Shinobi are roughly based on the Genesis game The Revenge of Shinobi, but with the addition of a character-switching system. The player starts the game as Joe Musashi (the Red Ninja), whose goal is to rescue four kidnapped allies who are being held captive in different locations. The initial set of four stages (a highway, a harbor, a waterfall and a woodland) can be played in any order. The player will confront a brainwashed ally at the end of each stage and when defeated, the ally will regain his senses and join the player's party as a controllable character accessible via the sub-menu.
Each ninja has a unique weapon, ninjutsu attack (which consumes one spell) and ability:
- Red Ninja Katana - Earthquake - Can deflect arrows with his sword.
- Blue Ninja: Kusarigama - Tornado / flight - Swings on special pipes with chain.
- Yellow Ninja: Energy blasts - Limited invulnerability - Walks on water.
- Pink Ninja: Bombs - Brightens dark areas - Can crawl under roofs.
- Green Ninja: Shurikens - Suicide bomb - Can double jump.
After completing all four stages, the player enters the fifth and final stage (Neo City), where he must proceed through a series of trap rooms requiring the use of a specific ninja's abilities in order to reach the lair of the final boss.
Power-ups are obtained by destroying metallic containers, which feature items such as extra lives, health, ninjutsu spells and time bombs. There are also health extensions in each of the first four stages that increases the player's maximum health by two points.
[edit] Reception
| This section is empty. You can help by adding to it. |
[edit] References
- ^ a b c Shinobi release information at GameFAQs
- ^ The game is simply labeled Shinobi on the cover artwork of the western versions, but the title screen still displays The G.G. Shinobi
- ^ Okunari, Yosuke. Album notes for Legend of Joe Musashi: SHINOBI Music Collection, p. 9 [booklet]. Japan: Wave Master (WM-0626~9).
[edit] External links
|
||||||||||||||||||||