The G.G. Shinobi II: The Silent Fury
| The G.G. Shinobi II: The Silent Fury | |
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Box art |
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| Developer(s) | Sega |
| Publisher(s) | Sega |
| Designer(s) | Planner: Masahide Kobayashi Designer: Ryo Kudou |
| Composer(s) | Yuzo Koshiro |
| Series | Shinobi |
| Platform(s) | Game Gear |
| Release date(s) | |
| Genre(s) | 2D action platformer |
| Mode(s) | Single-player |
| Media/distribution | Cartridge |
The G.G. Shinobi II: The Silent Fury (ザ・GG 忍 II)[1] is a side-scrolling action game by Sega released for the Game Gear in 1992. It is the sequel to The G.G. Shinobi, an off-shoot of the Shinobi series created for Sega's portable platform. The player controls Joe Musashi as he rendezvous with his ninja allies from the previous game, giving the player access to different characters with unique abilities as the game progresses.
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[edit] Plot
Joe Musashi has to rescue the four fellow ninja and retrieve their corresponding Elemental Crystals, before the final showdown against the evil Black Ninja in his castle.
[edit] Gameplay
The player begins the game as Joe Musashi (the Red Ninja), whose mission is to retrieve five elemental crystals that were stolen by the enemy and spread across different locations. Similarly to the original G.G. Shinobi, the first four stages can be played in any order and after defeating the boss of each stage, Musashi will be joined by one of his allies, allowing the player to control them as well. Depending on the stage, the player must use a specific ninja's ability in order to reach the location of the crystal. As a result, some of the stages must be played more than once if the player doesn't have the necessary character yet (unlike in the original game, where stages could only be completed once and the player wasn't allow to revisit any of them). When the first four crystals are all gathered, the player gains access to the enemy's main base, where the fifth crystal is being held by the final boss.
Some of the ninjas' abilities are different from those in the previous game:
- Red Ninja Katana - Teleportation - Can knock back boulders with his sword.
- Blue Ninja: Kusarigama - Tornado / flight - Swings on special pipes with chain.
- Yellow Ninja: Boomerangs - Limited invulnerability - Walks on water.
- Pink Ninja: Bombs - Brighten dark areas - Can crawl under roofs.
- Green Ninja: Shurikens - Earthquake - Can double jump.
[edit] Reception
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[edit] References
- ^ The cover artwork of the western releases simplifies the game's title to Shinobi II: The Silent Fury. The full name is still used on the title screen.
- Sega Visions, November-December 1992, p. 72
[edit] External links
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