ShockWave (video game)

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C&C ShockWave
The official ShockWave logo.

Developer(s) SWR Productions.
Engine SAGE (modifies Zero Hour)
Version 1.1 (16 March 2011)
Platform(s) Microsoft Windows, Macintosh
Release date(s) 16 March 2005 as its first public released version 0.8, latest full version beta 0.95 on 22 December 2007, patch 0.951 on 1 April 2008, full version 1.0 on 24 November 2010, Patch 1.1 on 16 March 2011
Genre(s) Real-time strategy
Mode(s) Single player (Mini-Games instead of missions, Skirmish and Generals challenge)
Multiplayer
Media/distribution Download
System requirements

Windows 98/2000/Me/XP/Vista/7 or Mac OS X, 800 MHz Processor, 128 MB RAM, 32 MB DirectX 8 Video card, Sound card, full retail versions of Command & Conquer: Generals, and Command & Conquer: Generals: Zero Hour.

ShockWave is a third party modification for the RTS game expansion pack Command & Conquer: Generals – Zero Hour, originating from 2004. There have been nine released versions to date, 1.1 being the latest. It is quite critically acclaimed and is played competitively online by fans. In February 2008 it was one of the ten mods to receive the Mod DB Editor's Choice Award.[1] It also has dual platform support for both Windows and Macintosh operating systems.[2]

Contents

[edit] Features

ShockWave adds a number of new units and abilities to each of the nine Zero Hour generals and their normal 'vanilla' factions. It also adds three completely new generals: General George D. Ironside (USA; armor), General 'Tigress' Leiong Leang (China; special weapons) and General Mohmar 'Deathstrike' (GLA; salvage). These three new generals are of original design, but their names are derived from the 'boss generals' of the original Zero Hour, which were originally announced but removed, except for Leang, during Zero Hour's development.[citation needed] Also, the mod adds one of the two previously absent generals to face the player in the Generals' Challenge: General Rodall "Demo" Juhziz. The mod's main goal is to make the game more interesting to play by creating more diversity and balance between the different sides. The mod features mostly skirmish and multiplayer gameplay improvements.

ShockWave is a partial conversion, and thus aims to not change the feel and backstory of the original game. It is comparable to most expansion packs for RTS games in its initial setup, but without changes to hard coded elements of the game. The development team stated that they want the mod to change Zero Hour into what it could have been if developer Electronic Arts had put more time into the development process.[citation needed]

[edit] Future

With the release of version 1.00, Shockwave hit its final major milestone. After the release of version 1.1, which was exactly six years after the first public release, it has been stated that this will be the final release.[3]

The SWR Productions development team have stated that since the release of ShockWave 0.951 they are concentrating on Rise of the Reds . Development of ShockWave has slowed significantly since the switch to develop Rise of the Reds, however, activity in Shockwave has increased substantially after the release of Rise of the Reds version 1.5.[citation needed]

[edit] Critical reception

  • In March 2007 the "Lockdown MRLS" unit from ShockWave was awarded second place in a "Create a Unit" competition sponsored by EA.[5]
  • In June 2007 ShockWave 0.93 was included on a CD in the German magazine GameStar, along with an article and a short gameplay video.[citation needed]
  • As of August 12, 2009 ShockWave is rated 9.5 on Moddb making it easily one of the best rated Zero Hour mods.

[edit] References

[edit] External links

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