Silicon Studio

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Silicon Studio Co., Ltd.
Privately held company
Industry Computer graphics
Video games
Founded 2000
Headquarters Tokyo, Japan
Key people
Teruyasu Sekimoto (Honorary Chairman)
Takehiko Terada (President and CEO)
Products 3D Dot Game Heroes
Bravely Default
Number of employees
195[1]
Website siliconstudio.co.jp

Silicon Studio is a computer graphics technology company and independent video game developer based in Tokyo, Japan. As a technology company, Silicon Studio has produced several products in the 3D computer graphics field, including middleware software, such as a post-processing visual effects library called YEBIS, as well as general real-time graphics engines and game development engines, such as OROCHI and Mizuchi, a physically based rendering engine. As a video game developer, Silicon Studio has worked on different titles for several gaming platforms, most notably, the action-adventure game 3D Dot Game Heroes on the PlayStation 3, the role-playing video game Bravely Default on the Nintendo 3DS, and Fantasica on the iOS and Android mobile platforms.

History[edit]

Silicon Studio was established in 2000 to deliver innovation in the digital entertainment technology and contents industry. It was founded by Teruyasu Sekimoto, who was formerly the senior vice president of Silicon Graphics (SGI).[2] Specializing from the start in rendering technology, research and development methods, post-processing visual effects, game content development, and online game solutions, Silicon Studio created four main studios to achieve the highest productivity in these areas. The research team at Silicon Studio developed several techniques related to fields in visual effects shown at the Computer Entertainment Developers Conference, such as post effect processing and global illumination. While traditionally a provider of middleware solutions for Japanese game developers, Silicon Studio has grown as an international company with a greater focus on the visibility of their products abroad.

Silicon Studio has partnerships with a number of companies, including French company Allegorithmic, Canadian company Audiokinetic, British company Stainless Games, Italian companies such as Kunos Simulazioni and Milestone, American companies such as Microsoft and Pixar, and Japanese companies such as Bandai Namco, DeNA, Dimps, From Software, Idea Factory, Koei Tecmo, Marvelous, Sega, and Sony Computer Entertainment.[3] Silicon Studio has also partnered with the following companies: Vivante,[4] OTOY,[5] Square Enix, and Matchlock.

In February 2014, Silicon Studio was selected by Develop magazine as part of the "Develop 100: Ones To Watch" list, a list of 100 global companies that are "on course to change development over the next 12 months."[6] In September 2014, Silicon Studio debuted their new MIZUCHI engine.[7]

Video games[edit]

Games developed by Silicon Studio:

Release date Titles Genre Publisher(s) Platform(s)
2007 Operation Darkness (Special Thanks) Tactical role-playing Xbox 360
2009 Onore no Shinzuru Michi Wo Yuke Action PlayStation Portable
3D Dot Game Heroes Action-adventure PlayStation 3
2010 Three Kingdoms Card Battle Social role-playing Silicon Studio[8] Mobage
2012 Bravely Default Role-playing Nintendo 3DS
Fantasica Tactical role-playing Silicon Studio[8] Mobage
Muramasa: Princess Commander Social card game
2014 Monster Takt Role-playing Silicon Studio[8] Android, iOS
2014 Age of Ishtaria Action role-playing
2015 Bravely Second: End Layer Role-playing Square Enix Nintendo 3DS

Middleware[edit]

Bishamon – Bishamon is a particle effect authoring tool and runtime library that works for many gaming platforms. It is developed by a partner company and is integrated with the Orochi3 game development engine.[9]

Motion Portrait – Motion Portrait is a technology tool that can automatically animate a portrait. It supports both regular camera photos or non-realistic character drawings.[10]

YEBIS[edit]

Development for YEBIS originally began some time around 2004.[11] Notable video games that utilize YEBIS include:[12]

Software that support YEBIS include:

YEBIS 2

YEBIS 2 is a post-processing middleware solution that allows developers to create high-quality lens-simulation optical effects.[15]

Among various other features,[15] YEBIS 2 includes the following features:

In June 2013, Silicon Studio announced that their next post-processing middleware solution, YEBIS 2, would be available for game developers on the PlayStation 4 and Xbox One development network. At the E3 Expo 2013, Square Enix’s tech demo Agni’s Philosophy was shown using YEBIS 2 post-processing effects.[21]

In August 2013, the YEBIS 2 tech demo “Rigid Gems” was featured in Google’s official unveiling of the Nexus 7 mobile tablet.[22][23] YEBIS has also been used for the Xbox One launch title, Fighter Within.[24] In May 2014, Silicon Studio announced that their YEBIS 2 middleware was being utilized in the MotoGP 14 video racing game, developed by Milestone for PlayStation 4.[25] YEBIS 2 is also utilized by Square Enix's Luminous Studio engine, and the action role-playing game Final Fantasy XV which runs on the Luminous Studio engine.[13] In 2014, Allegorithmic announced that it had integrated YEBIS 2 with software such as Substance Designer 4.3 and Substance Painter,[26] which are supported by The Foundry's Modo software.[14] OTOY has also been using YEBIS for their real-time path tracing engine on PC.[11]

YEBIS 3

A new version of the YEBIS post-processing effects middleware, debuting in 2014.

In addition to the YEBIS 2 features mentioned above, YEBIS 3 includes the following additional features:

  • Blur simulation.[27]
  • Bokeh simulation, including open/close simulation of diaphragm blades, Lens aberration/correction simulations,[28] and simulating full range of bokeh size, from extremely small to full screen.[11]
  • Camera animations and focus point animations are much smoother and take into account diaphragm movements.[11]
  • Color space such as Adobe RGB, to display the right colors on special displays.[11]
  • Greatly improved quality.[11]
  • High quality screen space ambient occlusion[27] (SSAO).[11]
  • Input/output color space conversion.[27]
  • Iris diaphragm aperture/closure simulation.[27]
  • More precise physical simulation of the internal lens optical components and diaphragm, by taking into account bokeh chromatic aberration, color fringing, and aperture shape.[11]
  • Movie level post-processing effects.[29]

In 2015, Geomerics announced that it has integrated YEBIS 3 with the Forge lighting tool for the Enlighten 3 software.[30]

Engines[edit]

OROCHI3 – Orochi3 is an all-in-one game development engine. It supports PlayStation4, Xbox One, PlayStation3, PlayStation Vita, Xbox 360 and PC.[31] It is used by Bandai Namco Entertainment's upcoming fighting game Rise of Incarnates.[32] An earlier version of Orochi was also used by Square Enix's third-person shooter arcade game Gunslinger Stratos in 2012.[33]

Paradox – Paradox is a game development framework with an asset pipeline and a cross-platform runtime supporting iOS, Android, Windows, and PlayStation4. It is currently under development.[34]

Mizuchi

A new real-time graphics engine that debuted in 2014, compatible with the PC and PlayStation 4 platforms.[35] It is called Mizuchi, with the full title, Mizuchi: The Cutting-Edge Real-Time Rendering Engine. It is intended to be used for various different applications, including video game development, films, architectural and automobile visualization, and academic research.[29]

Mizuchi includes the following features:

In September 2014, a tech demo running on the engine, called "Museum", was revealed. It received a positive reception for the high visual quality of its real-time graphics.[39][40] In December 2014, Silicon Studio announced the Mizuchi engine will be compatible with the PC at 60 frames per second and the PlayStation 4 at 30 frames per second.[41]

See also[edit]

References[edit]

  1. ^ http://www.siliconstudio.co.jp/corporate/
  2. ^ http://www.siliconstudio.co.jp/en/corporate/the-innovation-of-silicon-studio/sp/detail02.html
  3. ^ Official website
  4. ^ http://www.siliconstudio.co.jp/en/pr/2013/en1309sskk_vivante.html
  5. ^ http://www.siliconstudio.co.jp/en/pr/2013/pdf/siliconstudio_otoy.pdf
  6. ^ http://www.develop-online.net/news/develop-100-ones-to-watch-2014-free-to-download-now/0189066
  7. ^ http://www.dualshockers.com/2014/09/01/silicon-studioannounces-next-gen-engine-mizuchi-shows-spectacular-demo-and-screenshots/
  8. ^ a b c http://www.siliconstudio.co.jp/en/products-service/apps/
  9. ^ http://www.matchlock.co.jp/english/?page_id=46
  10. ^ http://www.siliconstudio.co.jp/en/middleware/motion_portrait/
  11. ^ a b c d e f g h i j k l m http://gamingbolt.com/yebis-engine-interview-developing-physically-accurate-optical-post-effects
  12. ^ a b c http://www.siliconstudio.co.jp/middleware/yebis/en/showcase/gamelist/
  13. ^ a b http://www.eurogamer.net/articles/digitalfoundry-2015-final-fantasy-15-episode-duscae-tech-analysis
  14. ^ a b https://www.thefoundry.co.uk/products/modo/compatible-products/substance-designer-4/
  15. ^ a b c d e http://www.siliconstudio.co.jp/middleware/yebis/en/features/
  16. ^ http://www.siliconstudio.co.jp/middleware/yebis/en/features/anti_aliasing/
  17. ^ a b https://translate.google.co.uk/translate?sl=ja&tl=en&u=http://game.watch.impress.co.jp/docs/series/3dcg/20120613_539675.html
  18. ^ http://translate.google.co.uk/translate?hl=en&sl=fr&u=http://www.gamekyo.com/group_article27308.html
  19. ^ http://www.siliconstudio.co.jp/middleware/yebis/en/features/hdr_rendering/
  20. ^ http://www.siliconstudio.co.jp/middleware/yebis/en/features/star/
  21. ^ http://www.agnisphilosophy.com/en/
  22. ^ https://www.youtube.com/watch?v=Hsdrk10bVGM
  23. ^ http://www.siliconstudio.co.jp/en/pr/2013/en1307google.html
  24. ^ http://fighter-within.ubi.com/fighter-within/en-GB/home/
  25. ^ http://www.gamasutra.com/view/pressreleases/217485/YEBIS_2_REVS_UP_OPTICAL_EFFECTS_ON_NEXT_GENERATION_RACINGTITLE_MOTOGPtrade14.php
  26. ^ http://www.cgchannel.com/2014/05/substance-tools-to-get-render-tech-from-final-fantasy-xv-demo/
  27. ^ a b c d http://www.dualshockers.com/2014/06/13/silicon-studio-announces-yebis-3-middleware-shows-impressive-new-effects-for-ps4-vita-pc-and-more/
  28. ^ http://www.siliconstudio.co.jp/middleware/yebis/en/features/3_new/
  29. ^ a b c d e f g h http://www.siliconstudio.co.jp/middleware/mizuchi/en/
  30. ^ http://gfxspeak.com/2015/03/06/geomerics-improves-illumination/
  31. ^ http://www.siliconstudio.co.jp/middleware/orochi/en/
  32. ^ http://www.dualshockers.com/2015/02/07/silicon-studios-advanced-engine-mizuchi-will-be-shown-on-ps4-for-the-first-time-at-gdc/
  33. ^ http://www.technologytell.com/gaming/88142/square-enix-next-game-is-gunslinger-stratos-uses-orochi-engine/
  34. ^ http://paradox3d.net/
  35. ^ http://www.dualshockers.com/2015/02/07/silicon-studios-advanced-engine-mizuchi-will-be-shown-on-ps4-for-the-first-time-at-gdc/
  36. ^ a b c d e f g h i j http://www.siliconstudio.co.jp/middleware/mizuchi/pdf/mizuchi_en_2015feb.pdf
  37. ^ https://www.youtube.com/watch?v=WQIOs6M8gyM
  38. ^ http://translate.google.com/translate?hl=en&sl=sv&u=http://www.sweclockers.com/nyhet/19251-spelmotorn-mizuchi-lovar-blandande-grafik-for-den-nya-generationens-spelmaskiner
  39. ^ http://www.gamnesia.com/news/bravely-default-team-unveils-revolutionary-new-graphics-engine
  40. ^ http://www.guru3d.com/news-story/mizuchi-tech-dem-renders-real-time-awesomeness.html
  41. ^ http://www.dualshockers.com/2014/12/11/silicon-studios-new-engine-already-runs-on-ps4-at-30-fps-in-1080p-and-it-looks-fantastic/

External links[edit]