Silpheed

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This article is about the original Silpheed game. For the PlayStation 2 sequel, see Silpheed: The Lost Planet. For the Xbox 360 game, see Project Sylpheed.
Silpheed
Silpheed
Cover art
Developer(s) Game Arts
Publisher(s) Game Arts, Sierra, Sega
Designer(s) Takeshi Miyaji
Platform(s) PC-8801, FM-7, MS-DOS, TRS-80 CoCo, Apple IIGS, Sega CD
Release date(s) PC-8801
  • JP December 5, 1986
FM-7
  • JP March 3, 1988
Sega CD
  • JP July 7, 1993
Genre(s) Shoot 'em up
Third-person rail shooter
Mode(s) Single player

Silpheed (シルフィード?) is a video game developed by Game Arts and designed by the late Takeshi Miyaji.[1] It made its debut on the Japanese PC-8801 in 1986, and was ported to the Fujitsu FM-7 and MS-DOS formats soon after. It was later remade for the Sega CD and has a sequel called Silpheed: The Lost Planet for the PlayStation 2.

Silpheed is the name of the spacecraft that the player controls. Like many shooter games, the story involves using the Silpheed as Earth's last effort to save itself from destruction by a powerful enemy invasion. The game was notable for its use of pre-rendered 3D polygonal graphics played as a full motion video background to simulate real-time computer graphics and a tilted third-person perspective.[2]

Computer versions[edit]

The original Silpheed game was created for the PC-8801, and released on December 5, 1986. Another version for the FM-7 was released on March 3, 1988. In the same year, the game was brought to the United States for the first time by Sierra On-Line who ported the game to PCs and other platforms.

The storyline is that in the future (no date is specified, though 3032 is referred to as the date when an alien ship was discovered that led to rapid technological advancement and allowed humans to colonize outer space) a terrorist named Xacalite has stolen "planetary buster" missiles and a battleship named Gloire and the fleet is not close enough to Earth to get there before Xacalite destroys it, so the supercomputer Yggdrassil orders the experimental SA-08 Silpheed fighter to be used to destroy Gloire.

Sega CD version[edit]

The Sega CD port of Silpheed features polygon ships over a pre-rendered video background; this method is also seen in other video game titles, such as Namco's StarBlade in 1991, Sony Imagesoft's Bram Stoker's Dracula in 1992, and Micronet's A/X-101 in 1994 for the Sega CD.

The game's story concerns a space war campaign when terrorists—led by a man named Xacalite—hack into the mother computer of Earth, granting them control over all the space weaponry of the solar system. The Earth's only hope is a small fleet outside the computer's reach, provided with a squadron of SA-77 Silpheed dogfighters (referred to as "prototypes" in the manual for the PC version). In the ending credits sequence of this version there are cinematic animations of scenes depicting the fighters flying through stages in the game.

Reception[edit]

Reception
Review scores
Publication Score
Dragon (magazine) 5/5 stars[3]
Electronic Gaming Monthly 7.5 / 10 (Sega CD)[4]
ACE 905 / 1000[5]
MegaTech 94%[6]
Mega 89% (Sega CD)[7]
Awards
Publication Award
MegaTech Hyper Game

In 1989, Dragon gave the PC/MS-DOS version of the game 5 out of 5 stars, concluding that "Silpheed is highly addictive, extremely colorful, and requires hours of enjoyable practice to master."[3] Computer Gaming World gave the same version a positive review, praising the original music for the game.[8] The British gaming magazine ACE gave the game a score of 905 out of 1000.[5] Compute! called Silpheed "classic arcade fun with a little more depth than you'll find in many action-oriented games", but criticized the simple sound effects.[9]

Though the four reviewers of Electronic Gaming Monthly gave the Sega CD version a 7.5 out of 10, they emphasized that they felt the game was weak and were only rating it so highly because the backgrounds are "some of the most stunning visuals in a video game." They cited unimpressive bosses, mediocre powerups, and most especially the lack of interaction with the backgrounds as the game's biggest problems.[4]

Mega placed the game at #5 in their Top Mega-CD Games of All Time,[10] MegaTech magazine said the game was "undoubtedly one of the best games yet for the Mega-CD".[citation needed] This version of the game was a bestseller in Japan.[11]

Legacy[edit]

A sequel was released, Silpheed: The Lost Planet, for the PlayStation 2 in 2000. It was developed by Game Arts alongside Treasure.

A space combat simulator game was released by Square Enix in 2006 for the Xbox 360 titled Project Sylpheed. It is not directly tied into the Silpheed storyline, but was instead billed as a spiritual successor.

In 2012, an app for Android, called "Silpheed Alternative: Menace from beyond the stars" was made, also considered as a spiritual successor. Like Project Sylpheed, it is a fully three-dimensional game.[citation needed]

References[edit]

  1. ^ "Silpheed designer dies aged 45". Edge. Next-Gen.biz. August 1, 2011. Retrieved 3 August 2011. 
  2. ^ "Silpheed – Sega CD (1993)". Hardcore Gaming 101. August 2012. Retrieved 16 September 2012. 
  3. ^ a b Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (November 1989). "The Role of Computers". Dragon (151): 52–56. 
  4. ^ a b "Review Crew: Silpheed". Electronic Gaming Monthly (51) (EGM Media, LLC). October 1993. p. 42. 
  5. ^ a b Minson, John (September 1989). "Silpheed". ACE (24): 59. Retrieved 22 February 2012. 
  6. ^ MegaTech rating, EMAP, issue 21
  7. ^ Review in Mega (13): 29. October 1993. 
  8. ^ Carter, Shiela (August 1989). "Samurai Space Pilot". Computer Gaming World. p. 22. 
  9. ^ Aycock, Heidi E. H. (September 1989). "Silpheed". Compute!. p. 60. Retrieved 11 November 2013. 
  10. ^ Mega magazine issue 26, page 74, Maverick Magazines, November 1994
  11. ^ Official Japanese Mega Drive sales chart, November 1993, published in Mega (magazine) issue 14

External links[edit]

Preceded by
3x3 Eyes
Japanese number-one Mega Drive game
November 1993
Succeeded by
Street Fighter II Special Champion Edition