SimCity DS 2
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| SimCity DS 2 SimCity Creator |
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North American Boxart |
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| Developer(s) | AKI Corporation |
| Publisher(s) | Electronic Arts |
| Distributor(s) | EA Distribution Nintendo |
| Series | SimCity |
| Platform(s) | Nintendo DS |
| Release date(s) | Nintendo DS
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| Genre(s) | Life simulation |
| Mode(s) | Single-player |
| Rating(s) | ESRB: E (Everyone) OFLC: G PEGI: 3+ CERO: A (All Ages) |
| Media/distribution | Nintendo DS Game Card |
SimCity DS 2 is a city-building game for the Nintendo DS video game console. The follow-up to SimCity DS, it was released in Japan on March 19, 2008. It was released in Europe, North America, and Australia under the name SimCity Creator in September 2008.
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[edit] Gameplay
Building on the traditional SimCity formula, SimCity DS 2 offers a new Challenge Mode that sees players guide their city through different historical periods such as the Renaissance and Industrial Revolution in addition to the open-ended free play mode. Because of this, it is now possible to create cities with a historical theme. For instance, the player can create a Renaissance themed city, a pre-historic themed city or a futuristic city, and unlock famous landmarks as they progress through time.[1]
Players are also able to take pictures of their city and share them with friends through Local Wireless.
[edit] Zones
There are three types of construction zones. The first is the residential zone. Houses and some skyscrapers will be created here. It shows up as three different shades of yellow (depending on density type). The next zone is the commerce zone. Stores and even more skyscrapers will be created here. Its has three shades of purple (which depend on the density type). The last zone is the industrial zone. Factories will be created here. Once again, its shade of red depends on density type. There are three densities for each zone: low density, medium density, and high density. Each density creates somewhat different buildings when grouped together with the same density. Low density creates small buildings which can develop into larger buildings, depending on the land value. Medium density starts off with small buildings, which with the right land values, develop into skyscrapers. High density starts off, once again, with small buildings which can develop into massive skyscrapers, depending on the land value.
[edit] References
- ^ "SimCity Creator Details". IGN. 2008-05-29. http://wii.ign.com/articles/877/877617p1.html. Retrieved 2008-05-30.
[edit] External links
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