SimFarm
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| SimFarm: SimCity's Country Cousin | |
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| Developer(s) | Maxis Software |
| Publisher(s) | Maxis Software, Mindscape, Inc. |
| Designer(s) | Eric Albers and Mike Perry |
| Platform(s) | DOS, Windows, Macintosh |
| Release date(s) | 1993 (DOS) 1994 (Macintosh) 1996 (Windows 3.x) |
| Genre(s) | Construction and management simulation |
| Mode(s) | Single-player |
| Rating(s) | ELSPA: 3+ ESRB: Kids to Adults |
SimFarm: SimCity's Country Cousin, developed by Maxis in 1993, is a computer game in which players build and manage a virtual farm. It has a similar format to the SimCity series.
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[edit] Objective
Mirroring duties on a real farm, SimFarm puts players in charge of building up the land, placing the buildings, buying and selling livestock and planting crops. A weather and season system are in place as well presenting the same kind of challenges found in a real world farm. As with SimCity, there are disasters that can wreak havoc on the player's farm. Tornadoes, droughts, pests, and dust storms are some of the events that can disrupt farm crops and harvests.
SimFarm also has a small town included in its simulation. This town is reminiscent of SimCity in its form and function. The player may interact with the town occasionally by suggesting new tile types and joining competitions with livestock (such as sending in a prize pig to potentially earn a blue ribbon and a cash prize.) Suggesting an airport to be built in the town will usually cause its construction, thus unlocking the ability to buy and use a crop duster.
The homestead in SimFarm is where the player lives and is expanded at the beginning of each game year if the player has made enough money in the previous year.
SimFarm allows the player to choose a location derived from the region and climate of one of nine areas of the US or to design one's own climate by selecting average winds, rainfall, and temperatures.
The game package also included a teachers guide to teaching with Sim Farm with black line masters for photo copying for the class and a users manual. These were printed and included in the box.
[edit] Equipment and Structures
Equipment is necessary to maintain your farm and bring your crops to harvest. Structures store equipment, livestock, seeds, and etc.
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* Note the Crop Duster requires the town to have an airport
The minimum equipment required to bring one field to harvest is one tractor, one planter, one plow, one harvester, one truck, and one trailer.
[edit] Crops
The crops are the main revenue raising item in SimFarm. All crops have specific maturity cycles, water requirements, temperature requirements, and resistance to pests, weeds, and diseases. The crops include:
| Crop | Growing Weeks | Pest Resistance | Weed Resistance | Disease Resistance | Temp. Requirements | Water Requirements |
|---|---|---|---|---|---|---|
| Almonds | 30 | Low | High | Low | 300-500 chill hrs. | 4-7 days |
| Apples | 17 | Low | High | Low | 900-1500 chill hrs. | 4-7 days |
| Barley | 34 | High | Low | High | Avoid Freezing | 1-3 days |
| Carrots | 17 | Low | Low | Low | 1800 Degree Days | 3-4 days |
| Corn | 12 | Low | High | High | 2000 Degree Days | 8-9 days |
| Cotton | 12 | Low | Low | High | 850-900 Degree Days | 8-12 days |
| Gladiolus | 12 | Low | Low | Low | Avoid Freezing | 8-12 Days |
| Grapes | 22 | Low | Low | Low | 3000 degree days | 3-5 days |
| Lettuce | 13 | Low | Low | Low | 1600 Degree Days | 4-6 days |
| Oats | 34 | Low | Low | Low | Avoid Freezing | 2-3 Days |
| Onions | 22 | High | Low | Low | 2700 Degree Days | 3-4 Days |
| Orange Trees | 47 | Low | Low | Low | Avoid Freezing | 3-5 Days |
| Peanuts | 22 | High | Low | Low | Avoid Freezing | 3-4 Days |
| Potatoes | 17 | High | High | High | 2400 Degree Days | 5-8 Days |
| Rice | 25 | Low | Low | Low | 2400 Degree Days | 10-13 Days |
| Sorghum | 22 | High | High | High | 105-120 Degree Days | 3-4 Days |
| Soybeans | 17 | Low | Low | High | 2400 Degree Days | 1-2 Days |
| Strawberries | 17 | Low | Low | Low | 200-1200 chill hrs | 6-10 Days |
| Sugar Beets | 47 | High | Low | Low | 1800 Degree Days | 1-2 Days |
| Sunflowers | 14 | Low | Low | Low | Avoid Freezing | 5-7 Days |
| Sweet Potatoes | 17 | Low | Low | Low | 2500 Degree Days | 6-8 Days |
| Tobacco | 30 | High | Low | Low | 2000 Degree Days | 1-3 Days |
| Tomatoes | 13 | Low | Low | Low | 200 Degree Days | 6-9 Days |
| Wheat | 34 | High | Low | High | Avoid Freezing | 2-3 Days |
[edit] Livestock
There are four types of livestock in SimFarm, all of which have specific food requirements, need water, and breed new livestock. Animals' value can be increased by making a barn available for their use.
| Animal | Life expectancy | Monthly food requirements | Mates after |
|---|---|---|---|
| Cow | 20 years | 1/4 bale | 15-20 months |
| Pig | 15 years | 1/8 bale | 8 months |
| Horse | 20 years | 1/4 bale | 4 years |
| Sheep | 10 years | 1/16 bale | 3 months |
[edit] See also
- Harvest Moon (series), a console farm sim
[edit] External links
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