SimTunes

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SimTunes
SimTunes Coverart.png
Developer(s) Maxis
Publisher(s) Maxis
Producer(s) Michael Wyman
Designer(s) Toshio Iwai
Programmer(s) Heather Mace (lead)
Composer(s) Toshio Iwai
Benimaru Itoh,
UrumaDelvi
Jerry Martin, others.
Platform(s) Microsoft Windows
Release date(s) 1996
Genre(s) Simulation
Distribution CD-ROM

SimTunes is a children's software toy designed by Toshio Iwai and released by Maxis in 1996.[1] It involves painting a picture with dots (large pixels), where each color (unless it was part of the backdrop, which was black or a bitmap) represents a musical note. The player places up to four different-coloured Bugz, which represent instruments or vocal syllables, on this picture, and can change their starting directions and relative speeds. The Bugz crawl over the picture, playing notes corresponding with the colours, and turning, moving randomly or jumping in response to function symbols that can be added to the dots.[2]

SimTunes was originally developed by Iwai as a game for the Super NES/Super Famicom, known as Sound Fantasy, in the early 1990s.[1] It is believed that Nintendo chose not to release the completed game because of its musical mechanics, which were unproven in home game consoles.[citation needed] Many of the ideas and elements in Sound Fantasy are present in SimTunes.

Electroplankton, for the Nintendo DS, was also designed by Iwai and is considered a spiritual sequel to SimTunes.[citation needed]

List of Bugz[edit]

Yellow Bugz[edit]

Green Bugz[edit]

Blue Bugz[edit]

Red Bugz[edit]

References[edit]

External links[edit]