Theme Park World

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Theme Park World
SimThemeParkWorld.jpg
Windows cover art for Theme Park World
Developer(s) Bullfrog Productions
Publisher(s) Electronic Arts, Feral Interactive (Mac), Sony (PS One Classics reissue)
Composer(s) James Hannigan
Platform(s) Mac OS, Windows, PlayStation, PlayStation 2, PlayStation Network
Release date(s) Windows
  • EU November 20, 1999
  • NA October 31, 1999
Macintosh
  • NA December 2000
PlayStation
  • NA March 22, 2000
PlayStation 2
  • NA December 5, 2000
PlayStation Network
  • JP December 24, 2009
Genre(s) Construction and management simulation
Mode(s) Single player
Distribution CD-ROM

Theme Park World (known as Sim Theme Park in the United States and Brazil) is a construction and management simulation game, and is a sequel to the 1994 video game Theme Park. Theme Park World was developed by Bullfrog Productions and released by Electronic Arts in 1999.[1] Initially developed for Windows, it was later ported to PlayStation and PlayStation 2, as well for Macintosh computers.[2] The Mac version was published by Feral Interactive. A PC expansion, titled Theme Park World: Gold Edition, adds several new rides and attractions.

Although it has no connection with Maxis' Sim titles, both Maxis and Bullfrog are owned by Electronic Arts, so it is still seen as part of the Sim series[by whom?]. It was followed by Theme Park Inc (also known as Sim Coaster) in 2000/2001.

Gameplay[edit]

Like the previous title, Theme Park World tasks players with managing a series of amusement parks. To do this, the player must choose how to spend their available funds, finding a way to expand the number and scope of their parks while remaining profitable. Income from the park can be used to purchase new rides or attractions, hire staff to maintain the park, and other similar functions. Various elements can be controlled by the player, such as the name of the park, the price of admission, the layout of the roller-coaster tracks, and the quality of food in the park restaurants. An ant-like announcer by the name of Buzzy, voiced by Terry McGovern, helps the player with advice during gameplay.

The player can earn golden tickets or keys for completing accolades such as getting a certain number of people in the park, reaching a certain happiness level, and making a certain profit in a year. Golden tickets can be used to buy special rides that cannot otherwise be unlocked by park researchers, as well as unlock golden keys needed to open additional parks.

There are four different types of parks to unlock and build, known as worlds. Each world has a unique theme, with setting-appropriate rides, shops, and sideshows. As the player unlocks new areas, the game becomes progressively more difficult. The worlds include:

  • Lost Kingdom, a jungle-themed park with Aztec castles and dinosaurs. This, along with Halloween World, is the first world the player has access to.
  • Halloween World, a horror-themed park with ghostly rides and haunted houses. This world, along with the Lost Kingdom only need one Golden Key to unlock.
  • Wonder Land, a fantasy-themed park with bugs and flowers. Three Golden Keys are needed to unlock this world.
  • Space Zone, a futuristic theme park with spaceships and aliens. Five Golden Keys are needed to unlock this world.

Audio[edit]

Theme Park World won a BAFTA Award at the 2000 Interactive Awards ceremony in London. The award was collected onstage by composer James Hannigan, sound designer Richard Joseph, and audio director, Nick Laviers.

See also[edit]

References[edit]

External links[edit]