Simulation video game

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Simulation video games

A simulation video game describes a diverse super-category of video games, generally designed to closely simulate aspects of a real or fictional reality.

Sub-genres[edit]

A screenshot from Lincity-NG, a city simulation game.

Construction and management simulation[edit]

Construction and management simulation (CMS)[1] is a type of simulation game in which players build, expand or manage fictional communities or projects with limited resources.[2] Strategy games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their project. But pure CMS games differ from strategy games in that "the player's goal is not to defeat an enemy, but to build something within the context of an ongoing process."[1] Games in this category are sometimes also called "management games".[3][4][5]

Life simulation[edit]

Main article: Life simulation game

Life simulation games (or artificial life games)[6] is a sub-genre of simulation video games in which the player lives or controls one or more artificial lifeforms. A life simulation game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem".[6]

Sports[edit]

Main article: Sports game

A sports game is a video game that simulates the playing of traditional sports. Most sports have been recreated with a game, including team sports, athletics and extreme sports. Some games emphasize actually playing the sport (such as the Madden NFL series), whilst others emphasize strategy and organization (such as Championship Manager). Some, such as Arch Rivals, satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes.

Other types[edit]

See also[edit]

References[edit]

  1. ^ a b Rollings, Andrew; Ernest Adams (2003). Andrew Rollings and Ernest Adams on Game Design. New Riders Publishing. pp. 417–441. ISBN 1-59273-001-9. 
  2. ^ Wolf, Mark J. P. (2002). The Medium of the Video Game. University of Texas Press. ISBN 0-292-79150-X. 
  3. ^ "Emperor: Rise of the Middle Kingdom for PC". GameSpot. Retrieved 2007-11-16. 
  4. ^ Beers, Craig (2004-03-18). "School Tycoon for PC Review". GameSpot. Retrieved 2007-11-16. 
  5. ^ Butts, Stephen Ward, Trent C. (2000-10-02). "IGN: Zeus: Master of Olympus Preview". IGN. Retrieved 2007-11-16. 
  6. ^ a b Rollings, Andrew; Ernest Adams (2006). Fundamentals of Game Design. Prentice Hall. 
  7. ^ "Invism Software Applications". Invism. 2010-03-11. Retrieved 2010-12-05.