Skull & Crossbones
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|Skull & Crossbones|
|Developer(s)||Atari Games (arcade); Tengen (C64, NES)|
|Publisher(s)||Domark Software; Tengen (NES)|
The game's player characters are One-Eye (player one) and Red Dog (player two), pirates on a venture to find a wizard who stole their treasure. Skull & Crossbones has seven game levels. In some ports of the game, the first six levels may be played in any sequence: One-Eye's Ship, Spanish Castle, Pirate's Ship #1, Ninja Camp, Pirate's Ship #2, Beach Cave, and Pirate's Ship #3. Once these levels are complete, the players go to the final level, the Wizard's Lair.
In the arcade version the players are also given three opportunities to change the difficulty of the game, at the end of One-Eye's Ship level and after the first two Pirate's Ship levels, and have a chance to get an opportunity item in the Castle, Ninja Lair, and Beach Cave. However the levels are forcibly played in the written sequence above. In two player, there are a few specific changes to how the game plays. Players must duel at the end of the level to see which gets the invulnerability item in the levels that have them (The non Pirate Ship levels)
Each Quarter adds 50 health points to whichever player the coin was added for. Each level has a timelimit that can be raised by finding hourglasses off killed enemies, but running out of time only results in slowly losing life and can be counteracted by putting in additional quarters.
Each of the two player pirates behave the same and face either left or right but can turn with the appropriate button. The sword button can be pressed to block and the move stick can be used in addition to throw various attacks, thrusts and stabs. Red X's appeared often denoting jumps and cranks, and white crosses can be dug up with the sword button to find various treasures. A parrot belonging to the pirate constantly flies with the players and recites roughly twelve different lines nonstop.
Each of the three pirate ship levels has a Pirate Captain boss at the end of the level and a woman referred to the game as a wench who seems to provide no game benefits, while the other three levels have an Executioner(Heavy Hitter), Monk(Fast Attacker), and Medusa(Turret) boss for their respective stages. The Medusa's attacks can be avoided altogether by facing away and using back-stabs (if the players have chosen the easiest difficulty thus far, an onscreen hint advises them not to look at Medusa.) In the Wizards Lair, these bosses are encountered again in order and the player who grabbed the invulnerability item on their respective stages immediately regains the use of that item for a duration. The wizard boss at the end will appear on one side of the room and launch Wizard Balls that stun the player and when attacked will teleport to the other side and continue. After several hits the player will behead him and will be given a chance to pick up some last wealth items before the game is proclaimed to be over soon afterwards.