Skum (Dungeons & Dragons)

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Skum
Characteristics
Type Aberration
Image Wizards.com image
Stats Open Game License stats

In the Dungeons & Dragons fantasy roleplaying game, the skum is a fish-like aberration.

Publication history[edit]

The skum first appeared in second edition in Polyhedron #67 (January 1992). The skum also appeared in the revised Forgotten Realms Campaign Setting (1993),[1] and reprinted in Monstrous Compendium Annual Volume One (1994).[2]

The skum appeared in the third edition Monster Manual (2000),[3] and in the 3.5 revised Monster Manual (2003).

Description[edit]

A skum resembles an ugly, black/dark green fish-humanoid, with muscular limbs, hands and feet which are both webbed and clawed, very veiny and tight-packed flesh, a tail, and fins protruding from the head, tail and underarms.

The skum lives in watery grottoes and caves in broods of 2 to 5 individuals or packs of 6 to 15. As its name suggests, it is a rather scummy creature, and could be described almost as an underwater equivalent of an ogre or minotaur. They speak Aquan, and are lawful evil in alignment.

References[edit]

  1. ^ Greenwood, Ed. Forgotten Realms Campaign Setting (TSR, 1993)
  2. ^ Wise, David, ed. Monstrous Compendium Annual Volume One (TSR, 1994)
  3. ^ Williams, Skip, Jonathan Tweet, and Monte Cook. Monster Manual. Wizards of the Coast, 2000