Small World (board game)

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Small World
Designer(s) Philippe Keyaerts
Illustrator(s) Miguel Coimbra
Publisher(s) Days of Wonder
Publication date 2009
Genre(s) Strategy board game
Players 2–5
Age range 8 and up
Playing time 40 to 80 minutes
Skill(s) required Strategy
A game of Small World being played.
A game of Small World being played.

Small World is a board game designed by Philippe Keyaerts and published by Days of Wonder in 2009. The game is a reworking of Keyaerts' 1999 game Vinci. Small World has won several awards, including Games magazine 2010 Game of the Year.[1]

Game play[edit]

Each player begins the game by selecting one of several available fantasy races that are created randomly. Each race is defined by two interlocking tiles, one giving a noun describing the race (e.g., "Elves") and the other an adjective (e.g., "Flying"), describing an additional special ability or special scoring opportunity. Numbers printed on the tiles also show how many race tokens the player may draw when playing that race.

The player then makes use of the race tokens to capture territory on one of four different playing maps. Map selection is determined by the number of players with a specific map used for 2, 3, 4, or 5 players. To capture a territory, a player must place a particular number of tokens in it, based on the location of the territory, the number of defending tokens, and any special abilities of the player's race. If the player can place a sufficient number of tokens, the capture is guaranteed to succeed; if they cannot, the move is illegal. If enemy tokens are defeated in a captured territory, one of them is removed from the game entirely and the remainder are returned to the owning player to redeploy in their other territories. At the end of each turn, a player scores points based on the number of territories they own, with some racial abilities providing bonuses.

Most territory captures are dieless; however, a player who is left at the end of their turn holding a number of tokens insufficient to capture a particular territory may attempt to capture it using a special die called the reinforcement die. After playing all the tokens into the target territory, they roll this customized, six-sided reinforcement die which increases the strength of their capture by the number rolled (0–3 units). If this total is still insufficient to capture the territory, the tokens are returned to the player's other currently owned territories and the player's turn ends; they cannot be redeployed to capture another territory, even if they would have been sufficient to do so.

Since the number of tokens in a race is (usually) fixed, and can only go down as other races capture territories, eventually a race will reach a maximum number of territories that it can support. When this occurs, the player owning that race can declare that it is going into decline. This allows the player to select a new race to bring onto the board while the tokens of the former race remain in place, no longer movable, but continuing to gather points until their territories are captured.

The game continues until a certain number of turns are completed, whereupon the player with the highest score wins.[2][3]

History[edit]

Small World

Philippe Keyaerts developed Small World from his earlier board game, Vinci. Small World has a new theme, the addition of dice, and separate race and powers pools. Days of Wonder announced the game by releasing one race picture every day from January 12 to 19, 2009. Additional announcements came on January 19 and 26.[2] Small World was released in March 2009 in English, German and French editions. Dutch, Spanish and a Japanese editions followed in June 2009. Small World has also been released on iOS for iPad.

Expansions[edit]

Small World has had several expansions. Some add new races and special powers (Cursed!, Grand Dames of Small World, Be Not Afraid...), including one only available to Kickstarter backers of the digital version of the game (Royal Bonus); some add new mechanics or gameplay elements (Leaders of Small World, Necromancer Island, Tales and Legends). There is a standalone expansion, Small World Underground, that introduces a new set of maps with different region types and rules, including new Righteous Relics and Popular Places that give bonuses to the player that controls them, in addition to many new races and special powers. Small World Realms comes with hexagonal pieces to allow players to make their own gameboards, and tunnel tokens used to connect the original Small World maps to Small World Underground maps (originally released as a separate expansion). The latest expansion includes a 6-player map with the Original Small World on one side, and Underground on the other. It also has rules for team play, and new Righteous Relics and Popular Places designed to be used in team play.

Awards[edit]

2009

2010

References[edit]

External links[edit]