Smurf: Rescue in Gargamel's Castle

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Smurf: Rescue in Gargamel's Castle
Smurf.gif
In Smurf: Rescue in Gargamel's Castle, even stumbling over a few weeds can be fatal.
Developer(s) Coleco
Publisher(s) Coleco
Platform(s) Atari 2600, ColecoVision
Release date(s) (Atari 2600)[1]
(ColecoVision)[2]
Genre(s) Platform
Mode(s) Single-player
Distribution Cartridge

Smurf: Rescue in Gargamel's Castle is a video game for the ColecoVision and Atari 2600 in which the player must brave a series of obstacles to rescue Smurfette from Gargamel's castle. An Intellivision version was planned but never developed or released.[citation needed]

Gameplay[edit]

Gargamel has kidnapped Smurfette. As a Smurf, the player has to walk from the Smurf village through a forest and a cave on the way to Gargamel's castle, where Smurfette awaits rescue. The player has an energy bar that slowly depletes over time.

Each side-scrolling screen presents various obstacles that the player must precisely jump over (e.g. fences, stalagmites) or land upon (e.g. ledges). Failure to execute any jump results in instant death. Higher difficulty levels introduce flying bats and spiders that the player must also avoid.

The ColecoVision version of Smurf: Rescue in Gargamel's Castle contains Easter egg.s Initials may appear, and the player may receive hundreds of thousands of points, when moving between two forest screens.[3] Upon reaching Smurfette's screen, the player can return to the previous screen. Just before the screen changes, it will appear as though the top of Smurfette's dress comes off, making her appear topless.

Two of the background music tracks are Simple Gifts and the first movement of Ludwig Van Beethoven's 6th Symphony, the "Pastoral".

References[edit]

  1. ^ "Release date (Atari 2600)". Game FAQs. Retrieved 2008-08-28. 
  2. ^ "Release date (ColecoVision)". Game FAQs. Retrieved 2008-08-28. 
  3. ^ The Game Doctor (June 1983). "Q&A". Electronic Games. p. 112. Retrieved 7 January 2015. 

External links[edit]