Social Gaming Network

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Social Gaming Network
Number of locations 4
Key people

Chris DeWolfe (CEO)

Aber Whitcomb (CTO)

Social Gaming Network (SGN), formerly known as MindJolt,[1] is an Los Angeles-based casual gaming company.[2] Its flagship application (also called MindJolt) was formerly a top 20 application on Facebook. It has about 1,300 games from 1,000 developers.[3]

SGN is one of the major developers and publishers of games on Facebook, iOS, and Android. With a focus on using advertisements and selling virtual goods in-game, SGN utilizes MasterKey—a technology that allows the company to develop the game once and then quickly port it to all major platforms.[4] SGN has totaled over 300 million game downloads,[5] which have also been installed on leading mobile and social platforms, making SGN one of the largest cross-platform gaming companies in the world.[6] SGN is responsible for more than twelve top ten titles on the iTunes App Store and three #1 titles on the Amazon Appstore.[7]

History[edit]

SGN was originally funded by Austin Ventures and led by a team of Internet pioneers, with the CEO being Chris DeWolfe and CTO being Aber Whitcomb, both co-founders of MySpace.[8] The company was renamed to the Social Gaming Network (SGN) in February of 2012.[1] In June 2013, SGN acquired Mob Science, a game studio based in Carlsbad, CA.[9]

SGN is based in Los Angeles, with studios in Buenos Aires, San Francisco, and Carlsbad.[5]

See also[edit]

References[edit]

  1. ^ a b Staff writer (February 28, 2012). "MindJolt Becomes Social Gaming Network". SocalTech. Retrieved March 18, 2012. 
  2. ^ Jon Swartz (July 13, 2010). "Life after MySpace: the next project for social network's co-founder". USA Today. Retrieved March 18, 2012. 
  3. ^ Michael Arrington (March 3, 2010). "Chris DeWolfe Makes His Move – Raises Big Round, Acquires Gaming Platform MindJolt". TechCrunch. Retrieved March 18, 2012. 
  4. ^ Kozlowski, Lori (June 12, 2013). "The Science of Social Games". Forbes (New York City: Forbes, Inc.). Retrieved January 5, 2014. 
  5. ^ a b Hsu, Dan (June 13, 2013). "Social Gaming Network acquires Mob Science, shares its strategy for growth". VentureBeat. Retrieved November 2, 2013. 
  6. ^ Dean Takahashi (September 14, 2011). "MindJolt gets a third of its revenues from social mobile games". VentureBeat. Retrieved March 18, 2012. 
  7. ^ Leena Rao (June 23, 2011). "MindJolt's SGN Studio Launches Social iOS Game Mini Cafe". TechCrunch. Retrieved March 18, 2012. 
  8. ^ Amarendra Bhushan (March 3, 2010). "MySpace founders Chris DeWolfe, Colin Digiaro, and Aber Whitcomb to acquire MindJolt with Austin Ventures partnership". CEOWorld. Retrieved March 18, 2012. 
  9. ^ Faughnder, Ryan (June 13, 2013). "Chris DeWolfe's SGN gaming company acquires Mob Science". Los Angeles Times (Los Angeles: Tribune Company). Retrieved January 5, 2014. 

External links[edit]