Socket.IO

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Socket.IO
Original author(s) Guillermo Rauch
Stable release 1.2.0 / October 27, 2014 (2014-10-27)
Development status Active
Written in JavaScript
Operating system Cross-platform
Type Event-driven networking
License MIT License[1]
Website socket.io

Socket.IO is a JavaScript library for realtime web applications. It enables realtime, bi-directional communication between web clients and server. It has two parts: a client-side library that runs in the browser, and a server-side library for node.js. Both components have a nearly identical API. Like node.js, it is event-driven.

Socket.IO primarily uses the WebSocket protocol with polling as a fallback option,[2] while providing the same interface. Although it can be used as simply a wrapper for WebSocket, it provides many more features, including broadcasting to multiple sockets, storing data associated with each client, and asynchronous I/O.

It can be installed with the npm (node packaged modules) tool.[3]

Advantages[edit]

Socket.IO handles the connection transparently. It will automatically upgrade to WebSocket if possible. This requires the programmer to only have Socket.IO knowledge.

Disadvantages[edit]

Socket.IO is not a WebSocket library with fallback options to other realtime protocols. It is a custom realtime transport protocol implementation on top of other realtime protocols. Its protocol negotiation parts cause a client supporting standard WebSocket to not being able to contact a Socket.IO server. And a Socket.IO implementing client cannot talk to a non Socket.IO based WebSocket or Long Polling Comet server. Therefore Socket.IO requires using the Socket.IO libraries on both client and server side.

External links[edit]

References[edit]

  1. ^ https://github.com/Automattic/socket.io/blob/master/LICENSE
  2. ^ https://github.com/Automattic/engine.io
  3. ^ https://npmjs.org/package/socket.io