Solomon's Key

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For other uses, see Key of Solomon (disambiguation).
Solomon's Key
Cover art
NES cover art of Solomon's Key
Developer(s) Tecmo
Publisher(s) Tecmo
Designer(s) Michitaka Tsuruta
Platform(s) Arcade, Amstrad CPC, Atari ST, C64, DOS, Famicom Disk System, Master System, Mobile phone, NES, Virtual Console (Wii, Wii U), ZX Spectrum
Release date(s) NES/Famicom
  • JP July 30, 1986
  • NA July 1987
  • EU March 30, 1990
Virtual Console
Wii (NES)
  • NA November 19, 2006
  • JP December 2, 2006
  • EU December 15, 2006
  • AUS December 15, 2006
Wii (Arcade)
  • JP August 18, 2009
  • NA November 30, 2009[1]
  • PAL September 11, 2009
Nintendo 3DS (NES)
  • JP December 5, 2012
  • NA September 19, 2013
  • EU August 22, 2013
Wii U (NES)
  • JP May 1, 2013
  • INT May 9, 2013
Genre(s) Puzzle
Mode(s) Single-player
Distribution FDS disk
1-megabit NES cartridge
Arcade version of Solomon's Key

Solomon's Key (ソロモンの鍵 Soromon no Kagi?) is a puzzle game developed by Tecmo in 1986 for arcade release on custom hardware based on the Z80 chipset. It is better known as a 1987 port to the Commodore 64 and the Nintendo Entertainment System, although it also appeared on many other game systems of the time, like the Sega Master System in 1988 and the Famicom Disk System, released in Japan on January 25, 1991.

The game is generally recognized as one of the most difficult games to appear on the NES. The player, controlling a sorcerer known only as Dana must overcome unlimited enemy spawning, challenging level designs, a countdown timer, instant death from any physical contact with enemies, and limited ways to dispatch enemies. In addition, it is easy for players to unintentionally render levels unwinnable while playing them. There is no saving, so if all lives are lost at level 49, the game has to be restarted from the beginning. However, a cheat code allows the player able to continue at the level where the last life was lost, except when used past level 41, in which case the player will restart at level 41. Solomon's Key has many hidden items and secret levels that are hard to find which enhances the reward for playing. The ending slightly changes depending on which secret levels, if any, the player finds and completes.

In 1993, a prequel was released for the NES named Fire 'N Ice in North America (called Solomon's Key 2 elsewhere).

Gameplay[edit]

The main character, named Dana, is sent to retrieve "Solomon's Key" to restore the world to light from demons that were accidentally released. The object of the game is to advance through the 50 rooms of "Constellation Space" by acquiring a key to the door that leads to the next room before a timer runs out. The game incorporates elements of the platform shooter genre. Dana can run, jump, create or destroy orange blocks adjacent to him as well as create fireballs to destroy demons. The orange blocks can also be destroyed by hitting them with the character's head twice. Along the way Dana can acquire items to upgrade his firepower and extra lives as well as items that award bonus points and unlock hidden rooms. With certain items, Dana must make, then break blocks (sometimes in a certain manner) to make these appear.

In the NES version, a "GDV" (Game Deviation Value) score also appears at the game-over screen. The score uses a weighted composite of several factors (like levels completed, items found, time and points) which gives the player a good idea of how well the last game was played. The higher the GDV, the better the game.

Levels[edit]

There are 64 levels in total, with 15 being secrets. The main levels are divided into groups of 4 with one group for each Zodiac constellation (in order, Aries, Taurus. Gemini, Cancer, Leo, Virgo, Libra, Scorpio, Sagittarius, Capricorn, Aquarius and Pisces). The final level is called Solomon's room. Each constellation has a secret bonus room which can only be accessed by finding a seal for the constellation in the last room of the group. The other three levels are Page of Time, Page of Space and the Princess Room, which occur only if the player has acquired the hidden Seals of Solomon.

Ports[edit]

In 1988, a port of Solomon's Key was made for the Sega Master System in Japan and a port for the Nintendo Game Boy system entitled Solomon's Club was released in 1991.

The 1999 Game Boy Color release Monster Rancher Explorer (called simply "Solomon" in Japan) by Tecmo is an updated port of Solomon's Key. The arcade version was included in Tecmo Classic Arcade in 2005 and was later released on the Virtual Console in 2009.

The NES version of the game was released for the Wii Virtual Console on November 19, 2006 in North America[2] and on December 15, 2006 in the PAL regions.[3] Later, it was also released on the Nintendo 3DS and Wii U Virtual Console.

References[edit]

  1. ^ "Nintendo Offers 10 Downloads to Help You Recover from Your Holiday Weekend". Nintendo of America. 30 November 2009. Retrieved 1 December 2009. 
  2. ^ Parish, Jeremy (2006-10-31). "Wii Virtual Console Lineup Unveiled". 1UP.com. Retrieved 2006-11-01. 
  3. ^ "Euro VC updates for tomorrow". gonintendo.com. 

External links[edit]