Trenton Webb reviewed Something Wild for Arcane magazine, rating it a 6 out of 10 overall. He calls the adventure a "wild and tricky bash", but notes that it "coughs up enough connected and comprehensible clues to keep the players on track yet maintains the overall mystery". He also calls it "a fresh but complex scenario that makes vast demands on both referees and players", noting that it draws on some of the newer plans and drops big hints about the next phase of the Blood War . According to Webb, the Planescape Campaign Setting boxed set is all that's required to run the adventure, but he also recommends using Planes of Conflict, the first Planescape Monstrous Compendium Appendix, In the Cage: A Guide to Sigil, The Factol's Manifesto, and Ravenloft: The Nightmare Lands. He considers the rules and references "beautifully intertwined", with the non-linear encounters "elegantly limited" to keep the players from getting ahead of themselves and ruining the scenario. Webb concludes the review by stating, "Something Wild bristles impressively with ambition, subtly and guile. Yet while it makes an entertaining read, playing the scenario can be too taxing to be fun."