Sonic Jump

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Sonic Jump
Sonic Jump iOS.PNG
Official iOS/Android logo
Developer(s) Sonic Team/Sega Mobile (Original)

Hardlight (Remake)

Publisher(s) Sega
Series Sonic the Hedgehog
Platform(s) T-Mobile (Original), iOS, Android
Release date(s) Original
JP February 21, 2005[1]

USA April 2007[2]

UK April 2007[2]
Remake
  • USA December 21, 2012 (Android)[7]
Genre(s) Platformer
Mode(s) Single-player
Distribution download

Sonic Jump (ソニックジャンプ Sonikku Janpu?) is a vertical platformer video game developed by Hardlight and published by Sega for iOS and Android. It is based on an older mobile phone game of the same name released in 2005.

In April 2014, a sequel to this game was released on iOS and Android devices, entitled Sonic Jump Fever.

Gameplay[edit]

While games in the Sonic the Hedgehog series commonly involve running from side to side, Sonic Jump involves no running, but rather, Sonic jumping through the stages vertically to get the top of the stage.[8] The player controls Sonic by tilting the device left or right. Sonic jumps automatically, though a "double jump" move can be used upon tapping the touchscreen.[9] Rings are collected throughout the stages, and accumulated rings can be used to purchase further content in the game, such as items, upgrades, or additional playable characters. Players can "level up" by achieving certain objectives in each stage; increasing the player's level will allow access to new content for purchase.[10]

The game contains two play modes; "Story Mode", which has preset stages with an end goal, and "Arcade Mode", which has randomly created stages that go on endlessly, with the purpose being to make it as far as possible through the stage.

Development[edit]

The game is a remake of a 2005 Sonic game of the same name. The original version of the game was developed by Sega Mobile for the T-Mobile Sidekick phone,[11] and only contained six stages.[12]

The new version of the game was first teased by Sega on October 5, 2012.[11] It was then announced, and released, less than two weeks later, on October 18, 2012.[13] The game's first update, containing the "Blue Sky Zone" of twelve new stages, a new playable character (Amy Rose) was released on November 26, 2012.[14] This update also included a new "Global Challenge" mode, which pools in all player's gameplay height results, with the end goal being able to match the equivalent distance of Earth to the Moon. Completing the global challenge would unlock another character, Blaze the Cat. Another update was released on December 19, 2012, adding Rouge the Bat and Silver the Hedgehog as playable characters, and replaced the sixth stage from each zone with a Boss Act.

The game was released for Android on December 21, 2012.[15]

Reception[edit]

Reception for the game has been mostly positive. Pocketgamer gave the game an 8 out of 10, praising it for being a "...tough, entertaining vertical platformer that has enough references and stylistic tweaks to make it stand out from the crowd".[9] Slide to Play gave the game a 4 out of 4 "Must Play" rating, especially praising the value in the game's free updates, stating "Twelve new stages and a new playable character adds up to a meaty chunk of content, and we're glad to see this excellent game get continued love from the developers. They even say advertise another forthcoming update in the game, and we're looking forward to playing that as well. Sonic Jump remains a great buy."[16] IGN gave the game a 7.5 out of 10, praising the game's "quality presentation and solid challenge" and that "the difficulty ramps up at a surprisingly fast pace...like the cutesy climbing equivalent of Super Meat Boy", but criticized Sega's approach to buying unlockables, saying that it takes too long to unlock by gameplay alone, and that buying one's way through the game destroys the competitive aspect of the leaderboards.[17] The game has also received many comparisons to the game Doodle Jump.[9][17][18]

However, reception for the original, 2005 version was less positive. IGN gave the game a 5 out of 10 score, stating the game was "not engaging, "dull", and that "controls seemed sluggish and occasionally inaccurate".[12]

The game has been downloaded eight million times.[19]

References[edit]

  1. ^ Official Japanese Sonic Cafe page (Japanese; down) from 28 March 2005. Archived version
  2. ^ a b IGN: Sonic Jump review
  3. ^ Sega Networks: "かんたん操作の爽快ジャンプ・アクション 『ソニックジャンプ』 iOSにて配信開始" (October 18, 2012)
  4. ^ Official Sega Twitter (16 October 2012): "Sonic Jump will be available globally on iPad, iPhone and iPod touch on 18th October for $1.99, AUD$1.99, £1.49, €1.59"
  5. ^ slide to Play: Sonic Jump Review (October 19, 2012)
  6. ^ IGN: App Store Update: October 18
  7. ^ Andoird Community: Sega launches Sonic Jump on Google Play Store (December 21, 2012)
  8. ^ "Sonic jump News, Videos, Reviews and Gossip". Kotaku. 2006-05-22. Retrieved 2012-10-19. 
  9. ^ a b c "Sonic Jump review - iPad reviews". Pocket Gamer. 2012-10-05. Retrieved 2012-10-19. 
  10. ^ Start, Author. "Big Game Night: Sonic Jump, Sir Death, and More at Slide To Play". Slidetoplay.com. Retrieved 2012-10-19. 
  11. ^ a b by JC Fletcher on Oct 5th 2012 4:30PM (2012-10-05). "Mysterious 'Sonic Jump' coming to mobile devices". Joystiq. Retrieved 2012-10-19. 
  12. ^ a b "Sonic Jump". IGN. 2006-08-24. Retrieved 2012-10-19. 
  13. ^ "Sega Releasing 'Sonic Jump' This Week". Touch Arcade. Retrieved 2012-10-19. 
  14. ^ Sonic Jump Gets a High Flier Update
  15. ^ Sega launches Sonic Jump on Google Play Store
  16. ^ Reed, Chris (2012-10-19). "Sonic Jump Review". Slide To Play. Retrieved 2013-07-19. 
  17. ^ a b Justin Davis 29 Oct 2012 (2012-10-29). "Sonic Jump Review". IGN. Retrieved 2013-07-19. 
  18. ^ Michael McWhertor. "'Sonic Jump' sends Sonic the Hedgehog vertical on iOS on October 18th". The Verge. Retrieved 2012-10-19. 
  19. ^ Oliver, Tristan. "Sonic Dash Hits 20 Million Downloads". TSSZ News. Retrieved 2013-08-12.