Sorcerer Lord

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Sorcerer Lord
Sorcerer Lord Coverart.png
Developer(s) PSS
Publisher(s) PSS
Platform(s) ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, Amiga, MS-DOS
Release date(s) 1987
Genre(s) Strategy game
Mode(s) Single-player
Distribution Cassette, floppy drives

Sorcerer Lord is turn based strategy-fantasy game published and developed by now defunct Personal Software Services. It was first released in 1987 for ZX Spectrum and Amstrad CPC. During next 2 years game was also released for Commodore 64, Atari ST, MS-DOS and Amiga.

Game[edit]

The game is set in the fictional land of Galanor. Galanor contains three human kingdoms, a forest kingdom of elves, a kingdom of barbarians and two kingdoms of mountain warriors.[1] An invading army commanded by the evil sorcerer, the Shadowlord, is controlled by the computer. The player takes on the role of the Sorcerer lord and must use the forces of the Galanor Alliance under his command to counter this attack.

During the game, the human player and the computer take turns to recruit and move troops on a 2D map. The aim of the game for the Sorcerer Lord is to resist the initial attack of the Shadowlords' army and prevent him from holding any Galanor city or any magical Rune Rings for more of 11 days.[1] The game is lost if the Shadowlord takes Galanor's capital city.[1]

The strategy element of the game is enhanced by the unique abilities of soldiers from the different kingdoms. For example, mountain warriors have the advantage of a siege bonus and whilst fighting on mountainous terrain, and some higher ranking human leaders have a magic bonus. Movement bonuses also depend on the terrain; for example Elves can move faster in the forest, whereas barbarians can move faster in desert areas.[1]

The game has a limit of 40 moves in the easy level, and fewer moves in the higher levels.[2]

Reception[edit]

Computer Gaming World gave the game a positive review, calling it a "fantasy wargamer's delight", albeit a very difficult game. The review noted the exclusive use of the numeric keys for movement made it easy to make mistakes with. The review also lamented the simple victory message upon winning or losing the game.[3]

Footnotes[edit]

  1. ^ a b c d PSS instruction manual
  2. ^ Mobby about Sorcerer Lord
  3. ^ St. Andre, Ken (March 1989), "The Goblins Are Coming! The Goblins Are Coming!", Computer Gaming World: 32–33