Space Empires V

From Wikipedia, the free encyclopedia
  (Redirected from Space Empires 5)
Jump to: navigation, search
Space Empires V
Space Empires V cover.jpg
Developer(s) Malfador Machinations
Publisher(s) Strategy First
Designer(s) Aaron Hall
Series Space Empires
Version 1.79
Platform(s) PC
Release date(s) 2006
Genre(s) Turn-based strategy
Mode(s) Single player, Multiplayer
System requirements

Windows 98 or higher, 500 MHz processor, display resolution of 1024x768 or higher, display capable of 256 colors or better, 128 MB RAM, 500 MB hard drive space, mouse

Space Empires V (SEV) is a 4X turn based strategy game that was released in 2006. It was developed by Malfador Machinations and published by Strategy First. The game retains many races and technologies from its predecessor, Space Empires IV (SEIV).

Contents

[edit] Gameplay

While Space Empires V retains much of its predecessor's gameplay, there are several key differences. It is the first Space Empires game to use three-dimensional graphics, and as such, the user interface has been heavily redesigned. New to the series is a real-time combat engine, and the player can now control ground combat in addition to the usual space battles. The empire-building aspects of the game borrows as much from the third installment as it does from the more recent fourth, with research and intelligence being assigned as percentage of available points as opposed to the queue system used for construction.

[edit] Races

Virtually all of the stock races are updated versions of SEIV races. Custom race creation is basically the same as in the previous games, with two notable changes - you must now select a government type in addition to a social paradigm, and the game master may grant players a set number of research points to improve starting technology. As of now, there are comparatively few player-created shipsets, arguably a consequence of the switch to 3D graphics.

[edit] Critical reaction

The game received mixed reviews. Several have complained that the game is over-complex and overloads the player with options, especially while setting up a new game, and that it may not be suitable for players who are new to 4X games. One huge bug in the game that frustrated many players was the fact that the AI was always building only one ship type based on largest hull size available. For example, if the AI had battleship hull size technology, it would build only battleships until a bigger hull size was available.[1][2][3][4]

[edit] References

  1. ^ Space Empires V reviews at metacritic.com
  2. ^ Space Empires V review at gamechronicles.com
  3. ^ Space Empires V Review at ign.com
  4. ^ Space Empires V Review at gamespot.com

[edit] External links

Personal tools
Namespaces
Variants
Actions
Navigation
Interaction
Toolbox
Print/export
Languages