Spanky's Quest

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Spanky's Quest
Spanky's Quest
Super NES box art of Spanky's Quest
Developer(s) Natsume
Publisher(s) Natsume
Designer(s) Shunji Ohminami (SNES)
Composer(s) Hiroyuki Iwatsuki (Game Boy)
Kiyohiro Sada (SNES)
Platform(s) Game Boy
Super NES
Release date(s) Game Boy
  • JP April 26, 1991
  • NA July 1992
  • EU 1992
Super NES
  • JP December 27, 1991
  • NA July 1992
  • EU 1992
Genre(s) Action
Mode(s) Single-player
Distribution 4-megabit cartridge

Spanky's Quest (Japanese: 反省ザルジローくんの大冒険 Hepburn: Hansei Zaru: Jirō-kun no Daibouken?, lit. "Monkey Reflections: The Adventures of Mr. Jiro")[1] is an action video game published in 1991 by Natsume, for the Game Boy and Super Nintendo Entertainment System (SNES). The main character of the game is Spanky the monkey, who attacks by throwing different kinds of balls. The SNES game has a storyline in which a witch traps Spanky.


Spanky attacks by throwing a small purple bubble. He can then bounce the bubble on his head. Every time he bounces the bubble, the bubble grows and changes color. The bubble can then be popped, depending upon the bubble's size and color, different types of sports balls will fly out of the bubble destroying enemies touched by the balls. For example, a purple bubble will release a baseball and the largest orange bubble will release several basketballs. If an enemy is touched by a bubble, he will simply be stunned and unable to move for a moment.

The first time a bubble is thrown, it is purple. If it is popped, a baseball comes out and can only hit one enemy at a time. If a purple bubble is bounced on Spanky's head, it turns green. When the green bubble is popped, it creates a string of soccer balls that can usually take out a line of enemies. Bouncing the green bubble creates a yellow bubble that, when popped, becomes a gyrating volleyball, causing damage to an area of increasing radius. Bouncing the bubble a fourth and last time, the largest bubble is reached. When this orange bubble is popped, it releases several basketballs that shower down on a wide range of enemies. Each further bounce does nothing to the bubble; it remains orange.


There are a total of five worlds with ten levels each. After clearing each world's ten levels, the player must face a main boss. After defeating all five bosses, the player fights the witch herself. In the SNES version, levels are cleared when the required number of keys unlocks a door; in the GB version, levels are cleared when all the enemies have been destroyed.

The enemies in the game are generally different types of fruits, with the notable exception of the witch.


The SNES soundtrack, composed by ex-Konami composer Kiyohiro Sada, is characterized by an upbeat jazz-like style of music with creative bass patterns.

Notes and references[edit]

  1. ^ The Game Boy title is known in Japan as Lucky Monkey (ラッキーモンキー Rakkī Monkī?)

External links[edit]