Spare Parts (video game)

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Spare Parts
SpareParts boxart.png
Cover art
Developer(s) EA Bright Light
Publisher(s) Electronic Arts
Platform(s) PlayStation 3 (PSN),
Xbox 360 (XBLA)
Release date(s) PlayStation 3
January 18, 2011[1]
Xbox 360
January 19, 2011[1]
Genre(s) Platform
Mode(s) Single-player, Cooperative
Distribution Download

Spare Parts is a platform video game developed by EA Bright Light and published by Electronic Arts. It was released on January 18, 2011 for PlayStation 3 and January 19, 2011 on Xbox 360. It features cooperative gameplay for up to two players. Players can unlock new abilities which can be upgraded, and can also unlock new characters to play as. The story revolves around a pair of robots which become stranded on a planet by a race known as the Krofax. As the robots explore the planet they discover an abandoned spaceship. The ship's computer (voiced by Simon Pegg) informs them that they can find the parts necessary to repair the ship scattered throughout the planet. The robots then set off to find the necessary parts in the hopes of escaping the planet.

The game received mediocre reception from reviewers. Scores average in the 50% range for both the PlayStation 3 at aggregate website GameRankings. Reviewers gave generally high remarks for the presentation of the game, with some commenting on the bright colors of the environment and voice acting by Simon Pegg as points of praise. Gameplay was subject to mixed reception from critics. While some critics enjoyed the simplicity of the combat, others felt it did not engage the player enough to be enjoyable. Negative comments were also directed towards the game's camera system; critics felt that the fixed camera did not allow the freedom of similar platform games. In its first two weeks, Spare Parts moved over 15,000 units. That number increased to over 34,000 units as of year-end 2011.

Gameplay[edit]

Spare Parts is a platform game featuring robots.

Spare Parts is a platform game. It features local and online cooperative gameplay, and players can drop in and out on the fly.[2] The game features incentives for cooperative play, such as special moves that can only be executed with two players.[3] The game does not feature an AI companion when playing single player.[2] The game has an average play length of between five to seven hours to complete the game, with approximately ten hours to reach 100% completion.[2]

The player characters can be upgraded with different items which enhance abilities or grant new ones, such as x-ray vision, power arms, which allow the character to lift heavy objects, and rocket boots which allow temporary flight.[2] Items acquired can be upgraded via in-game currency found throughout the game. Additionally, during cooperative games players may receive bonuses when certain items are equipped and in use simultaneously.[2] Players will also be tasked with rescuing other robots stranded on the planet. Once found and repaired, players can use these robots to play through the game.[2]

Synopsis[edit]

The story is set around a pair of robots, Mar-T and Chip, who become stranded on a junkyard planet by an alien race known as the Krofax. As they journey they discover an abandoned spacecraft. Con-Rad, the ship's computer, informs the pair that the planet contains enough spare parts to repair the ship, but they are scattered throughout the landscape. The duo then set off to acquire the parts needed to be able to repair it and leave the planet.[4]

Mar-T and Chip journey across the planet, rescuing other stranded robots and recovering parts for the craft. Shortly after exiting one of the planet's caves the robots learn from Con-Rad that the Krofax have constructed a surface-to-air laser that will destroy the ship upon takeoff if not disabled. Con-Rad further reveals that the Krofax leader, Lord Krung, wants to capture the spaceship and use Con-Rad's technologies for nefarious purposes. The robotic pair sabotage the laser which fires lethal shot to Lord Krung's cruiser as it explodes. Awakening on the surface of the planet, Krung sets the self-destruct on what remains of his vessel, threatening to destroy the entire planet.[5]

Krung is confronted within the remains of his ship. The robotic duo defeat the Krofax leader and disarm the self-destruct. Krung makes an attempt at escape, however he and his minions defeated just outside by Mar-T and Chip. Krung drops the final crucial part for Con-Rad's spacecraft, and the robots return to the ship and begin their escape from the planet. As the vessel begins to leave orbit, Con-Rad detects movement in the hangar bay; Lord Krung survived their recent battle and has stowed away. Mar-T and Chip open the cargo bay doors, depressurizing the cargo bay. The equip their magnetic boots and eject Krung from the ship, victorious.[5]

Development and marketing[edit]

Simon Pegg provides the voice for Con-Rad, the ship's computer.

Spare Parts was developed by EA Bright Light and published by Electronic Arts. It was announced June 11, 2010 and subsequently shown three days later at the Electronic Entertainment Expo.[6] The ship's computer is voiced by English actor Simon Pegg, known for the lead role in Shaun of the Dead.[7] Pegg cited HAL 9000 from the Space Odyssey series, Mother from the film Alien, and GERTY from the film Moon as inspirations for his character. Of the game's cooperative emphasis, Pegg said during an interview with IGN "it's a great exercise in cooperation [...], it's like team building."[7]

In an interview with Casualgaming.biz, EA Bright Light's Gary Napper said of the target audience "I like to think that we’ve made a game for everybody. It feels like it’s a young person's game, but it’s the sort of game I hope a lot of older players, like myself, will play."[2] Napper cited Ratchet & Clank series as one source of inspiration for the game. He also cited the platform genre in general, adding that he "couldn’t really call out a specific title" as the main influence for the game.[2] In his interview with IGN, Simon Pegg commented on the visual influences for the game. He cited Japanese manga and cyberpunk elements and added "it's a good representation of contemporary science fiction."[7]

The developers placed emphasis on cooperative gameplay, and provided incentives available only when playing cooperatively. In an interview with Destructoid, Gary Napper stated "we didn't want to make it just two players running around and doing the same thing, we want to make it so they can do stuff better."[4] Napper further explained the dynamic in his interview with Casualgaming.biz. "There’s things in the game that you can do, like if you both double jump at the same time, you perform a high-five which gives you a health pack" stated Napper.[2] Napper said that the developers wanted players to work together, so the incentives provide a way to encourage cooperative play.[2] Other examples of cooperative play incentive include puzzles which require a second player. While none of these puzzles are necessary to solve in order to complete a level, bonus items and other robot characters can be unlocked by completing these sequences.[5] On April 13, 2012 Electronic Arts will shut down multiplayer services for the game.[8]

Reception[edit]

Spare Parts
Aggregate scores
Aggregator Score
GameRankings 50.20% (PS3)[9]
56.10% (X360)[10]
Metacritic 50/100 (PS3)[11]
54/100 (X360)[12]
Review scores
Publication Score
Eurogamer 4/10[13]
Game Informer 6/10[14]
IGN 4.5/10[15]
GameFocus 7.3/10[16]
RunDLC 4/5[17]

Spare Parts received moderate reviews from critics. The Xbox 360 version of the game holds a score of 56.10% at GameRankings and 54/100 at Metacritic.[10][12] The PlayStation 3 version of the game fared similarly, with an aggregate score of 50.20% at GameRankings and 50/100 at Metacritic.[9][11] Individual review scores ranged from a 40% approval from Eurogamer's Dan Whitehead to an 80% approval rating from Chris Buffa of RunDLC.[13][17] In its first two weeks, Spare Parts moved over 15,000 units.[18] That number increased to 34,000 units as of year-end 2011.[19]

Critics were generally favorable of the game's art design and audio. Multiple critics praised the use of comedic actor Simon Pegg. Chris Buffa of RunDLC stated that Pegg's performance "gives Spare Parts much needed personality, thanks to often times humorous dialogue."[17] David Collins, reviewer for GameFocus, also gave high marks for Pegg's performance. Collins felt, however, that it was "unfortunate that the script work didn’t use Simon Pegg as well as it could have."[16] He did however give high commentary to the game's visuals. "The cartoony art style and vibrant color pallet is sure to appeal to all ages" said Collins.[16] GameSpot's Jeremiah Leif Johnson stated the Spare Parts has "colorful, lively characters and environments" and added "Mar-T and Chip have a few endearing animations, the minions ooze with diabolical cuteness, and the world is unfailingly colorful and upbeat."[20]

Multiple reviewers expressed frustration with the game's camera system. Specifically, they commented on the set camera angles and the fact that the camera could not be rotated.[14][17] Some reviewers added that the fixed camera angles often caused problems when playing cooperatively. Kristine Steimer and Colin Moriarty of IGN stated players will "end up fighting with your partner for the stubbornly-fixed camera's attention."[15] Dan Whitehead stated simply that the camera system in cooperative mode was "horrible".[13]

Gameplay mechanics received mixed commentary from reviewers. Chris Buffa of RunDLC praised the fact that the game has several items for the player to find and collect. He also gave high marks for the various upgrades which can be equipped to the characters.[17] GameSpot's Jeremiah Leif Johnson felt that the game lacked direction in regards to its upgrades and their use in the game environment. "[It's] often impossible to figure out which of these tools you need to use next without resorting to help" he noted.[20] Johnson also felt the combat consisted of "repetitive button-mashing".[20] David Collins of GameFocus noted that the although the game allows players to defeat all enemies by "[spamming] the basic attack button" that each enemy had a weakness which was more susceptible to a specific combat move.[16]

References[edit]

  1. ^ a b Yoon, Andrew (2011-01-17). "Find some Spare Parts on XBLA, PSN this week". Joystiq. Retrieved 2011-01-17. 
  2. ^ a b c d e f g h i j Lee, Aaron (2010-09-20). "Interview: EA Bright Light’s Gary Napper". Casualgaming.biz. Retrieved 2010-12-05. 
  3. ^ Brudvig, Erik (2010-06-21). "E3 2010: Spare Parts Interview". IGN. Retrieved 2010-12-05. 
  4. ^ a b "Interview: Spare Parts (XBLA, PSN)". Destructoid via YouTube. 2010-11-13. Retrieved 2010-12-05. 
  5. ^ a b c EA Bright Light (2011-01-18). Spare Parts. Electronic Arts. 
  6. ^ Bramwell, Tom (2010-06-11). "EA announces Spare Parts for PSN/XBLA". Eurogamer. Retrieved 2010-12-05. 
  7. ^ a b c "Spare Parts: Simon Pegg Interview". IGN via YouTube. 2010-12-02. Retrieved 2010-12-06. 
  8. ^ "Online Service Updates". Electronic Arts. Retrieved 2012-03-20. 
  9. ^ a b "Spare Parts for PlayStation 3 - GameRankings". GameRankings. Retrieved 2011-02-04. 
  10. ^ a b "Spare Parts for Xbox 360 - GameRankings". GameRankings. Retrieved 2011-02-04. 
  11. ^ a b "Spare Parts for PlayStation 3 Reviews, Ratings, Credits, and More at Metacritic". Metacritic. Retrieved 2011-01-29. 
  12. ^ a b "Spare Parts for Xbox 360 Reviews, Ratings, Credits, and More at Metacritic". Metacritic. Retrieved 2011-02-04. 
  13. ^ a b c Whitehead, Dan (2011-01-25). "Spare Parts". Eurogamer. Retrieved 2011-01-25. 
  14. ^ a b Cork, Jeff (2011-01-24). "Spare Parts". Game Informer. Retrieved 2011-01-25. 
  15. ^ a b Kristine Steimer and Colin Moriarty (2011-01-25). "Spare Parts Review". IGN. Retrieved 2011-01-27. 
  16. ^ a b c d Collins, David (2011-01-24). "(XBLA) Spare Parts". GameFocus. Retrieved 2011-01-25. 
  17. ^ a b c d e Buffa, Chris (2011-01-21). "Spare Parts Review (Xbox Live, PSN)". RunDLC. Retrieved 2011-01-25. 
  18. ^ Langley, Ryan (2011-02-17). "In-Depth: Xbox Live Arcade Sales Analysis, January 2011". Gamerbytes. Retrieved 2011-02-17. 
  19. ^ Langley, Ryan (2012-01-20). "Xbox Live Arcade by the numbers - the 2011 year in review". Gamasutra. Retrieved 2012-01-23. 
  20. ^ a b c Johnson, Jeremiah Leif (2011-01-26). "Spare Parts Review". GameSpot. Retrieved 2011-01-28. 

External links[edit]