Spear of Destiny (video game)
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|Spear of Destiny|
|Engine||Wolfenstein 3D engine|
|Release date(s)||September 18, 1992
August 3, 2007 (Steam)
October 2009 (IOS)
|Distribution||Floppy disks, CD, digital distribution|
Spear of Destiny, often also called Spear, Wolfenstein 3D: Spear of Destiny or just SoD, is a 1992 first-person shooter computer game developed by id Software and published by FormGen Corporation, and is the prequel to id Software's Wolfenstein 3D. As in Wolfenstein 3D, the player assumes the role of allied spy William "B.J." Blazkowicz, on a mission trying to recapture the Spear of Destiny from the Nazis after it was stolen from Versailles.
The game consists of a single story-line episode, divided into 21 levels, 19 of which must be completed to win the game. The remaining two are secret levels that can be accessed from within the first 18. The gameplay is comparable to that of Wolfenstein 3D, which uses the same game engine. The levels are divided into four blocks (focusing respectively on the castle's tunnels, dungeons, main keep, and ramparts), each ending with the player having to defeat a "boss".
The Lost Episodes
Two mission packs for Spear of Destiny, titled Return to Danger and Ultimate Challenge, were also created and published by FormGen Corporation in May 1994. These are collectively known as the "Lost Episodes", because they were sold in low numbers and their existence is not widely known. Each of these, too, consists of 21 levels. The Lost Episodes contain new level textures, new enemies, and new appearances for old enemies.
A CD version containing all three episodes, titled the Spear of Destiny Super CD Package, was also released in late 1994.
A DVD version released in 2001, simply titled "Wolfenstein 3D" (made by XPLOSIV) contains Wolfenstein 3D, as well as all 3 Spear of Destiny episodes included as bonus.
The source code of Spear of Destiny was released in 1995.
In October 2009, the iPhone Wolfenstein 3D app was updated to include Spear of Destiny.
Computer Gaming World criticized Spear of Destiny for not improving technically on Wolfenstein 3-D, but praised the gameplay and new enemies, and concluded that it was "a well-executed and enjoyable game".
- The Apogee FAQ: Wolfenstein 3D and Spear of Destiny
- Walker, Bryan A. (1993-01). "Call of the Wild". Computer Gaming World. p. 100. Retrieved 5 July 2014. Check date values in: