Changes related to "Framebuffer Object"

Jump to: navigation, search

This is a list of recent changes to pages linked from a specified page (or to members of a specified category). Changes to pages on your watchlist are shown with a green bullet.

Recent changes options
Legend (help) :
N
This edit created a new page   
m
This is a minor edit
b
This edit was made by a bot
D
This edit was made at Wikidata
(±123)
Page size change in bytes
Show last 50 | 100 | 250 | 500 changes in last 1 | 3 | 7 | 14 | 30 days
Hide minor edits | Show bots | Hide unregistered users | Hide registered users | Hide my edits | Show Wikidata

Show new changes starting from 02:30, 26 January 2015
   
Page name:

24 January 2015

22 January 2015

21 January 2015

19 January 2015

  • (diff | hist) . . m OpenGL‎; 11:10 . . (-1). .Super48paul (talk | contribs)(Reverted edits by 197.249.57.23 (talk) to last version by Korval)
  • (diff | hist) . . OpenGL‎; 10:58 . . (+1). .197.249.57.23 (talk)(OpenGL 2.0)
  • (diff | hist) . . OpenGL‎; 00:37 . . (-94). .Korval (talk | contribs)(OpenGL 4.5: None of the features of 4.5 constitute "D3D compatibility". While some do expose D3D features, they're not exposing them solely because it's in D3D.)
  • (diff | hist) . . OpenGL‎; 00:31 . . (-15). .Korval (talk | contribs)(OpenGL 4.4: Actual description of these features. Also, what does "Streamlined Porting of Direct3D applications" refer to? Oh, and extensions are not core features and thus should not be listed unless their functionality was being adopted into core)
  • (diff | hist) . . OpenGL‎; 00:27 . . (+118). .Korval (talk | contribs)(OpenGL 4.3: Describing SSBO, and specified that queries are about image formats, not textures.)
  • (diff | hist) . . OpenGL‎; 00:23 . . (-175). .Korval (talk | contribs)(OpenGL 4.2: Packing into integers was a feature from 4.0. The shader_bit_encoding extension is only for the benefit of hardware that can do it, but can't implement 4.0.)
  • (diff | hist) . . OpenGL‎; 00:18 . . (+115). .Korval (talk | contribs)(OpenGL 4.1: The term "bound" suggests binding to the context, which is not what separate shader objects is about. Also, 64-bit attributes are not a shading language enhancement.)
  • (diff | hist) . . OpenGL‎; 00:15 . . (+5). .Korval (talk | contribs)(OpenGL 4.0: The use of the term "link" suggests program linking, which is not what shader subroutines are about.)
  • (diff | hist) . . OpenGL‎; 00:14 . . (+84). .Korval (talk | contribs)(OpenGL 3.3: Corrected descriptions of these things.)
  • (diff | hist) . . OpenGL‎; 00:13 . . (-34). .Korval (talk | contribs)(OpenGL 3.2: More accurate descriptions overall.)
  • (diff | hist) . . OpenGL‎; 00:11 . . (-37). .Korval (talk | contribs)(OpenGL 2.1: Pixel buffers are about async transfers. Buffers only store the pixel data temporarily.)
  • (diff | hist) . . OpenGL‎; 00:10 . . (+2). .Korval (talk | contribs)(OpenGL 3.1: Instancing doesn't change the vertex shader, only the data it gets.)
  • (diff | hist) . . OpenGL‎; 00:08 . . (-111). .Korval (talk | contribs)(OpenGL 3.0: More accurate description.)