Speedy Eggbert

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"Eggbert" redirects here. For the inspiration of the game Toki Tori, see Toki Tori#Eggbert.
Speedy Eggbert
Speedy Eggbert box cover
Developer(s) EPSITEC
Publisher(s) eGames
(Speedy Eggbert)
Platform(s) Windows-based PC's Toshiba Spectre[citation needed]
Release date(s)
  • NA 13 September 1998
  • EU 23 November 2001
Genre(s) Platform game
Mode(s) Single player, Multiplayer with up to 4-players
Distribution CD-ROM

Speedy Eggbert, originally Speedy Blupi is a computer game for Windows-based PCs developed by EPSITEC and released in September 1998 as an independent title, to very little response to the media. [1] It was later published by eGames and re-released, where it was renamed to Speedy Eggbert for reasons unclear.[2] It is part of the Blupi series, and the successor to Planet Blupi. [3]

Although Speedy Eggbert was not a high-profile game when it was released, it managed to get its own fanbase. A sequel, Speedy Blupi II was also released, and renamed by eGames to Speedy Eggbert 2. [4]

Gameplay[edit]

The whole game is centered on a central hub, in which the player character Blupi (alias Eggbert) can access all of the game's seven themed worlds. At first he can only go to the practice level, where he will learn most of the controls listed above. The rest of the controls are not shown to during the practice game; they are left for the player to discover these moves while passing through the levels.

The game has over 40 levels, ranging from easy to relatively difficult. The objective of each level is to collect all the treasure chests and then move to the endpoint. The game includes enemies which Eggbert cannot destroy normally, but can be destroyed using vehicles. The game lets Eggbert drive a Helicopter, a Glue Tank, a Jeep and a Skateboard. The Jeep and Skateboard allow Eggbert to travel past mines and detonate them without losing a life. Glue balls can be collected by Eggbert, where they can be fired as weapons from the Glue Tank or Helicopter to defeat enemies.

There are also deductive problems to be solved and errors may make finishing the level impossible.

Level editor[edit]

On a player's account, they can make up to 20 custom missions (160 custom missions for all players). They can use all the objects, enemies, and vehicles to make their levels. However, they cannot make the large keys and doors on single player mode. The custom missions in-game can be saved to the C:/User directory as .XCH files, which can later be loaded to import older missions.

Sequel[edit]

Among the changes noticeable in the sequel, Speedy Eggbert 2, are the addition of keys and lock barriers, teleporters, special barriers that only open when a specified number of treasure boxes have been collected, new enemies for Eggbert to defeat, and the addition of new themes, such as slime, cavern, cheese, and palace. A new vehicle, the hovercraft, is introduced in Speedy Eggbert 2. The player is also still allowed to create his/her own levels.

Eggbert also appears as a robot in the "taxi 1" game in the computer game Wild Wheels, consisting of various missions and races, all to be accomplished by a remote-controlled car. There he is one of 3 robots to be taken to their work stations in as short a time as possible and with as little damage as possible to the taxi. In another,a number of Eggberts, undergoing torture, have to be rescued before their execution.

BLP Files[edit]

Contained within the installation package of Speedy Eggbert and Speedy Eggbert 2 are .BLP files labeled for data, images, and sounds. The .BLP files used for audio and images are actually encoded as mid files and bmp files respectively, which is most likely an attempt at obfuscation.

References[edit]

  1. ^ http://www.ceebot.com/blupi/eggbert-e.php
  2. ^ http://www.egames.com/game/speedy+eggbert+bundle.html
  3. ^ http://www.ceebot.com/blupi/planet-e.php
  4. ^ http://www.egames.com/game/speedy+eggbert+2.html