Spicy Horse
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| Type | Private |
|---|---|
| Founded | 2007 |
| Founder(s) | American McGee |
| Headquarters | Shanghai, China |
| Area served | Worldwide |
| Key people | American McGee Ken Wong R. J. Berg |
| Industry | Computer and video game industry |
| Products | Video games |
| Employees | 40 |
| Website | www.spicyhorse.com |
Spicy Horse (Chinese: 麻辣馬; pinyin: Ma La Ma) is a China-based, independent, video game developer started by American McGee in 2007. It was called a studio "leading the way" in episodic games.[1][2]
Spicy Horse employs more than 35 people at their studio in Changning District, Shanghai. The company's development process utilizes a "core team" methodology and 100% outsourced art asset production to conserve energy directed at the core competencies of game development.
Their first title, American McGee's Grimm, was released on GameTap in July 2008 in an episodic form and will run through March of 2009. It has been developed using Epic's Unreal Engine 3.
Spicy Horse will develop the sequel to American McGee's Alice for Electronic Arts.[3]
[edit] References
- ^ "Gametap announces American McGee's Grimm". http://www.gamasutra.com/php-bin/news_index.php?story=14108.
- ^ Scott Steinberg. "Experience the power of PC gaming". microsoft.com. Microsoft. http://www.microsoft.com/athome/morefun/gamesforwindows.mspx. Retrieved 2009-04-04.
- ^ "Spicy Horse IDed as leader in episodic games". spicyhorse.com. 2009-03-06. http://www.spicyhorse.com/news-detail-pages/items/microsoft-at-home-identifies-spicy-horse-at-a-leader-in-episodic.html. Retrieved 2009-04-04.
- ^ "EA and Spicy Horse Return to Wonderland for All-New Alice Title". ea.com. 2009-02-19. http://investor.ea.com/releasedetail.cfm?ReleaseID=366638. Retrieved 2009-02-20.