Spider-Man and the X-Men in Arcade's Revenge

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Spider-Man and the X-Men in Arcade's Revenge
Spider-Man/X-Men: Arcade's Revenge
Super NES cover art
Developer(s) Software Creations
Unexpected Development
Publisher(s) LJN
Flying Edge
Composer(s) Geoff and Tim Follin
Platform(s) Super NES
Mega Drive/Genesis
Game Gear
Game Boy
Release date(s) Game Gear
1992
Super NES
  • NA 1992
  • PAL August 19, 1993
Game Boy
1993
Mega Drive/Genesis
  • NA June 24, 1994
Genre(s) Action, Platform
Mode(s) Single-player
Distribution Cartridge

Spider-Man and the X-Men in Arcade's Revenge[1] is a video game first released for the Super Nintendo in 1992 by LJN. It was later released for the Sega Genesis/Mega Drive and Game Gear (under the Flying Edge brand) as well as the Game Boy. The game features Marvel Comics characters Spider-Man and the X-Men as they battle their captor, the villainous Arcade. It's one of the first video games to feature a recharging health system[citation needed]

Gameplay[edit]

In the first level, the player controls Spider-Man who must use his spider sense to disarm several bombs located throughout the immediate exterior and maze-like entrance to an abandoned building. After the player completes this level, Spider-Man learns that the evil mastermind Arcade has kidnapped Storm, Cyclops, Wolverine, and Gambit. The player must successfully complete each character's level (each set in Arcade's deadly "Murderworld") in order to get to control Spider-Man in a final battle with Arcade:[2]

  • Spider-Man's levels: New York City rooftops with the bosses being the flying demon N'astirh and Shocker in the first stage, with Rhino and Carnage in the second stage.
  • Storm's levels: Underwater maze level with Storm having a limited air supply. Her bosses are various machines used to control the giant tank-like levels.
  • Wolverine's levels: Fun house first level, with duplicates of the clown villain Obnoxio as enemies, and the boss being Apocalypse. A rampaging Juggernaut chases him throughout the second stage.
  • Gambit's levels: Doom caves two levels, both of which take place in a cave where a giant spiked ball is chasing him; the first level boss being a giant playing card, the final boss a gigantic version of Selene.
  • Cyclops' levels: Two stages, each set in Genosha underground Sentinel mines, plus a final boss stage featuring Master Mold.

After completing each stage, the player controls each hero as they fight in similar-designed mini-levels themed after the "behind-the-scenes" of Murderworld.[2] The only character to have a significant change is Storm, who now walks, shoots multiple bolts of lightning rapidly and calls upon gusts of wind, and jumps about four times the height of the other characters. The last level takes place inside a large room, where Arcade chases Spider-Man back and forth in a large Arcade-shaped robot, which operates like a Matryoshka Doll, until Arcade is finally defeated. The X-Men stand-by at the edges of the room, occasionally attacking on their own.

The Genesis and Super NES editions of the game are nearly identical, apart from different instrumentation in the soundtrack.

Development[edit]

According to Richard Kay of Software Creations, development of the game was fraught with problems: "Spider-Man And X-Men started going horribly wrong and Acclaim were screaming at us and threatening litigation, and we ended up with three teams on this one game."[3]

Reception[edit]

Brett Alan Weiss, writing for Allgame criticized the Game Gear version for "awkward" controls, particularly of Spider-Man and its weak portrayals of the superheroes.[2]

Notes and references[edit]

  1. ^ Handheld versions show this name on the title screen.
  2. ^ a b c Weiss, Brett Alan. "Spider-Man/X-Men: Arcade's Revenge". Allgame. Rovi. Retrieved January 22, 2012. 
  3. ^ Bevan, Mike (December 2013). "Bubbles, Baseball and Buzz Saws...". Retro Gamer (122) (Imagine Publishing). p. 75. 

External links[edit]