Spider-Man and the X-Men in Arcade's Revenge
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|Spider-Man and the X-Men in Arcade's Revenge|
Super NES cover art
|Composer(s)||Geoff and Tim Follin|
|Release date(s)||Game Gear
Spider-Man and the X-Men in Arcade's Revenge is a video game first released for the Super Nintendo in 1992 by LJN. It was later released for the Sega Genesis/Mega Drive and Game Gear (under the Flying Edge brand) as well as the Game Boy. The game features Marvel Comics characters Spider-Man and the X-Men as they battle their captor, the villainous Arcade. It's one of the first video games to feature a recharging health system
In the first level, the player controls Spider-Man who must use his spider sense to disarm several bombs located throughout the immediate exterior and maze-like entrance to an abandoned building. After the player completes this level Spider-Man learns that the evil Mastermind villain Arcade has kidnapped Storm, Cyclops, Wolverine, and Gambit. The player must successfully complete each character's level (each set in Arcade's deadly "Murderworld") in order to get to control Spider-Man in a final battle with Arcade:
- Spider-Man's Levels: New York City rooftops with the bosses being the flying demon N'astirh and Shocker in the First stage, with Rhino and Carnage in the Second stage.
- Storm's Levels: Underwater maze level with Storm having a limited air supply. Her bosses were various machines used to control the giant tank-like levels. This is a reference to an event in the comics where Storm has to overcome her claustrophobia and escape a huge tank of water.
- Wolverine's Levels: Fun house First level, with duplicates of the clown villain Obnoxio as enemies, and the boss being Apocalypse at the end of the First stage, and a rampaging Juggernaut chasing him throughout the Second stage.
- Gambit's Levels: Doom caves Two levels, both of which take place in a cave where a giant spiked ball is chasing him; the first level boss being a giant playing card, the final boss a gigantic version of the Black Queen, Selene.
- Cyclops' Levels: Two stages, each set in Genosha underground sentinel mines, plus a final "Boss stage" after the Second stage; the First and Second in a giant mine complete with mine carts and multiple Sentinels, with the final boss being the Master Mold within its own Final stage.
After completing each stage, the player controls each hero as they fight in similar-designed mini-levels themed after the "Behind-the-Scenes" of Murderworld. The only character to have a significant change is Storm, who now walks, shoots multiple bolts of lightning rapidly and calls upon gusts of wind, and jumps about four times the height of the other characters. The last level takes place inside a large room, where Arcade chases Spider-Man back and forth in a large Arcade-shaped robot, which operates like a Matryoshka Doll, until Arcade is finally defeated. The X-Men stand-by at the edges of the room, occasionally attacking on their own.
The two 16-bit editions of the game were nearly identical, apart from a few minor alterations, and of course, different instrumentation in the soundtrack due to hardware differences.
- The X-Men's costumes on the Genesis and Game Gear boxart are different than the ones worn in the game. On the boxart, Wolverine has his yellow and blue costume, Cyclops has his 1990's outfit and Storm has her full-bodied white costume. But in the game Wolverine has his orange and brown costume, Cyclops has his blue and white X-Factor costume and Storm has her full-bodied gray costume from the early 1990s.
Brett Alan Weiss, writing for Allgame criticized the Game Gear version for "awkward" controls, particularly of Spider-Man and its weak portrayals of the superheroes.
Notes and references
- Handheld versions show this name on the title screen.
- Weiss, Brett Alan. "Spider-Man/X-Men: Arcade's Revenge". Allgame. Rovi. Retrieved January 22, 2012.