Spin bowling

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Spin bowling is a technique used for bowling in the sport of cricket. Practitioners are known as spinners or spin bowlers.

Contents

[edit] Purpose

The main aim of spin bowling is to bowl the cricket ball with rapid rotation so that when it bounces on the pitch it will deviate from its normal straight path, thus making it difficult for the batsman to hit the ball cleanly.[1] The speed the ball travels is not critical, and is significantly slower than that for fast bowling. A typical spin delivery has a speed in the range 70–90 km/h (45–55 mph).

[edit] Techniques

An off spin delivery.
A leg spin delivery.

Spin bowling is divided into four different categories, depending on the particular physical technique used. There is virtually no overlap between the two basic biomechanical techniques of wrist spin and finger spin.

Depending on technique, a spin bowler uses either predominant wrist or finger motion to impart spin to the ball around a horizontal axis that is at an oblique angle to the length of the pitch. This sort of spin means it is also possible for the Magnus effect to cause the ball to deviate sideways through the air, before it bounces. Such deviation is called drift. The combination of drift and spin can make the ball's trajectory complex, with a change of direction at the bounce.

This variety of trajectories achievable by a spin bowler can bewilder inexperienced or poor batsmen.

Spin bowlers are generally given the task of bowling with an old, worn cricket ball. A new cricket ball better suits the techniques of fast bowling than spin bowling, while a worn one grips the pitch better and achieves greater spin.[1] Spin bowlers are also more effective later in a game, as the pitch dries up and begins to crack and crumble. This again provides more purchase for the spinning ball and produces greater deviation.

[edit] Equivalencies

Both finger spin and wrist spin bowler use a range of different angles of spin to confuse the batsman and dismiss him. Many of these variations have direct equivalents in the other discipline, but the names used for the various deliveries may be different.

Analogous concepts and terminology [2]
Description Finger spin Wrist spin
A delivery in which the ball spins towards the batsman to produce dip and bounce. topspinner topspinner
A delivery in which the ball spins in the opposite direction to the stock delivery ( the "wrong 'un"). doosra googly (aka bosey)
A delivery in which the ball spins away from the batsmen, scrambed seam. backspinner (aka teesra) slider (aka zooter)
A delivery in which the ball spins away from the batsmen, seam upright to produce swing. arm ball also the slider - rarely used
A delivery in which the ball is squeezed out of the fingers with backspin. no real equivalent flipper
A delivery in which the ball spins horizontally on its axis to produce drift but no turn. undercutter no real equivalent

[edit] Conditions

In recent times, spin bowling has been a forte of the bowlers from the Indian sub-continent. The primary reason for that is that the pitches in the sub-continent provide more help to the spin bowlers. The faster the pitch degenerates, the earlier the spinners come into the picture. Australian and South African wickets are usually very hard and bouncy, helping the fast bowlers more. They do not break very much during the entire duration of the test match. But pitches in the sub-continent are not that hard. They are not usually held together by the grass as much, hence break up quicker and help spin bowlers. In general, leg spin is considered to be one of the toughest type to have control, but very effective in terms of picking off wickets. [3]

[edit] Flight, Turn, Bounce, Drift, Dip

It is customary among cricket commentators to describe and judge the quality of spin bowling in terms of the so-called Flight, Turn, Bounce, Drift, and Dip. All these are arts to deceive the batsman and require lots of practice. A basic trajectory of spin bowling is two-lines-at-an-angle, but these aforementioned arts modify this 'normal' trajectory to more complex shapes.

Turn: How much the ball turns after pitching (e.g 5 degree deviation after meeting the ground). It depends on amount and direction of revolutions of the ball.

Bounce: Getting the ball to bounce more than normal, so that the ball meets the batsman at a greater height than expected.

Drift: Getting the ball to move sideways while in air. Late drift causes the batsman to cover the wrong line and the ball gets the chance to catch the edge of the bat.

Dip: Getting the ball to pitch(meet the ground) at a shorter distance than normal. Late dip causes the batsman to misjudge the length of the ball.

Flight: throwing the ball up bit more than normal, so that its time in air before pitching is more. Usually a spin bowler relies on tricks during flight to produce any or combinations of turn, bounce, drift and dip.

Bounce
Dip
Drift
Flight

[edit] See also

[edit] References

  1. ^ a b Knight, pp.122–123.
  2. ^ Brian Wilkins "The Bowler's Art"
  3. ^ Bob Woolmer "The Art and Science of Cricket"

[edit] Bibliography

  • Barclays World of Cricket, 3rd edition (ed. E W Swanton), Willow Books, 1986.
  • Julian Knight, Cricket for Dummies, John Wiley and Sons, 2006

[edit] External links

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